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Conditional Teleporter

tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,625 Community Moderator
edited May 2013 in The Foundry
I want a teleporter to be available only after a given dialog step is reached, but can't sort out how to do that.

I dropped an Invisible Wall teleporter, but it doesn't have the Visibility options that "normal" objects have.

Is it possible to do this?
Caritas Guild Founder (Greycloak Alliance)

Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Post edited by tripsofthrymr on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    You have to hide the teleporter so the player can't reach it before you want them to, then remove/unlock that object, teleporters do not have a visibility option.
  • zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
    edited May 2013
    Which is HAMSTER, but yeah, in mine i have one floating off the side of a cave path and another floating in the air in a different room. Once the right quest is finished a rock appears for the player to run up and reach the floating one, and platforms appear under the one off the side of the path for the player to land on.

    Short Code: NW-DS8ASIEED
  • valkrillvalkrill Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 29 Arc User
    edited May 2013
    You figure they would at least make it be able to disappear if it were actually a step in the quest. ie: escape thru the drain pipe. I guess the only real way to do it is like you said. Hide it afterwards or make the exit high enough that you cant go back through it.
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