I do like the Spellplague Caverns boss, it at least adds some sort of variety - adds are stronger the closer they are to the boss, and it gets harder and harder to get distance from the boss as the fight goes on. But other than that, most bosses are pretty much the same strategy: hit boss - kill adds - hit boss - more adds.
With the amounts of underlings we have to kill to get to a boss, how in the world does the boss have more underlings to constantly spawn and throw at the party. It seems to go against DnD to have infinite adds possible and is a lazy boss mechanic. To use that same mechanic for every boss fight and even with the minor changes in setting does not speak well for the dungeon/boss encounter developers. With all the previous MMOs and boss encounters seen as possible, to settle for this mechanic alone as the one trick pony for NW, leaves you wanting just a bit more I think.
Honestly, a few bosses have unique mechanics. Spider Queen for instance is healed by the spiders. Red Dragon has actual phases. Dracolich spawns adds with a beam. Frozen Heart first boss has phases. Spellplague boss has an add steroid mechanic.
The key problems are:
1) Bosses don't have enough unique mechanics
2) Red circles make everything look the same
3) Too many adds
1) Spam Adds.
2) Spam another round of Adds.
3) When in doubt, spam more Adds.
4) ???
5) ???
6) Profit?
Yeah I find that aspect of the game annoying as well, and they could honestly do so much more, hell throw in some puzzles instead of adds, or how about traps? I mean traps that have consequences not these rush through don't worry about the hits faux traps we have now. They did so many things right the atmosphere the music the variation of Mobs...but just fell short at the boss battles.
To be fair, this actually an improvement from past games. In CO the only difference between hard and easy bosses is the size of the sack of hit points the bosses are made out of. For really hard bosses they put in a timer. So you arnt really beating the boss, but the clock.
So all things considered. It could always be worse.
Comments
The key problems are:
1) Bosses don't have enough unique mechanics
2) Red circles make everything look the same
3) Too many adds
Yeah I find that aspect of the game annoying as well, and they could honestly do so much more, hell throw in some puzzles instead of adds, or how about traps? I mean traps that have consequences not these rush through don't worry about the hits faux traps we have now. They did so many things right the atmosphere the music the variation of Mobs...but just fell short at the boss battles.
So all things considered. It could always be worse.
If boss is Frost Giant, spawn even more adds.