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David Foxfire's Foundry question Thread

davidfoxfire1davidfoxfire1 Member, Neverwinter Beta Users Posts: 12 Arc User
edited January 2014 in The Foundry
Well, as someone who's about to make their own quest here, I'm going to need a lot of help here. Especially where to look for how to build here in the foundry.

Right now I want to make a tavern that is a front of an office for a NPC, which is in back in a refurbished Inn Room. That's what I want to build for my first map, and that's what I'd like to find as a tutorial. Any and all assistance here will be greatly appreciated.
David Foxfire of Foxfire Studios
http://foxfirestudios.net
Post edited by davidfoxfire1 on

Comments

  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    If you're looking for answers, it might be a good idea to actually ask a question. ;)

    What you're describing is easy enough to do. There's a tavern room all ready for you to use, and you can connect this with other rooms as you wish. If you find this part tricky, I would recommend watching some of the tutorial vids floating around.
  • davidfoxfire1davidfoxfire1 Member, Neverwinter Beta Users Posts: 12 Arc User
    edited May 2013
    Fine by me: How do you build a tavern in the Foundry? I want to make a simple tavern with a office in back.

    If there were pre-made taverns with everything pretty much furnished, I can easily tweak it to what I want.
    David Foxfire of Foxfire Studios
    http://foxfirestudios.net
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    Yes, this kind of thing exists. The reason I told you to take a look at tutorial videos is because this kind of thing is very basic, so a little bit of structured guidance at this early stage would only be beneficial. :)

    Anyway, there's a room clearly identified as a tavern in the Interior tileset. Place that, right-click on it and choose Populate. This will add all the things you need (though you should tweak it to make it look a little unique, at least). Then drag the room you think looks the most like an office next to the tavern so they connect with a door, and place the detail objects that you most closely associate with an office to complete the illusion.

    As I said, this is basic stuff.
  • davidfoxfire1davidfoxfire1 Member, Neverwinter Beta Users Posts: 12 Arc User
    edited January 2014
    I'm bumping this thread up because right now, I do have some solid questions.

    1) I wanted to create a tavern where the player can talk to NPCs and have a start and end point for each quest. It's probably done before, but I'd like to know of an easy way to build one where you can enter from the Protector's Enclave. Once I have the tutorial, I can easily mix things around to my leasure. (I'll probably add a bookcase with a book with credits and/or Dungeon Master Notices, as a suptle twist on some NOTICES: I see some NPCs go.)

    2) I'd like to start in the Protector's Enclave, but then have the player go to another district (such as Blacklake, or Icespire Peak, and have the adventure continue there. Would this be possible at this time?
    David Foxfire of Foxfire Studios
    http://foxfirestudios.net
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2014
    start here: Foundry Quick Start

    1) Yes a Tavern "interior" already exists in the "Rooms" asset tabs
    1a) Map "transitions" is how you get from Protectors Enclave to your map
    1b) NPCs are in the (wait for it...) "NPC" asset tabs
    1c) bookcases are in the "Details" asset tabs

    2) No - wherever the PC left from is where they get returned to.
    2a) However, Blacklake, Icespire, Tower District are all mostly available in the Map "Create Map" dialog.

    Best thing to do is just go into Foundry and take a good look around at all the tabs, maps, details, NPCs, Encounters, etc.
    Then, when you've done that -- do it some more. There's always something you miss. And they sneak in new content sometimes during patches, so it helps to keep looking.
  • davidfoxfire1davidfoxfire1 Member, Neverwinter Beta Users Posts: 12 Arc User
    edited January 2014
    eldarth wrote: »
    start here: Foundry Quick Start

    1) Yes a Tavern "interior" already exists in the "Rooms" asset tabs
    1a) Map "transitions" is how you get from Protectors Enclave to your map
    1b) NPCs are in the (wait for it...) "NPC" asset tabs
    1c) bookcases are in the "Details" asset tabs

    2) No - wherever the PC left from is where they get returned to.
    2a) However, Blacklake, Icespire, Tower District are all mostly available in the Map "Create Map" dialog.

    Best thing to do is just go into Foundry and take a good look around at all the tabs, maps, details, NPCs, Encounters, etc.
    Then, when you've done that -- do it some more. There's always something you miss. And they sneak in new content sometimes during patches, so it helps to keep looking.

    I appreciate your help so far. I managed to get the sample Tavern up and running, and I'm tweaking it right now. I'll be looking around for other stuff to add, especially with designing my NPCs and all that (I wish they'd allow beards in the character editor.)

    As for Question 2, what I'd like to have is that the player exits the tavern to the Protector's Enclave, and then from the Enclave map, go to the other Districts like in any other mission. Maybe it's as easy as just adding where the next transition is on the editor.

    And now for my third Question: Is there anyway to have two NPCs talk to each other during any scene, either acted out in the scene or through dialogue windows. (Example: Like when Sargent Knox plans his attack at the Plague Tower and Linkletter storms off. Ref: http://neverwinter.gamepedia.com/The_Plague_Tower ) In my quests, the NPCs talk with each other as well as the player, especially the members of the party that person joins.
    David Foxfire of Foxfire Studios
    http://foxfirestudios.net
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