I'm seeing a severe lack of well played upvoted group dungeons. Is this a product of HAMSTER group dungeon balance? Or is the player base really all playing solo?
I want to be excited about making UGC, but it has such janky group support, that I am hesitant to wade in too deep. Primarily because I want to make GROUP experiences for this MMO.
I know for me it's harder to get a group for them, not being in a guild, and trying to convince people to run a foundry dungeon, which probably don't give the rewards people want. If there was an easier way to get groups for the foundry dungeons, i'd run them more.
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