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Blocking life steal...?

vheraunvheraun Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
edited May 2013 in General Discussion (PC)
As I progress into the game, namely in Ebon Downs and Vellosk, I meet more and more enemies that use a lot of life-stealing attacks. They are "strong" ones, meaning there usually is a windup time and a red circle on the ground.

Now, being a Guardian Fighter, I have no sure way to dodge these attacks, and, even upon blocking them successfully, while I take no damage, the enemies' life is restored. Is this intended? And if so, why?
Post edited by vheraun on

Comments

  • extix66extix66 Member Posts: 21 Arc User
    edited May 2013
    i never noticed that while is vellosk or ebon down and i play a GF as well id be interested in a response as well but could also be an attack that deals damage and heals user not nessacarily a life steal attack
  • vheraunvheraun Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited May 2013
    If I manage to completely avoid the attack, they won't heal. If I block it, they do...

    Doesn't make much sense :/
  • extix66extix66 Member Posts: 21 Arc User
    edited May 2013
    weird mite have to go and take a look myself maybe i was to high running through there that i didnt notice lol
  • meedacthunistmeedacthunist Member Posts: 3,085
    edited May 2013
    Either run away from them, or hide behind something to break their line of sight, or interrupt them with stun. Either way they will not heal.
  • vheraunvheraun Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited May 2013
    I know. My point is, they shouldn't heal when the attack is blocked either. As a GF I have no way to dodge them and I seldom have the time to stun them.

    Plus, it makes no sense.
  • edited May 2013
    This content has been removed.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited May 2013
    vheraun wrote: »
    Plus, it makes no sense.
    They are all undead/shadow creatures aren't they? I put it down to them being Negative Energy attacks rather than life steal.
  • vheraunvheraun Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited May 2013
    khatzhas wrote: »
    They are all undead/shadow creatures aren't they? I put it down to them being Negative Energy attacks rather than life steal.

    Same thing. If they can't hit me, they can't absorb my life. If I block them... huh. On second thought this would make some sense. But werewolves do this too.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    khatzhas wrote: »
    They are all undead/shadow creatures aren't they? I put it down to them being Negative Energy attacks rather than life steal.

    Personally, I don't think Negative Energy attacks should work any better on a shield than life steal :)
  • vheraunvheraun Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited May 2013
    mconosrep wrote: »
    Personally, I don't think Negative Energy attacks should work any better on a shield than life steal :)

    Actually, since they don't harm me when I block them, they should not regain life anyway.

    In terms of gameplay, this is not good. Lore-wise, perhaps it can be explained, but... it still doesn't click.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    vheraun wrote: »
    Actually, since they don't harm me when I block them, they should not regain life anyway.
    .

    That was kind of my point. I even put a smiley there just in case there was anyone who didn't immediately realise....

    :)
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited May 2013
    mconosrep wrote: »
    Personally, I don't think Negative Energy attacks should work any better on a shield than life steal :)
    The point being that negative energy heals undead and damages living creatures, but the healing is not dependent upon the damage dealing. Whereas Life Steal effects return health based upon the amount the opponent was actually damaged by them.

    Its like a creature that is healed by fire dropping a fireball at its feet. Just because you avoided being damaged by the fireball, it doesn't mean the fire creature wasn't healed by it.
  • bpphantombpphantom Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Hopefully a bug.
    - bpphantom

    Grace, Tiefling Devoted Cleric

    "Do what you can, with what you have, where you are. Then leave the rest to Batman."
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Bug report it, obviously a bug.
  • fondlezfondlez Member Posts: 0 Arc User
    edited May 2013
    Oh look, one more reason never to create a GF as your main.
  • drizztstarkdrizztstark Member Posts: 60
    edited May 2013
    khatzhas wrote: »
    The point being that negative energy heals undead and damages living creatures, but the healing is not dependent upon the damage dealing. Whereas Life Steal effects return health based upon the amount the opponent was actually damaged by them.

    Its like a creature that is healed by fire dropping a fireball at its feet. Just because you avoided being damaged by the fireball, it doesn't mean the fire creature wasn't healed by it.

    I'd buy that explanation.
    Slaad - Tiefling Great Weapon Fighter
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    khatzhas wrote: »
    The point being that negative energy heals undead and damages living creatures, but the healing is not dependent upon the damage dealing. Whereas Life Steal effects return health based upon the amount the opponent was actually damaged by them.

    Its like a creature that is healed by fire dropping a fireball at its feet. Just because you avoided being damaged by the fireball, it doesn't mean the fire creature wasn't healed by it.

    Depends if it is a ray attack or a blast AOE spell really as there is a differential made in PnP D&D between these two. But I see your point now.
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    edited May 2013
    Wouldn't that be covered by Deflection ? Its the stat that reduces effects, isn't it? So, in theory, more deflection should equal less life steal.

    Not a theorycrafter, just offering a guess.
  • illessenillessen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 44
    edited May 2013
    Sadly, I think a GFs shield bar is actually an extra hp bar based on a % of your health bar or your level. It's a simple way of putting the mechanic into the game. Then coming across lifesteal mobs it really shows because it's not a status effect, but drains the 'life' when it hits your shield bar. They made your shield health bar immune to status effects but not life steal. I'm betting they don't really have a way of removing the life steal aside from simply making the shield immune to life steal attacks at the moment, and that would be pretty OP if the bar didn't move when guarding life steal attacks don't ya think?
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