I've had Chill Strike as my tabbed spell since that slot's been open on my bar. Haven't strayed yet (lv 42), but I'm wondering if I should look into other stuff. Tabbing Chill Strike seems to be the norm (I think?) so if you've deviated from that, feel free to speak up.
Ray of Enfeeblement for PvP, Chill strike for PvE. Really haven't seen any better ideas.
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commonlispMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
For the explorer areas I run Chill Strike, but for dungeons I run Conduit of Ice. I normally can't one shot anything in dungeons with Chill Strike so I find the extra size, extra duration, and debuff from Thaumaturge better then just the straight DPS Chill Strike offers. I also normally use it after Steal Time so thanks to Eye of the Storm it's a guarantee crit in most cases.
Samesies. Chill strike since day 1 but am now putting in enfeeble for pvp. Still keeping chill strike for pve. Chill strike mastery then a sudden storm leaves me with only the elites left to fight usually.
I actually cycle abilities in and out in order to vary my gameplay. Somedays i'll use Ray, others Chill strike, sometimes Steal Time. Whatever i need to do in order to make my gameplay interesting for the day.
Ray of Enfeeblement for PvP, Shield when doing non-dungeon PvE and either Chill Strike, Steal Time for big add fights or Ray for mostly boss dmg fights
Elf Control Wizard - Dragon
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braxzanaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 215Arc User
edited May 2013
I tried using Shield in the tabbed slot --- love the reddish shield instead of the cyan default one --- but the shield's protection versus the AoE effect of Chill Strike was not a tough call. I suppose it might be possible to use the Tabbed-shield until I start taking too much damage and then pulse it to knockback everyone but then I've got NO shield and no tabbed ability to use for, like, fourteen seconds or something. A desperation move. Nice when it works, but for regular day to day use, I prefer to have a tabbed ability up more often (and do more for ENDING fights).
Umm... ray on PvP, conduit on PvE. Nobody uses conduit, really? Mass slow with -15% mitigation to everything you hit? I would understand if we had too few AoE's in our arsenal, but steal time, shield and shard of endless avalanche is already everything you can slot. Why would you use chillstrike?
Umm... ray on PvP, conduit on PvE. Nobody uses conduit, really? Mass slow with -15% mitigation to everything you hit? I would understand if we had too few AoE's in our arsenal, but steal time, shield and shard of endless avalanche is already everything you can slot. Why would you use chillstrike?
Regards,
Kalantris
Much better AE damage along with following a NON-chill conduit with Snap Freeze, basically. Some of us (most?) feel the shard is pretty garbage anyway.
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nulaftwMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
edited May 2013
I've read somewere that tabbled RoE is bugged and second stack provides only a little benefit, was this fixed? Haven't read anything about it in patch notes
Much better AE damage along with following a NON-chill conduit with Snap Freeze, basically. Some of us (most?) feel the shard is pretty garbage anyway.
Shard is garbage? Shard = constant CC on everything in PvE. It's hard to use, that's true, but it's awesome. Chill strike on the other hand offers absolutely no CC. I'd say a couple words about Control Wizards who forget what "Control" means, but I'd get myself banned for it .
Shard is garbage? Shard = constant CC on everything in PvE. It's hard to use, that's true, but it's awesome. Chill strike on the other hand offers absolutely no CC. I'd say a couple words about Control Wizards who forget what "Control" means, but I'd get myself banned for it .
Regards,
Kalantris
Hard to use, doesn't crit and often bugs, yea. It has issues that if they get around to fixing it might make it more valuable.
I bring plenty of control to the table with shield, steal time and singularity. Plus 'absolutely no CC' is patently false - your initial target is frozen.
Control wizard is about control AND damage - you can do both, you don't have to choose one.
Hard to use, doesn't crit and often bugs, yea. It has issues that if they get around to fixing it might make it more valuable.
I bring plenty of control to the table with shield, steal time and singularity. Plus 'absolutely no CC' is patently false - your initial target is frozen.
Control wizard is about control AND damage - you can do both, you don't have to choose one.
Time steal has a 12s CD, shield knocks trash around and shouldn't be used in some situations (exceptions: knocking mobs off cliffs, mobs next to a wall - so no KB, mobs almost dead, mobs surrounding someone, overpull, mobs on cleric), which substantially lowers either your or your entire group's DPS (especially melee, who have to chase the mobs flying around) and has an 8s CD (on maxed stacks), singularity is a daily and I'd love to have it up all the time just as much as any next CW it's not.
Shard crits just like any other skill, bugs very very rarely (maybe once per dungeon), permanently disables some mobs (like hulks pulling you in - hey pull the rock and knock themselves down ) and is an awesome gap filler between steal time and shield. Now placing conduit in AM slot increases it's range, makes it apply chill to everything (slow) and also reduces their mitigation by 15% (works on bosses as well).
A single target 1.5s stun is CC? Yep, must work great against bosses that spawn around a bazillion adds every second skill they spam .
Time steal has a 12s CD, shield knocks trash around and shouldn't be used in some situations (exceptions: knocking mobs off cliffs, mobs next to a wall - so no KB, mobs almost dead, mobs surrounding someone, overpull, mobs on cleric), which substantially lowers either your or your entire group's DPS (especially melee, who have to chase the mobs flying around) and has an 8s CD (on maxed stacks), singularity is a daily and I'd love to have it up all the time just as much as any next CW it's not.
Ah, from this post I see you're not really up on how shield and singularity work together. Shield Pulse and Arcane Singularity actually synergize amazingly well together and groups (particularly the tank and cleric) really appreciate the ability to often bunch up mobs in one spot (after knocking them around a bit of course) repeatedly. I often will do singularities back to back - you get enough mobs and your daily refills with one or two spells.
Hell I've even had rogues comment on how useful it is and to let them know a second before I singularity so they can time their powers accordingly.
It's also interesting you mention the cooldown on steal time being some kind of negative when it's almost half that of the shard.
Comments
Elf Control Wizard - Dragon
Regards,
Kalantris
Much better AE damage along with following a NON-chill conduit with Snap Freeze, basically. Some of us (most?) feel the shard is pretty garbage anyway.
Shard is garbage? Shard = constant CC on everything in PvE. It's hard to use, that's true, but it's awesome. Chill strike on the other hand offers absolutely no CC. I'd say a couple words about Control Wizards who forget what "Control" means, but I'd get myself banned for it .
Regards,
Kalantris
Hard to use, doesn't crit and often bugs, yea. It has issues that if they get around to fixing it might make it more valuable.
I bring plenty of control to the table with shield, steal time and singularity. Plus 'absolutely no CC' is patently false - your initial target is frozen.
Control wizard is about control AND damage - you can do both, you don't have to choose one.
Time steal has a 12s CD, shield knocks trash around and shouldn't be used in some situations (exceptions: knocking mobs off cliffs, mobs next to a wall - so no KB, mobs almost dead, mobs surrounding someone, overpull, mobs on cleric), which substantially lowers either your or your entire group's DPS (especially melee, who have to chase the mobs flying around) and has an 8s CD (on maxed stacks), singularity is a daily and I'd love to have it up all the time just as much as any next CW it's not.
Shard crits just like any other skill, bugs very very rarely (maybe once per dungeon), permanently disables some mobs (like hulks pulling you in - hey pull the rock and knock themselves down ) and is an awesome gap filler between steal time and shield. Now placing conduit in AM slot increases it's range, makes it apply chill to everything (slow) and also reduces their mitigation by 15% (works on bosses as well).
A single target 1.5s stun is CC? Yep, must work great against bosses that spawn around a bazillion adds every second skill they spam .
Regards,
Kalantris
Ah, from this post I see you're not really up on how shield and singularity work together. Shield Pulse and Arcane Singularity actually synergize amazingly well together and groups (particularly the tank and cleric) really appreciate the ability to often bunch up mobs in one spot (after knocking them around a bit of course) repeatedly. I often will do singularities back to back - you get enough mobs and your daily refills with one or two spells.
Hell I've even had rogues comment on how useful it is and to let them know a second before I singularity so they can time their powers accordingly.
It's also interesting you mention the cooldown on steal time being some kind of negative when it's almost half that of the shard.