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FOR REVIEW: The Blacktooth Clan

kavle1kavle1 Member Posts: 10 Arc User
edited May 2013 in The Foundry
Hello. I recently finished my foundry quest "The Blacktooth Clan" and would love for you guys and gals to check it out!

The search code is NW-DAXI88OHD

It says the average playtime is 22 minutes, and it is elidgible for the foundry daily!
Post edited by kavle1 on

Comments

  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    kavle1 wrote: »
    Hello. I recently finished my foundry quest "The Blacktooth Clan" and would love for you guys and gals to check it out!

    The search code is NW-DAXI88OHD

    It says the average playtime is 22 minutes, and it is elidgible for the foundry daily!

    ok, I am on it
    My new quest:

    WIP
  • kavle1kavle1 Member Posts: 10 Arc User
    edited May 2013
    Thank you! :)
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    Ok I played it, I will be honest, really loved the first half, but the second half (sewer) dragged on too long- cut it down a lot.

    all in all it was four star, which really annoyed me because the first half was five star but the second half three; I would look at that.

    Details (as I wrote them):

    guy dressed as guard asking for guard sergeant Sleen, they are both guards, seemed odd.
    NPC's disappear at the end of their objective, I know this is the fault of the foundry, but does break immersion.
    Really nice dialogue
    One guitar give direction to look elsewhere nearly- no, nor do I, ****ing handwriting.
    ICE CAVES
    Careful with stacking, even as a 16 rogue I struggled once or twice, as a 60 cleric I would quit.
    Really nice conversation.
    Right difficulty
    Sewers get samey
    and something unintelligible

    Hoope that was useful :/
    My new quest:

    WIP
  • kavle1kavle1 Member Posts: 10 Arc User
    edited May 2013
    Not trying to sound mean...but from "One guitar give.." and so on...what are you talking about?

    I ran through it with a 60 cleric friend who had nothing but greens. I sad back and let him kill them because I wanted to see the difficulty level for that one person. He roflstomped it.

    And what does "guy dressed as guard asking for guard sergeant Sleen, they are both guards, seemed odd. " ?

    And this was meant to be challenging. It's hard for 1 person and fun for two people.

    What's wrong with Ice Caves?

    Also, the disappearing guard thing was to make it seem like they don't just stand around in one spot all day doing nothing. lol. They went for a drink.
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    kavle1 wrote: »
    Not trying to sound mean...but from "One guitar give.." and so on...what are you talking about?

    I ran through it with a 60 cleric friend who had nothing but greens. I sad back and let him kill them because I wanted to see the difficulty level for that one person. He roflstomped it.

    And what does "guy dressed as guard asking for guard sergeant Sleen, they are both guards, seemed odd. " ?

    And this was meant to be challenging. It's hard for 1 person and fun for two people.

    What's wrong with Ice Caves?

    Also, the disappearing guard thing was to make it seem like they don't just stand around in one spot all day doing nothing. lol. They went for a drink.

    Sorry, I had a drink and was scribbling in my pad (as I do when reviewing). Unfortunately my handwriting is terrible and my memory was shot. As I said though, the first half was five star, and the second half could be but it was a little too long/ samey. I gave it 4 stars (would have given 4.5 if possible), which in my book is good. Also a bump, I would certainly recommend.
    My new quest:

    WIP
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