From level 1-60 this game was DOPE!
I had so much fun, finally reached level 60, and realized the biggest flaw of being able to progress in this game.
It is so hard to find groups in Zone chat, be it PE, where you can't even see your message for more than 5 seconds, or the actual zone for the dungeon, and people will just tell you "shut up, click K and Q up".
So you use the auto Q.
You get to the first boss, second, third, etc;
Somebody leaves and your group is over.
Back to waiting for a group in the Auto Q again.
Please Cryptic/Perfect World....
If you implement features into your game like this... finish them and make it so if someone leaves, it find's someone new! The AutoQ can be useless until this is fixed.
Guilds are good for this, as are friends. Shame it will take so long for the queue to be fixed.
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herorignMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
I already know I will have people saying that... but that's not the point I'm making.
I'm not looking to join a group with my guild. I'm looking to join a group using the in-game Auto Find Ground feature, and am pointing out the fact that once someone leaves the group, its just a big facepalm.
From level 1-60 this game was DOPE!
I had so much fun, finally reached level 60, and realized the biggest flaw of being able to progress in this game.
It is so hard to find groups in Zone chat, be it PE, where you can't even see your message for more than 5 seconds, or the actual zone for the dungeon, and people will just tell you "shut up, click K and Q up".
So you use the auto Q.
You get to the first boss, second, third, etc;
Somebody leaves and your group is over.
Back to waiting for a group in the Auto Q again.
Please Cryptic/Perfect World....
If you implement features into your game like this... finish them and make it so if someone leaves, it find's someone new! The AutoQ can be useless until this is fixed.
Join a guild or play with some friends , problem solved .
I already know I will have people saying that... but that's not the point I'm making.
I'm not looking to join a group with my guild. I'm looking to join a group using the in-game Auto Find Ground feature, and am pointing out the fact that once someone leaves the group, its just a big facepalm.
Yes this exactly.
I was in a group the other day when, for whatever reason, one member ragequit. It happened to be the cleric, and the GF was not willing to continue without one.
There needs to be a way to replace members who leave or disconnect, without having to leave the dungeon altogether and re-queue.
it all has to do with luck. Im one of the few people who have had perfect luck. almost never had people needing on stuff they don't need. sometimed my queues are instant. and I can find a group rather easy. been 60 for about 2 weeks. your just having to deal with trolls and unhelpfull people.
looks like you need to commit to a guild and be social... if that's completely off the table then unfortunately there is no immeadiate fix being worked on. Good luck.
looks like you need to commit to a guild and be social... if that's completely off the table then unfortunately there is no immeadiate fix being worked on. Good luck.
Far as im social, i still dont see how 2013 game cant have working queue system that takes into account a lot of people who have limited time or are simply not so fully committed. MMO's are evolving all the time and theres always lonewolfs, but most of the time system seems to force them to half *** join guilds or some groups.
I personally find it hard to just friend everyone i think could be useful to group later. Just looking big picture i might have time to commit or not and what i hate more than wasting my own time, is to waste others time. So im committed to guild if i join one, but i sure as hell dont want to forcibly join guild that might totally lack my criteria of goals just to later dump them.
Last why would your games have group finder, if it was not meant for convience. Its too late to cry after you chose path to add group finder that it would eat away from some social aspects. So get rid of group finder if it cant cater for everyone or go back to roots where everyone sits at town or front of instances looking for people to group with.
One of the first fixes is to allow new players to get in after first boss is dead and have like 2 minute or something timer before new player gets put into queue for the instance if someone is DC or has left the dungeon. Its currently ridicilous how DC or leaver can hamper all progress the group has made without any possibility to gain backup. And just so people who might feel they dont want to join instances that are midway add little checkbox that allows you to join only fresh runs if you enable or disable it, so everyone is happy.
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I'm not looking to join a group with my guild. I'm looking to join a group using the in-game Auto Find Ground feature, and am pointing out the fact that once someone leaves the group, its just a big facepalm.
Join a guild or play with some friends , problem solved .
Yes this exactly.
I was in a group the other day when, for whatever reason, one member ragequit. It happened to be the cleric, and the GF was not willing to continue without one.
There needs to be a way to replace members who leave or disconnect, without having to leave the dungeon altogether and re-queue.
Far as im social, i still dont see how 2013 game cant have working queue system that takes into account a lot of people who have limited time or are simply not so fully committed. MMO's are evolving all the time and theres always lonewolfs, but most of the time system seems to force them to half *** join guilds or some groups.
I personally find it hard to just friend everyone i think could be useful to group later. Just looking big picture i might have time to commit or not and what i hate more than wasting my own time, is to waste others time. So im committed to guild if i join one, but i sure as hell dont want to forcibly join guild that might totally lack my criteria of goals just to later dump them.
Last why would your games have group finder, if it was not meant for convience. Its too late to cry after you chose path to add group finder that it would eat away from some social aspects. So get rid of group finder if it cant cater for everyone or go back to roots where everyone sits at town or front of instances looking for people to group with.
One of the first fixes is to allow new players to get in after first boss is dead and have like 2 minute or something timer before new player gets put into queue for the instance if someone is DC or has left the dungeon. Its currently ridicilous how DC or leaver can hamper all progress the group has made without any possibility to gain backup. And just so people who might feel they dont want to join instances that are midway add little checkbox that allows you to join only fresh runs if you enable or disable it, so everyone is happy.
Both channels exist.
Channels do not make up for the grouping system failure we have now.
Neverwinter Thieves Guild