1. Give GF an aoe taunt encounter that resets hate and draws moderate hate. Instant cast. 10 second cool down.
2. Give GWF an encounter that parries all incoming attacks reducing damage taken by 70% for 5 seconds and receive buff to do 40% damage to mobs only for 7 seconds. Cool down is 19.5 seconds.
3. Remove Astral Shield stacking and give Clerics an encounter that resets all hate within a 6m radius. 10 second cool down.
4. Fix exploit that allows people to use shift to cancel the use of AP even though the skill already went through. Infinite knock down is broken if you know what I mean.
5. Allow all party members to initiate vote kicking. Remove ability for team leader to kick.
6. Allow for parties already in instances to request for new party member when somebody decides to leave.
7. Add trade channel.
8. Remove Daily PVP quest for Astral Diamonds. (If you can't figure out how this will fix your game, god help you)
While I haven't been playing the game that long and haven't tried all the toons yet, from what I've seen in dungeons all look to be great idea's.
Also what's with the different versions of money in this game, AD, ZEN, GOLD, THOSE BARS, seriously you only need gold, and obviously zen to **** the masses with your crappy no sub micro management style of leadership.
yeah I know ten and that's what makes me sick, no sub option is what really kills me, I would probably sub to this game is it had a good sub package, but I guess we'll never know and craptic will not get a stinken dime of my money.
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joukuoj32Member, Neverwinter Beta UsersPosts: 0Arc User
6. Allow for parties already in instances to request for new party member when somebody decides to leave.
You know if it have entrance in world you can easy get new member.
Yesterday i got another CW for normal mad dragon, when party member disconnect and didnt return.
I dont know why ppl think they cant invite new ppl to dungeons.
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apacdub4Member, Neverwinter Beta UsersPosts: 5Arc User
You know if it have entrance in world you can easy get new member.
Yesterday i got another CW for normal mad dragon, when party member disconnect and didnt return.
I dont know why ppl think they cant invite new ppl to dungeons.
for the record you cant invite ppl to your party once your in the dungeon from the auto queue
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karsuskMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 14Arc User
1. Give GF an aoe taunt encounter that resets hate and draws moderate hate. Instant cast. 10 second cool down.
2. Give GWF an encounter that parries all incoming attacks reducing damage taken by 70% for 5 seconds and receive buff to do 40% damage to mobs only for 7 seconds. Cool down is 19.5 seconds.
3. Remove Astral Shield stacking and give Clerics an encounter that resets all hate within a 6m radius. 10 second cool down.
4. Fix exploit that allows people to use shift to cancel the use of AP even though the skill already went through. Infinite knock down is broken if you know what I mean.
5. Allow all party members to initiate vote kicking. Remove ability for team leader to kick.
6. Allow for parties already in instances to request for new party member when somebody decides to leave.
7. Add trade channel.
8. Remove Daily PVP quest for Astral Diamonds. (If you can't figure out how this will fix your game, god help you)
9. Allow people to walk into epic instances.
Cool with all of this but 8. As someone who does PVP exclusively, I dont earn nearly enough diamonds as is, so unless they are going to greatly expand the itemization that can be achieved with glory, they need to keep this in for the moment.
1. Give GF an aoe taunt encounter that resets hate and draws moderate hate. Instant cast. 10 second cool down.
2. Give GWF an encounter that parries all incoming attacks reducing damage taken by 70% for 5 seconds and receive buff to do 40% damage to mobs only for 7 seconds. Cool down is 19.5 seconds.
3. Remove Astral Shield stacking and give Clerics an encounter that resets all hate within a 6m radius. 10 second cool down.
4. Fix exploit that allows people to use shift to cancel the use of AP even though the skill already went through. Infinite knock down is broken if you know what I mean.
5. Allow all party members to initiate vote kicking. Remove ability for team leader to kick.
6. Allow for parties already in instances to request for new party member when somebody decides to leave.
7. Add trade channel.
8. Remove Daily PVP quest for Astral Diamonds. (If you can't figure out how this will fix your game, god help you)
9. Allow people to walk into epic instances.
The arrogance of the title made me biased before reading. 8 is stupid. The rest seem plausible.
10. Make items that are won by "need" bound to the character. Ninja Fixed! No more i need it for my friend (aka The Auctioner) or my alt, also ppl wont need on items they already got (eg tier pieces) just to sell em.
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elanithMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
A AoE taunt will NOT fix GFs problem. We already have a spec that can keep threat off of clerics AND does good DPS (AoE and Single target). Our "problem" is that there is currently no need for a def spec tank.
A AoE taunt will NOT fix GFs problem. We already have a spec that can keep threat off of clerics AND does good DPS (AoE and Single target). Our "problem" is that there is currently no need for a def spec tank.
What level are you? At level 60, in epic instances like spellplague, it would be so much easier if our GF can just aoe taunt all the adds off the cleric and just keep them alive instead of having to push them off the cliff all day. You know most instances on boss fights = kill adds = add respawns = if you screw up, party wipes. Now, if our GF can just keep those adds tanked and alive, we wouldn't have to worry about adds respawning and being all over the **** place and chasing our cleric. Then again, we don't use the double astral shield stack bs. The only reason why we have our CW pushing the adds off the cliff is because it would be impossible for our cleric to survive otherwise.
The arrogance of the title made me biased before reading. 8 is stupid. The rest seem plausible.
Reasons why pvp daily should be removed:
A) Attracts afkers because you can get the daily completed even if you lose Attracts bots
C) Attracts scrubs that thinks they can just enter a pvp bout and be competitive with another player that is fully geared. Then they come running to the forums and cries nerf.
However, if they removed this, they need to add other incentives for pvp, like being able to exchange 10,000 glory for 100 zen. Of course, they would have to make it so you can only get glory if you win a match.
OR
They can just make it so you can only gain the daily credit for winning a match.
PVP can eaisly be sorted by; Winning your match with 1000-37 gives winning team 1000 glory, loosing 37 glory. Remove the stupid personal score as it has no indication how well you were doing. You can run around and cap nodes like mad getting a score of 6000 and still loose the match with 1000-10. With my system both teams have a good shot of getting a good amount of Glory nomather if you win or loose. (Only winning team gets the equipment reward tho). Autokick people who idle in spawn for more then 1min.
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elanithMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
What level are you? At level 60, in epic instances like spellplague, it would be so much easier if our GF can just aoe taunt all the adds off the cleric and just keep them alive instead of having to push them off the cliff all day. You know most instances on boss fights = kill adds = add respawns = if you screw up, party wipes. Now, if our GF can just keep those adds tanked and alive, we wouldn't have to worry about adds respawning and being all over the **** place and chasing our cleric. Then again, we don't use the double astral shield stack bs. The only reason why we have our CW pushing the adds off the cliff is because it would be impossible for our cleric to survive otherwise.
I feel that the GF's hate control is not enough.
60 2/4 Bulwark sigh. I have been very unluky with drops, stupid chest/helm. Tho i am full Epic gear, just dont have my 4 piece set yet which would make this even easier.
What spec is your GF? With Conq spec and a Mage grouping up enemies and Cleave spam + marks i can easily keep mobs off my healer. They still beeline for my healer at first, but when i see adds spawn i immediately i use Threatening Rush to engage them and put up marks. Usually ill use Enforced Threat followed by Frontline Surge on those still beelining for my healer (due to target caps) and start spamming cleave. This gives the wiz enough time to drop a Arcane Singularity. I tend to run with Into the Fray so Dailies are constantly up. Add in my Daily Villian's Menace and keeping things off my cleric isnt hard.
If i see a large group ill knock down a bunch with Frontline Surge first and grab the rest with ET, this easies up on the damage im about to take (especially if im not longer in the Clerics Astral Shield field anymore) followed by cleave spam of course.
Im not saying that increasing the number of targets on our aoe, or giving our other trees increased threat generation is a bad thing, in fact it would be great. I just dont see how that will make us want to switch from Conq spec or "FIX" GF problems. Considering how quickly adds spawn and have to be burned down, we need more dps in fights, not less to burn those adds down. We dont need more survivability, the fact we have rogues tanking bosses proves that. Untill non dodgeable damage is increased significantly there will be very little if any reason to switch from Conq spec...which is our problem. More threat doesnt solve that.
Comments
Also what's with the different versions of money in this game, AD, ZEN, GOLD, THOSE BARS, seriously you only need gold, and obviously zen to **** the masses with your crappy no sub micro management style of leadership.
You know if it have entrance in world you can easy get new member.
Yesterday i got another CW for normal mad dragon, when party member disconnect and didnt return.
I dont know why ppl think they cant invite new ppl to dungeons.
for the record you cant invite ppl to your party once your in the dungeon from the auto queue
Cool with all of this but 8. As someone who does PVP exclusively, I dont earn nearly enough diamonds as is, so unless they are going to greatly expand the itemization that can be achieved with glory, they need to keep this in for the moment.
The arrogance of the title made me biased before reading. 8 is stupid. The rest seem plausible.
What level are you? At level 60, in epic instances like spellplague, it would be so much easier if our GF can just aoe taunt all the adds off the cleric and just keep them alive instead of having to push them off the cliff all day. You know most instances on boss fights = kill adds = add respawns = if you screw up, party wipes. Now, if our GF can just keep those adds tanked and alive, we wouldn't have to worry about adds respawning and being all over the **** place and chasing our cleric. Then again, we don't use the double astral shield stack bs. The only reason why we have our CW pushing the adds off the cliff is because it would be impossible for our cleric to survive otherwise.
I feel that the GF's hate control is not enough.
Reasons why pvp daily should be removed:
A) Attracts afkers because you can get the daily completed even if you lose
Attracts bots
C) Attracts scrubs that thinks they can just enter a pvp bout and be competitive with another player that is fully geared. Then they come running to the forums and cries nerf.
However, if they removed this, they need to add other incentives for pvp, like being able to exchange 10,000 glory for 100 zen. Of course, they would have to make it so you can only get glory if you win a match.
OR
They can just make it so you can only gain the daily credit for winning a match.
60 2/4 Bulwark sigh. I have been very unluky with drops, stupid chest/helm. Tho i am full Epic gear, just dont have my 4 piece set yet which would make this even easier.
What spec is your GF? With Conq spec and a Mage grouping up enemies and Cleave spam + marks i can easily keep mobs off my healer. They still beeline for my healer at first, but when i see adds spawn i immediately i use Threatening Rush to engage them and put up marks. Usually ill use Enforced Threat followed by Frontline Surge on those still beelining for my healer (due to target caps) and start spamming cleave. This gives the wiz enough time to drop a Arcane Singularity. I tend to run with Into the Fray so Dailies are constantly up. Add in my Daily Villian's Menace and keeping things off my cleric isnt hard.
If i see a large group ill knock down a bunch with Frontline Surge first and grab the rest with ET, this easies up on the damage im about to take (especially if im not longer in the Clerics Astral Shield field anymore) followed by cleave spam of course.
Im not saying that increasing the number of targets on our aoe, or giving our other trees increased threat generation is a bad thing, in fact it would be great. I just dont see how that will make us want to switch from Conq spec or "FIX" GF problems. Considering how quickly adds spawn and have to be burned down, we need more dps in fights, not less to burn those adds down. We dont need more survivability, the fact we have rogues tanking bosses proves that. Untill non dodgeable damage is increased significantly there will be very little if any reason to switch from Conq spec...which is our problem. More threat doesnt solve that.