Hello Dev's and Neverwinter Adventurer's!! I would like to list the issues that I have encountered while playing. I hope they can be addressed in a timely manner. I would like to state that I play a Trickster Rouge named Grog, as there is no Archery Ranger as of yet, (I had to create a wizard with the name Packthemious so the name doesn't get taken, as that is the name of my Ranger), and have not played any other class. That said, let's move forward shall we?
First, let's start with an issue that reaper2142 pointed out in the recent patch forum. I'm not sure if it's intentional, but I'm getting targeted outright while stealthed.This happens even with my companion summoned. I as mentioned in my reply to that post, I can understand somewhat if the mobs are undead but definitely not by the corporal or non-undead. If I'm stealthed I should no be getting attacked. The mobs should act as though they are confused or tricked. Please fix this!
Second, I've noticed very poor grammar, (spelling and punctuation), in most of the history logs in the Journal. I don't know if you're using Dragon Speak or what but you can do a much better job and should at least go through an editing process before finalized.
Next, I'm glad to see you are addressing the graphics issue, it was becoming very distracting during combat.
Now let me address issues with companions. As a TR I mainly use a Men at Arms companion to compliment me. He should be getting the aggro if I'm stealthed. This is not the case. Upon entering an Encounter with mobs the aggro is halved, (which is understandable if I'm not stealthed), but that is not the case. My companion is getting <font color="orange">HAMSTER</font> and is down in a manner of a few seconds not lasting but, just barely, a quarter of the fight. I have tried to address this with HP from Enchantments but to no avail. He's just not lasting long enough in the fight even when I have all the aggro.
Also I hope that in the future you can upgrade the UI on the companions and allow companions to use At-Wills, Encounters and Daily's and allow the players the ability to customize those to their preference. This would make the companion much more viable other than a temporary distraction for mobs.
I have also been able to summon the same companion twice lately, having 2 active companions at one time for a group of 3: me and 2 companions, I'm sure this is a bug but the concept would be great for soloer's like myself.
Combat: I absolutely LOVE the challenging combat!! I don't think enough games make combat challenging enough to bring one close to death which each Encounter. That said, what I don't like is using 4-8 Health Potions per Encounter, (not to mention 8+ for Bosses). When a player is making their way to the quest zone there are at least 3+ Encounters, so the amount of health pots is decreased quite a bit before even getting to ones destination. While understanding how to play ones role is vital and can contribute to this, even at best, the necessity of using that many health pots drains a wallet very quickly as they are not that cheap. Also the time it takes to use the health pot one can get hit many times making it almost worthless. I suggest reducing the cool-down to 6-7.5 seconds
Character Appearance: I have changed my armor at least every 2 levels, so why is it that I look like I still have the same armor that I was wearing at lvl 5? Diversity of characters, even if only by looks, is pivotal if a D and D based game. One cannot tell another apart, (same class), in a party of the same lvl other than race. Something must be done other than dyeing it.
Last, I want to address grouping. As I'm mainly a solo artist, I've noticed players having a very hard time finding a group to do the last quest in the zone. I myself have waited, on average, 30min to an hr trying to find a group for the last Dungeon Boss quest of the zone before returning to Protector's Enclave. I hope that you can implement some sort of Auto-find-and-place, (for those on the list), character system to quickly fill a diversified group without the constant spamming of LFG in the chat box. Maybe one day we can summon more than one companion for those who love to solo and to help avoid the long waits and difficulties of forming a group.
These are some of the issues that I've encountered. I would like to thank the Dev's for their very prompt patches and their hard work!! This has become my new favorite game. One last thing, PLEASE oh PLEASE let the Archer Ranger be one of the first new classes.
Packthemious Boarslock.
"There is no Good unless there is Evil to define what Good is...."
I don't know if this is the place to say this or not, but my friend and I, we're colorblind(Red and green nyances are hard to see for us).
He noticed when playing a lvl 60 boss that there were a lot of red on red nyances to avoid etc wich is very hard if not impossible to see. So i wonder if there is a colorblind mod or if your working on one or if you willt ry to fix this in another way. Many other games have colorblind mods and i think there's quite a few colorblind people out there.
1. Please fix the problem with the path leading to your next objective. Half the time it doesn't work. Either it's missing completely or it leads to the wrong place.
2. Please PLEASE let us turn off the **** messages about the nightmares. Or at the very least quit popping them up on the screen and only show them in chat. I don't care that some random person gets a shiny horse every 5 minutes. I don't want to see it, it doesn't make me more likely to buy keys to unlock nightmare lockboxes, it does nothing but <font color="orange">HAMSTER</font> me off.
Comments
He noticed when playing a lvl 60 boss that there were a lot of red on red nyances to avoid etc wich is very hard if not impossible to see. So i wonder if there is a colorblind mod or if your working on one or if you willt ry to fix this in another way. Many other games have colorblind mods and i think there's quite a few colorblind people out there.
Thanks in advance Sundell.
1. Please fix the problem with the path leading to your next objective. Half the time it doesn't work. Either it's missing completely or it leads to the wrong place.
2. Please PLEASE let us turn off the **** messages about the nightmares. Or at the very least quit popping them up on the screen and only show them in chat. I don't care that some random person gets a shiny horse every 5 minutes. I don't want to see it, it doesn't make me more likely to buy keys to unlock nightmare lockboxes, it does nothing but <font color="orange">HAMSTER</font> me off.