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The Three Dials- New Quest

chinspinnerchinspinner Member Posts: 0 Arc User
edited May 2013 in The Foundry
NW-DMEWA2PW3

The Three Dials is a solo story driven quest, circa 15 minutes long. All maps and characters are bespoke to the quest.

If anyone wants to try it and leave a review please do. Will reciprocate and review your quest (as long as it is solo).
My new quest:

WIP
Post edited by chinspinner on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Is it in the city? Is it not? The map location is the default location the overland map uses.
    When talking with the initial slaver, an invisible wall appears for no reason, I had to walk around this invisible wall to fight him.
    One quest is titled "Lark", not "Talk to Lark" (Lark is an NPC), just Lark.
    The sign for the 3 Dials Tavern floats in midair.
    The drying clothes in one corner of the exterior map are floating in air on one side.
    If you click the door to the 3 Dials before you talk to Lark, the door becomes unusable, breaking the quest.
    If you talk to Lark and then use the door, you have two options, go to next map, and interact. Interact makes the door unusable, breaking the quest.
    Since I broke the quest twice, and had to use the emergency exit, I quit trying to play the quest.
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    Oops, better fix those issues. Will post when sorted.
    My new quest:

    WIP
  • eulerdmoogleeulerdmoogle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Ok, I'll trade reviews.

    My mission: A small dwarvish grudge. NW-DUI8A8I7R
    Solo Mission
    Combat and story, some humor.
    Try my missions:
    A Small Dwarvish Grudge: NW-DUI8A8I7R
    The Brink of Disaster: NW-DFDJKW9QF (Still in beta)

    thorlief_banner_1.png
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    Is it in the city? Is it not? The map location is the default location the overland map uses.
    When talking with the initial slaver, an invisible wall appears for no reason, I had to walk around this invisible wall to fight him.
    One quest is titled "Lark", not "Talk to Lark" (Lark is an NPC), just Lark.
    The sign for the 3 Dials Tavern floats in midair.
    The drying clothes in one corner of the exterior map are floating in air on one side.
    If you click the door to the 3 Dials before you talk to Lark, the door becomes unusable, breaking the quest.
    If you talk to Lark and then use the door, you have two options, go to next map, and interact. Interact makes the door unusable, breaking the quest.
    Since I broke the quest twice, and had to use the emergency exit, I quit trying to play the quest.

    Thanks for picking up on bugs. The quest-breaking ones have been rectified now and quest has been published again.
    My new quest:

    WIP
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    Ok, I'll trade reviews.

    My mission: A small dwarvish grudge. NW-DUI8A8I7R
    Solo Mission
    Combat and story, some humor.

    I'll take a look at it now.
    My new quest:

    WIP
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    I'll take a look at it now.

    Left the review for your quest here as I don't think you have a separate thread: -

    I played through it but for some reason it exited me before I could review. Think I clicked on the final guy then got attacked by a mob I had missed (might be an idea to have the last objective appear only after all mobs are defeated). Will run through it again so I can leave a rating.

    All in all good dialogue and a nice length/ level of combat.

    Only bug I identified: - The first (only) door; I think you made the building interactive, and placed a new door over the top of it as a clicky object to move to the next map. This created some difficulty getting LoS and a redundant interact option. I would make it so that the building is no longer interactive and either just the building (which will auto identify the door) or the additional door are used to move areas.
    My new quest:

    WIP
  • slaidzslaidz Member, Neverwinter Beta Users Posts: 181 Bounty Hunter
    edited May 2013
    I just played through it and it was fun. The enemies were diverse throughout, though the battles were fairly easy. I really liked the tavern.

    I spotted some errors:
    Pindrop's reappears before his body disappears (not sure if you can do anything about that)
    Maybe change 'Go to next map' to the location you're going to.
    The bird clips in the courtyard.

    Overall, good job. 4/5.
  • eulerdmoogleeulerdmoogle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Just finished your mission. A couple of points.

    1) You might want to rename the find the cathedral entrance part, the part where you make the player inspect to fake rope ladders. The way the quest is currently labled doesn't quite match up to what you're doing.
    2) With the door that you click to enter the cathedral, you might want to add a frame around the door to make it look less like it's floating in mid air.

    Otherwise a fun quest.
    Try my missions:
    A Small Dwarvish Grudge: NW-DUI8A8I7R
    The Brink of Disaster: NW-DFDJKW9QF (Still in beta)

    thorlief_banner_1.png
  • zocat1zocat1 Member, Neverwinter Beta Users Posts: 27 Arc User
    edited May 2013
    My first thought after entering the Tangle Tree Road was "UUUH garden & stuff - let's explore!" and then I ran into an invisible wall (there's an opening a bit to the right and I could still get there, but well it was annoying at first^^). It does disappear after defeating Pindrop.

    When asking about the dagger maybe add more possible dialog? i.e. the Barmaid (can I get a drink?), or asking Lark about it. Similar to how Guard Frinco reacted.
    Overall I would feel it would be more natural with the NPCs starting with a "Yes?" "How can I help you?" and the 1st answer option would be "I came to acquire this dagger, can you tell me anything about it?" and then entering the dialog you've written.

    After talking to Sir Hector Cley, Sigma disappeared and left Oscar behind (dog is still there ^^). Ok now after talking to Taylor she just reappeared.

    Really (!) enjoyed the whole cathedral part (environment, effects, boss fight, balcony ending!) Overall I like your NPC (costume) and interior (decoration, stuff, ...) design!
  • pavvopavvo Member Posts: 0 Arc User
    edited May 2013
    Hi awesome quest. Really like the last boss and how you've built up to him. Just one small note, the part before the cathedral, it looked like the door was floating on air. Keep up the good work! Appreciate a review in return :)

    Campaign Name: The Tale of the 3 Suns NWS-DA9XX8WIV
    Quest 1: 3 Suns Aligned NW-DFEKZANXF
    Quest 2: The Amulet of the Shining Sun NW-DRKKGUI26
    Author: @pavvo
    Est. Time per quest: 19min Solo. Can be duoed.
    Note: Quest 2 presents you with choices that determine how the quest will play out. This gives the quest an amount of replayability depending on the choice you make :)


    Campaign Name: The Legend of Khyber NWS-DK33EIYMY
    Quest 1: The Holy Symbol of Khyber NW-DU3HEVWJ7
    Quest 2: The Gauntlets of Khyber NW-DN0006FAZ
    Author: @pavvo
    Est Time per quest: 15 min solo. Can be duoed
    Notes: These 2 quests are heavy combay with light story. If you like waves of enemies with a story to tie it all in, this is for you :)
    The Tale of the 3 Suns - NWS-DA9XX8WIV
    #1: 3 Suns Aligned NW-DFEKZANXF
    #2: The Amulet of the Shining Sun NW-DRKKGUI26
    #2 has choices that give a high amount of replayability

    The Legend of Khyber - NWS-DK33EIYMY
    #1: The Holy Symbol of Khyber NW-DU3HEVWJ7
    #2: The Gauntlets of Khyber NW-DN0006FAZ
    Heavy combat/light story
  • zefrimexzefrimex Member Posts: 0 Arc User
    edited May 2013
    I just reviewed your quest "The Three Dials." I gave it 5 stars. It's amazing. I loved the story and the villain.

    Here are my few criticisms. It seemed like in the first encounter with Pindrop that I killed him so the fact that he come back later seems odd. I liked the second interaction so I would just make it clearer that he escapes. The low point in the quest was finding the way through the tunnels. The "fake" rope ladders was weird and did not seem like a real thing that would happen.

    If you would like to review my quest, it's in my signature. Thanks!
    The Pack Man
    NW-DE76NJPYV

    A mysterious merchant hires you to dispose of four ghosts haunting a nearby castle. Enjoy this short adventure that pays homage to a classic arcade game. I'm sure you will be able to guess which one.
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