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Wandering contact broken?

kurre2kurre2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited May 2013 in The Foundry
Hi guys.

Anyone have any experience with the wandering contact setting for NPCs? I've placed lots of NPCs in a village I'm trying to bring to life but even if I set the "wandering" weight value to 100 and the "idle weight" to 0 they still stand still. Is it broken or am I missing something obvious?

Thanks.
Post edited by kurre2 on

Comments

  • kurre2kurre2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    *shameless bump*
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited May 2013
    Last I heard wandering doesn't work in the foundry but does on live. Anyone confirm or deny this?

    edit: you could rename your quest 'TEST can't be finished' and make it unfinishable (hide the chest) publish it/ run it /then unpublish it.
  • kurre2kurre2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Yey, thank you Crok2. It works fine live but not inside the foundry. Odd and annoying but at least it works. :) Thank you very much for your reply and help.
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