This is my first quest. Please check it out and review. Please be as critical as you want to be, I want to learn from my mistakes and be able to create quality content. Thanks.
NW-DDMY3WOTA
I think I've worked out most of the issues. If you notice anything please let me know.
The good:
+ It has a story.
+ The objectives were clear.
+ Detailed environments.
What may improve your quest:
+ I ran it with my level 11 rogue and it was hard, since the foundry quests dificulty scales with level, it will be extremly hard for high level characters, so you should reduce the difficulty of the encounters replacing standard/hard for easy/standard encounters and leave the hard ones for a last battle (which by the way should be implemented).
+ I was expecting a final battle with a big spider before than speaking with simon, but all the other fights.
+ Add patrols and wandering encounters, that will make the spider nest feel more alive, beause the will be moving around.
+ You placed a lot of spider webs all over the place, thats good, but in some places they didnt look so well placed, you could spend more time using the 3d modeling with the character to make it better.
+ The barrier, when i placed one of the orbs in a brazier that half of the barrier opened, and i only had to put the other one in the other brazier because to progress in the objective. You can add 2 requirements to remove a gameobject, so, maybe you should remove both sides of the barrier at same time after than placing the orbs on both braziers.
+ Map Transitions, you should modify the "go to next map" objectives for something like, go to the spiders nest, or leave the spider's nest, etc.
+ After than speaking with simon there will spawn cultists, and the objective is not to kill them but to go to next map, which can be acomplished easily by getting killed because upon death you spawn at the entrance of the map (because there are not respawn points), so you should look into it as well.
I hope that my tips help you t improve your quest.
[SIGPIC][/SIGPIC]
"The harder the game, the better."
awesome,,,thanks for the feedback. Placing those spider webs sure is time consuming and a bit of a challenge.
I ran through your quest as well and left a review for you. I thought it was put together really well. I can't even think of any critical feedback for you as I myself am still getting familiar with the tools and techniques of the foundry. When I get a chance to update Descendant of Simon I'll be sure to let you know so you can check out the improvements. I look forward to your Act 2.
Comments
"The harder the game, the better."
The good:
+ It has a story.
+ The objectives were clear.
+ Detailed environments.
What may improve your quest:
+ I ran it with my level 11 rogue and it was hard, since the foundry quests dificulty scales with level, it will be extremly hard for high level characters, so you should reduce the difficulty of the encounters replacing standard/hard for easy/standard encounters and leave the hard ones for a last battle (which by the way should be implemented).
+ I was expecting a final battle with a big spider before than speaking with simon, but all the other fights.
+ Add patrols and wandering encounters, that will make the spider nest feel more alive, beause the will be moving around.
+ You placed a lot of spider webs all over the place, thats good, but in some places they didnt look so well placed, you could spend more time using the 3d modeling with the character to make it better.
+ The barrier, when i placed one of the orbs in a brazier that half of the barrier opened, and i only had to put the other one in the other brazier because to progress in the objective. You can add 2 requirements to remove a gameobject, so, maybe you should remove both sides of the barrier at same time after than placing the orbs on both braziers.
+ Map Transitions, you should modify the "go to next map" objectives for something like, go to the spiders nest, or leave the spider's nest, etc.
+ After than speaking with simon there will spawn cultists, and the objective is not to kill them but to go to next map, which can be acomplished easily by getting killed because upon death you spawn at the entrance of the map (because there are not respawn points), so you should look into it as well.
I hope that my tips help you t improve your quest.
"The harder the game, the better."
I ran through your quest as well and left a review for you. I thought it was put together really well. I can't even think of any critical feedback for you as I myself am still getting familiar with the tools and techniques of the foundry. When I get a chance to update Descendant of Simon I'll be sure to let you know so you can check out the improvements. I look forward to your Act 2.
Thanks again.