test content
Logo
Games
Social
Arc News
Support
Zen
What is the Arc Client?
Install Arc
Forums
>
Home
›
PvE Discussion
Categories
Discussions
Best Of...
[Suggestion] Switchable Sets of Powers
cucumberduh
Member, Neverwinter Beta Users
Posts:
18
Arc User
May 2013
edited May 2013
in
PvE Discussion
The title speaks for itself. I'm kinda tired of switching every single power manually, between PVP, trash fights and boss fights. And even more, when the solution is pretty simple (imo, I'm not a coder) - just make a switchable bars.
Post edited by cucumberduh on
May 2013
0
Comments
evilkinglarry
Member, Neverwinter Beta Users
Posts:
144
Bounty Hunter
May 2013
edited May 2013
Yeah, switchable power loadouts would be nice.
0
chance0011
Member, Neverwinter Beta Users
Posts:
0
Arc User
May 2013
edited May 2013
Agreed! I suggested this on the FB page, giving it a thumbs up here too.
0
amilolpro
Member
Posts:
5
Arc User
May 2013
edited May 2013
+1 its difficult with such wide range of powers to play pvp and pve on competetive level.
0
traciatim1
Member, Neverwinter Beta Users
Posts:
38
May 2013
edited May 2013
Hooray for Rift and it's role slots.
0
fangbladz
Member
Posts:
0
Arc User
May 2013
edited May 2013
I am Fangbladz, and I approve of this message.
0
naughtypussycat
Member, Neverwinter Beta Users, Neverwinter Guardian Users
Posts:
0
Arc User
May 2013
edited May 2013
They have this system in The Secret World already.
Hope Neverwinter follows it.
0
imobius
Member
Posts:
111
Bounty Hunter
May 2013
edited May 2013
These features will likely be implemented at some point.
I think there are more pressing matters at the moment that need to be addressed though.
0
grienne
Member, Neverwinter Beta Users, Neverwinter Guardian Users
Posts:
149
Bounty Hunter
May 2013
edited May 2013
traciatim1
wrote:
»
Hooray for Rift and it's role slots.
So much yes. That aspect of Rift was one of the reasons I absolutely loved that game.
0
Sign In
or
Register
to comment.
Powered by Vanilla
Comments
Hope Neverwinter follows it.
I think there are more pressing matters at the moment that need to be addressed though.
So much yes. That aspect of Rift was one of the reasons I absolutely loved that game.