I think the game needs more D&D. I have a few ideas for improving the game, suggestions for implementation and the features and benefits of those ideas. There's nothing that disinterests players in looting and gearing than an inconsistent & cryptic itemization. The first idea I had is a reworking of the item enhancement bonus (+1, +2, +3 etc...) purpose and effect.
Instead of items being arbitrarily labelled +1, +2, +3 etc, give those numbers meaning. Those numbers in DnD represent an item's overall magical quality and potential. Let's include item progression & itemization in the mix. For example a +2 weapon is objectively better than a +1 weapon.
Let's separate the enhancement bonuses into tiers. Lets say +1 weapons are the baseline for level 5-9 weapons and armor, with +2 weapons taking over from 10-14. My idea would address this by simplifying the itemization without sacrificing variety. Lets not go the route of Guild Wars 2 where every item in exactly the same. So if nonmagical weapons are the baseline for levels 1-4, then +1 weapons are the baseline for 5-9. +2 weapons for 10-14. So, what about greens, blues and purples? Generally, higher quality items like Greens, Blues and Purples have higher internal item levels and therefor higher bonuses than inferior items of the same level. Applying both points of logic you end up with this. If youre level 10 a +2 item is your baseline, let's say Green. At level 10 a blue item will be a +3 item and a +4 a purple item each being objectively more powerful than the last and comparable to a green item of the appropriate level. So, a level 10 blue would be equal to a level 15 Green.
The benefits of this system is that with a clear indication of objectively better equiptment the player instinctively knows what they want.
I have other ideas for other game systems as well, but I figured I'd start by throwing this one out there for consideration.
Post edited by baratan on
0
Comments
ilgiambraMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
This looks really like a good idea... however i thinks is a little difficult to implement now that the open beta is started. And i don't think they'll ever do a server wipe O.o
0
okottekonekoMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
the game uses ruleset 4E dont expect anything amazing DDO used 3E and the differences where great.
4E is streamlined and greatly simplified hence the simple stat system in this compared to other D&D games.
also keep in mind majority of the games code is cut and paste from CO and STO so there isnt much room to improve.
cryptic have been very lazy with this game, and we wont see a full D&D game unless they decide to scrap this and make a whole new engine, or someone else makes a better game.
also keep in mind wizards checked everything and deep the systems in this game satisfactory so yea.
Although I agree with the original poster, the fact that this game uses 4e (and a watered down version at that) pretty much says that it will never be D&D.
D&D DM/Player since 1982 - all versions except the despised 4e
Comments
4E is streamlined and greatly simplified hence the simple stat system in this compared to other D&D games.
also keep in mind majority of the games code is cut and paste from CO and STO so there isnt much room to improve.
cryptic have been very lazy with this game, and we wont see a full D&D game unless they decide to scrap this and make a whole new engine, or someone else makes a better game.
also keep in mind wizards checked everything and deep the systems in this game satisfactory so yea.