This one is a bit tricky... i set up the portal who have visibility option to appear only if current part of the quest in progress. Without it i have no other way to proceed in story. Problem is, if i set up this portal as a "leave from" point in map transition "visibility" option disappears for some unknown reasons (such as horrible coders who made this) and portal is spawned from the start of the map.
Is there really no way to transfer to another map right after interaction? It's just like... some basic features. You cannot leave map trough newly arrived portal... you cannot be knocked out by someone and being transferred to another map and many many other things... Help me fight with this editor, please, because i should finish my quest in two days, but there is almost two weeks passed and i still cannot complete it because every day i finding a new bug in editor such as this...
when you say you have set-up a "portal", do you mean you have configured something via the story pane? you can only transfer maps via the story pane and then you set-up the interaction object in that objective. That object will only become active/interactable when the quest gets to that point.
I have a object. Invisible. Becomes visible after talking with npc.
But, when i set up this object as a "leave from" point it becomes visible from the start. Visibility menu just disappears. I need that transfer to another map without interaction with any objects then. HOW?
I am not sure if there are any ways to transfer to another map without interaction but the interaction won't be possible until the player gets to the right point in the quest to allow it to happen.
So you can change maps when you reach the right part of the quest? Does this happen with other objects, like if you used a house as the transition object?
You could try to hide your portal behind a false wall or other large object, like cluster of rocks or bookshelf. Then make this object disappears upon talking with NPC.
I think your problem lies with the fact that map transition objects can NOT be used for anything else. Try placing an invisible wall or some other object (large enough to hide the portal) around the portal that disappears when the conversation is finished.
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But, when i set up this object as a "leave from" point it becomes visible from the start. Visibility menu just disappears. I need that transfer to another map without interaction with any objects then. HOW?