I like Non linear Story's that encourage Exploration and Role Play!!!
Foundry Name: "The Search for the Epic Blade" (@Sulfurblade)
Foundry Map: From Scratch "Sulfur's Resting Place"
Type: Quest, Story, Open World 1 player
Current State: Version 1.0 Try it with code below.
Probably need to post this in discussion to gain more votes. Also i would allow people to select more than 1 option
I'll consider posting some polls in General Discussion later too. As for selecting more than 1 option, I would but I want to restrict people to just choosing what element is most important to them. I feel this will give me better data than if everyone just voted for the last three.
Everyone would pick that then.. Pick the one that appeals MOST to you, picking one does not necessarily mean you hate the others. I just want to see what element is most important to everyone.
I was going to agree with the multiple options, as I like quests that have a nice balance between them all, but reading your posts I agree with what you are trying to do. I would just suggest to say that specifically in the poll text, rather than the misleading and rather set-in-stone question: "Which type of quest appeals mostly to you?"
Not everyone likes role playing, exploration or combat, so no I don't think they would.
I don't prefer any of those over each other. I wouldn't want a roleplaying/story quest with little combat similarly to how I wouldn't want a combat heavy quest with no roleplay/story.
So I guess not voting would be my option
If you are trying to get a good idea of what people are after then making multiple options you can see more accurately what is important to people and what isn't. If there's an overwhelming vote for all 4 aspects then you can take from it that all the aspects are important. If people are voting for Combat and Story the most, then RP and Exploration doesn't have to be your priority.
A balanced quest, not just story/rpg, I'd rather read a book for it, not just combat, I'd rather play Dark Souls for it, with some exploration cause I love to wander off the main quest path in videogames. Something that makes me feel this game different than the average MMORPG and more in line with what I expect from a balanced D&D quest.
Not everyone likes role playing, exploration or combat, so no I don't think they would.
I don't prefer any of those over each other. I wouldn't want a roleplaying/story quest with little combat similarly to how I wouldn't want a combat heavy quest with no roleplay/story.
So I guess not voting would be my option
If you are trying to get a good idea of what people are after then making multiple options you can see more accurately what is important to people and what isn't. If there's an overwhelming vote for all 4 aspects then you can take from it that all the aspects are important. If people are voting for Combat and Story the most, then RP and Exploration doesn't have to be your priority.
You may have a point. I feel a lot of people who would get bored if there wasn't an encounter in every room aren't voting for combat. People complained to me about The Catacombs of Dread having rooms with no encounters in them, when they were saying before that they wanted a map that didn't just focus on combat. That's why I urge people to vote for combat if they CAN NOT like a map where you walk through the same room three times without fighting any zombies/orcs for the sake of exploration, role playing, or story.
That's why I urge people to vote for combat if they CAN NOT like a map where you walk through the same room three times without fighting any zombies/orcs for the sake of exploration, role playing, or story.
People just like having something to do, blank rooms with no point are.. well.. pointless. Doesn't necessarily mean it has to be hack n' slash all the time. The right amounts of diaogue, story, combat and exploration can appeal to everyone. If you aren't a big fan of combat, but come across a fight that has real story driven roots, then a player will still enjoy the experience.
It's not one above the other, it's getting that right mix of ingredients to make something great.
People just like having something to do, blank rooms with no point are.. well.. pointless. Doesn't necessarily mean it has to be hack n' slash all the time. The right amounts of diaogue, story, combat and exploration can appeal to everyone. If you aren't a big fan of combat, but come across a fight that has real story driven roots, then a player will still enjoy the experience.
It's not one above the other, it's getting that right mix of ingredients to make something great.
There will always be picky players, and honestly it is hard to add too much of one element without taking away from another. That's why I'm straying from the whole "Jack of all Trades" approach and trying to find out just exactly what ingredients people crave most.
I will play most types of quests, but what I look mostly for, at least most of the time, are story-based adventures. There aren't many of those, unfortunately, or perhaps I have just trouble finding them. Then again, the editor isn't all that suitable for creating heavily text-based quests (limited editing capabilities, so you have to use an external tool to be really productive). Basically, I look for what you typically find in Interactive Fiction (text adventures), just with graphics.
Being story-based doesn't mean a quest can't have combat, just that the focus is, or should be, on the storytelling. It's all about the atmosphere.
"People" don't crave anything in particular, the ingredients they crave are the ones you've highlighted, but each person has their own tastes so you still can't make something that will appeal to everyone...
... so don't try.
Make a quest you are happy with, one that you would like to play, as first of all there will be people just like you who will enjoy it, but most importantly you'll actually enjoy making it! Making a quest for ratings is never a good idea, trying to find out what is popular is arbitrary. Players are picky, but that's not necessarily a bad thing. I like quality and I wont pretend to love a quest and give it a high rating just to make the author feel good. Authors need to earn their ratings, but people are so bothered if their first attempt isn;t an instant success.
We'll all get better with time
Right now you haven't perfected the golden ratio of all the needed elements, but with practice you might.
You're bringing up the academic discussion here: what kind of data representation would be best to make this poll reasonable. Personally I would see this poll as a 5star per each type, since we put different emphasis on each aspect. Personally I'd vote 3 for combat, 1 for exploration, 2 for roleplaying and 4 for story.
And therefore I'm not gonna vote, since it would bias the poll.
"People" don't crave anything in particular, the ingredients they crave are the ones you've highlighted, but each person has their own tastes so you still can't make something that will appeal to everyone...
... so don't try.
Make a quest you are happy with, one that you would like to play, as first of all there will be people just like you who will enjoy it, but most importantly you'll actually enjoy making it! Making a quest for ratings is never a good idea, trying to find out what is popular is arbitrary. Players are picky, but that's not necessarily a bad thing. I like quality and I wont pretend to love a quest and give it a high rating just to make the author feel good. Authors need to earn their ratings, but people are so bothered if their first attempt isn;t an instant success.
We'll all get better with time
Right now you haven't perfected the golden ratio of all the needed elements, but with practice you might.
Sound advice. To be honest, I've played Regular Quest a few dozen times with my TR just because it's fun every time for me, even though the quest is just a minute long I can play a different way every time. Maybe my next map will be sort of a bigger version of it.
Comments
2,3,4!
Foundry Map: From Scratch "Sulfur's Resting Place"
Type: Quest, Story, Open World 1 player
Current State: Version 1.0 Try it with code below.
Short Code: NW-DHN3BHYOT
I'll consider posting some polls in General Discussion later too. As for selecting more than 1 option, I would but I want to restrict people to just choosing what element is most important to them. I feel this will give me better data than if everyone just voted for the last three.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Everyone would pick that then.. Pick the one that appeals MOST to you, picking one does not necessarily mean you hate the others. I just want to see what element is most important to everyone.
Not everyone likes role playing, exploration or combat, so no I don't think they would.
I don't prefer any of those over each other. I wouldn't want a roleplaying/story quest with little combat similarly to how I wouldn't want a combat heavy quest with no roleplay/story.
So I guess not voting would be my option
If you are trying to get a good idea of what people are after then making multiple options you can see more accurately what is important to people and what isn't. If there's an overwhelming vote for all 4 aspects then you can take from it that all the aspects are important. If people are voting for Combat and Story the most, then RP and Exploration doesn't have to be your priority.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
You may have a point. I feel a lot of people who would get bored if there wasn't an encounter in every room aren't voting for combat. People complained to me about The Catacombs of Dread having rooms with no encounters in them, when they were saying before that they wanted a map that didn't just focus on combat. That's why I urge people to vote for combat if they CAN NOT like a map where you walk through the same room three times without fighting any zombies/orcs for the sake of exploration, role playing, or story.
People just like having something to do, blank rooms with no point are.. well.. pointless. Doesn't necessarily mean it has to be hack n' slash all the time. The right amounts of diaogue, story, combat and exploration can appeal to everyone. If you aren't a big fan of combat, but come across a fight that has real story driven roots, then a player will still enjoy the experience.
It's not one above the other, it's getting that right mix of ingredients to make something great.
There will always be picky players, and honestly it is hard to add too much of one element without taking away from another. That's why I'm straying from the whole "Jack of all Trades" approach and trying to find out just exactly what ingredients people crave most.
Being story-based doesn't mean a quest can't have combat, just that the focus is, or should be, on the storytelling. It's all about the atmosphere.
... so don't try.
Make a quest you are happy with, one that you would like to play, as first of all there will be people just like you who will enjoy it, but most importantly you'll actually enjoy making it! Making a quest for ratings is never a good idea, trying to find out what is popular is arbitrary. Players are picky, but that's not necessarily a bad thing. I like quality and I wont pretend to love a quest and give it a high rating just to make the author feel good. Authors need to earn their ratings, but people are so bothered if their first attempt isn;t an instant success.
We'll all get better with time
Right now you haven't perfected the golden ratio of all the needed elements, but with practice you might.
And therefore I'm not gonna vote, since it would bias the poll.
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
Sound advice. To be honest, I've played Regular Quest a few dozen times with my TR just because it's fun every time for me, even though the quest is just a minute long I can play a different way every time. Maybe my next map will be sort of a bigger version of it.