So I haven't been able to play much over the last few days so I pop in every once in a while to set some more crafting tasks and, since I'm sitting in a campfire, I figure I might as well pray. It gives decent AD, cash and buffs. But it also gives XP....A LOT it seems. Just a minute ago one character got 1500 and another got 800. That's every hour (to be fair, sometimes they get none).
In maybe 15 minutes total (over the course of a few days) both characters have leveled 5 times (also to be fair, some of that was xp from crafting).
It just seems like a lot of benefit for praying once an hour.
clockwerkninjaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
It diminishes over the course of a IRL day. The first time you pray on a character you will get the most.
I think it may also increase if you go some time without doing it..Kinda like rested xp in other games.
[SIGPIC][/SIGPIC]
Quote Originally Posted by roents
It's an "open beta" that can't be wiped even in the midst of multiple economy destroying exploits. FUN
Wait until level 60, you get a whopping 4500 XP at the least for praying
AMAZIN.. wait, i'm level 60...
Kie - Renegade Drow - Wizard | Orion - Half Elf - Cleric | Kia - Tiefling - Rogue
[SIGPIC][/SIGPIC]
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laufwurmMember, Neverwinter Beta UsersPosts: 8Arc User
edited May 2013
Yeah, but it is indeed a problem. I mostly play on weekends (work, etc.), but (just as the OP described) do some profession task and praying during the week - and I get a lot of XP for that. In fact I get so much that I have to pay attention not to outlevel any skirmishes that might become unavaillable, which is the core problem for me.
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clockwerkninjaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I think it is one of the cooler twists on an old system in this game..
That said, I do think the xp rate is dramatically low in this game..You could double the needed xp and it would feel to fast.
[SIGPIC][/SIGPIC]
Quote Originally Posted by roents
It's an "open beta" that can't be wiped even in the midst of multiple economy destroying exploits. FUN
You don't get XP every hour. I would aneqdotally say something like every 6h you get XP.
No, you specifically get XP (and AD) the first three times you pray each day. The most the first time, less the second time, the least the third time.
edit: and yeah, I kind of wish it didn't give XP. Or at least no so much. I'm an altaholic, so I've got a bunch of characters. I want the daily coin, and the AD. Not as fond of the way those characters are leveling out of the range of whatever content they were at (quests, dungeons, skirmishes) just because I happen to be focussing on one of the other ones this week.
You don't get XP every hour. I would aneqdotally say something like every 6h you get XP.
I get XP, (AD, a random consumable and a buff) every hour I invoke for the first 3 invokes each new day (WITH diminishing returns.) After that I only get a buff until the new day starts. This is for all 11 characters on my account.
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
Yeah, but it is indeed a problem. I mostly play on weekends (work, etc.), but (just as the OP described) do some profession task and praying during the week - and I get a lot of XP for that. In fact I get so much that I have to pay attention not to outlevel any skirmishes that might become unavaillable, which is the core problem for me.
Exactly the problem, I didn't realize you could outlevel content (as in, could not queue for it). now I'm in an unfortunate position of never having played at least one tier of content (in the long run it won't matter as any gear would be long replaced. Just hate to miss stuff. I too like the daily coin and the AD so it's hard to pass that up.
Maybe they could have a "lock" level button that you see in a long of MMOs.
I actually agree with the OP im a RPer so I spend a lot of days not leveling nor do I want to level
cause im also a badge junkie. Also I often team with my hubby but only on weekends since we
both work so that means I have to literally avoid invocation during the week on that character
to not risk out leveling him, or skirmishes, or dungeons, or quests.
I don't mind the leadership exp cause I can CHOOSE to take the missions with xp or to avoid them
It would be better if you must give xp give a xp scroll that stacks so me and hubby can use them together
STO had a similar issue where the duty officer missions all brought back so much exp I outleveled stuff.
but in sto all missions adjusted for level and would adjust everyone to the party leaders level so there
was no risk of not being able to get badges or play with friends. NWO doesn't have those nice features.
I actually like it because there are times when some of the weaker classes can get slaughtered at certain points. This way I can get a level or 2 without having to fight past incredibly hard solo fights.
I often team with my hubby but only on weekends since we both work so that means I have to literally avoid invocation during the week on that character to not risk out leveling him, or skirmishes, or dungeons, or quests.
This is along the lines of the problem I'm having. It's really irritating because I'm missing out on a source of AD by having to avoid invocations. I wish they would just give players an XP scroll to either use or toss.
This is along the lines of the problem I'm having. It's really irritating because I'm missing out on a source of AD by having to avoid invocations. I wish they would just give players an XP scroll to either use or toss.
This is also an issue with Leadership. Probably easier for them to just have a checkbox somewhere to turn off EXP gain.
Most normal people wouldn't regard logging in for five seconds to hit ctrl-I to be "playing a game."
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
So what is going on? Are we complaining about Praying now and bout how it gives us XP?
Well the good news is we must finally be running our of these for you guys to freak out over. Bad news is, whats the point? Bring it to everyone attention and hope they lower it?
So what is going on? Are we complaining about Praying now and bout how it gives us XP?
Well the good news is we must finally be running our of these for you guys to freak out over. Bad news is, whats the point? Bring it to everyone attention and hope they lower it?
The ability to turn off XP gains in an MMO is not novel.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
So what is going on? Are we complaining about Praying now and bout how it gives us XP?
Well the good news is we must finally be running our of these for you guys to freak out over. Bad news is, whats the point? Bring it to everyone attention and hope they lower it?
Please explain how the XP gains becoming optional (via an XP scroll to use or an XP toggle) would destroy your world.
So I haven't been able to play much over the last few days so I pop in every once in a while to set some more crafting tasks and, since I'm sitting in a campfire, I figure I might as well pray. It gives decent AD, cash and buffs. But it also gives XP....A LOT it seems. Just a minute ago one character got 1500 and another got 800. That's every hour (to be fair, sometimes they get none).
In maybe 15 minutes total (over the course of a few days) both characters have leveled 5 times (also to be fair, some of that was xp from crafting).
It just seems like a lot of benefit for praying once an hour.
What kind of idiot whine about exp being too good?
Yeah, but it is indeed a problem. I mostly play on weekends (work, etc.), but (just as the OP described) do some profession task and praying during the week - and I get a lot of XP for that. In fact I get so much that I have to pay attention not to outlevel any skirmishes that might become unavaillable, which is the core problem for me.
This is the problem I am having as well. I would love it if they would double or triple the experience needed per level so I could do all the dailies each day without outleveling everything. Some people have even said it is possible to outlevel solo quests to the point that the quest givers won't even let you have the quests meaning you can never do them. I seriously hope that is not correct or at least that they will eventually allow us to do quests we have outleveled so we can see what they are like even if they give no experience.
Since I don't see them greatly raising the experience per level I would settle for a way to turn experience gain off temporarily, though I am not really a fan of having to do so as it makes me feel like I am wasting potential experience that I would rather be able to use for something productive.
What kind of idiot whine about exp being too good?
Well there are two reasons. One, some of us find being level capped incredibly boring. End game raids were added to MMORPG's so the 1% of people that were sitting around at the cap would have some pointless treadmill to run on so they would not have to leave the game with nothing to do. End game isn't fun. It is boring and repetitive. The fun part of the game is growing your character, not sitting at a level cap repeating the exact same content over and over to get gear that you will replace as soon as a new dungeon is released.
Two, leveling too fast causes you to miss some of the very limited supply of content that there is. If it is true that you can outlevel the ability to even pick up solo quests then those quests are gone forever. If you level too fast you also miss skirmishes and dungeons. I have still never had a successful run of the mad dragon because as soon as I hit level 35 this level 34 dungeon was something I could no longer queue for. If they made it so that you could join a skirmish or dungeon if you were 5 (or maybe even more) levels above the dungeon level that would help a lot, but as it stands now if you take a few days off from the game and only craft leadership and pray you will probably come back to find you are never going to be able to queue for some content that you outleveled in the meantime.
What kind of idiot whine about exp being too good?
The kind that don't want their characters to level past content. I have several characters I use just to Invoke and work on Leadership. I'm fine with those guys leveling up past everything. A few more I intend to actually play though. Means I have to choose between doing everything or getting celestial coins and astral diamonds on them and missing out on stuff.
In this game you can easily outlevel content. And then sometimes its just gone. Once you are past the levels for a skirmish you can't do it anymore. I missed out on stuff in one area because I did it in the wrong order. (Knox had quests for 2 areas for me.) When I went back to it I could only do one quest. When I finished the one, the NPCs there would not give me anymore.
*Its really not that big of a deal. Just a little annoying. I don't understand why people freak out when someone asks for a way to turn XP off though.*
Noone makes you hit Ctrl-I If you can't stop yourself touching things that give instant gratification, tie boxing gloves on your hands.
Bori - Renegade Drow - 40 Trickster Rogue - Mindflayer Elocin - Renegade Drow - 39 Devoted Cleric of Selune - Mindflayer
Looking for some Dust of Forum Troll Disappearance? Sprinkle this on any troll to phase shift them out of your plane of existence.
Noone makes you hit Ctrl-I If you can't stop yourself touching things that give instant gratification, tie boxing gloves on your hands.
I can't believe people are so dense as to not understand this. Not everyone can play every day. Sometimes they can only spare a couple days per week to really play the game. However, people like to make sure they're at least popping on long enough to keep the celestial tokens from resetting, which means visiting the game for 30 seconds each day. Following me so far?
Now, what happens when you invoke to reset your celestial token timer? You get XP. Even if you would prefer not to.
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clockwerkninjaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Why is everyone bent out of shape when players give feedback on BETA forums?
A lot of players feel the XP rate is childishly low. Everyone I play with has mentioned it. This is not complaining, it is feedback that can be used to launch a decent game..
[SIGPIC][/SIGPIC]
Quote Originally Posted by roents
It's an "open beta" that can't be wiped even in the midst of multiple economy destroying exploits. FUN
Comments
I think it may also increase if you go some time without doing it..Kinda like rested xp in other games.
Quote Originally Posted by roents
It's an "open beta" that can't be wiped even in the midst of multiple economy destroying exploits. FUN
AMAZIN.. wait, i'm level 60...
[SIGPIC][/SIGPIC]
That said, I do think the xp rate is dramatically low in this game..You could double the needed xp and it would feel to fast.
Quote Originally Posted by roents
It's an "open beta" that can't be wiped even in the midst of multiple economy destroying exploits. FUN
It's good for helping level companions at least so I'm not complaining.
No, you specifically get XP (and AD) the first three times you pray each day. The most the first time, less the second time, the least the third time.
edit: and yeah, I kind of wish it didn't give XP. Or at least no so much. I'm an altaholic, so I've got a bunch of characters. I want the daily coin, and the AD. Not as fond of the way those characters are leveling out of the range of whatever content they were at (quests, dungeons, skirmishes) just because I happen to be focussing on one of the other ones this week.
I get XP, (AD, a random consumable and a buff) every hour I invoke for the first 3 invokes each new day (WITH diminishing returns.) After that I only get a buff until the new day starts. This is for all 11 characters on my account.
- Drizzt Do'Urden
― R.A. Salvatore
Exactly the problem, I didn't realize you could outlevel content (as in, could not queue for it). now I'm in an unfortunate position of never having played at least one tier of content (in the long run it won't matter as any gear would be long replaced. Just hate to miss stuff. I too like the daily coin and the AD so it's hard to pass that up.
Maybe they could have a "lock" level button that you see in a long of MMOs.
cause im also a badge junkie. Also I often team with my hubby but only on weekends since we
both work so that means I have to literally avoid invocation during the week on that character
to not risk out leveling him, or skirmishes, or dungeons, or quests.
I don't mind the leadership exp cause I can CHOOSE to take the missions with xp or to avoid them
It would be better if you must give xp give a xp scroll that stacks so me and hubby can use them together
STO had a similar issue where the duty officer missions all brought back so much exp I outleveled stuff.
but in sto all missions adjusted for level and would adjust everyone to the party leaders level so there
was no risk of not being able to get badges or play with friends. NWO doesn't have those nice features.
This is along the lines of the problem I'm having. It's really irritating because I'm missing out on a source of AD by having to avoid invocations. I wish they would just give players an XP scroll to either use or toss.
This is also an issue with Leadership. Probably easier for them to just have a checkbox somewhere to turn off EXP gain.
Don't want to post something useless, don't touch the keyboard.
Most normal people wouldn't regard logging in for five seconds to hit ctrl-I to be "playing a game."
Well the good news is we must finally be running our of these for you guys to freak out over. Bad news is, whats the point? Bring it to everyone attention and hope they lower it?
The ability to turn off XP gains in an MMO is not novel.
Please explain how the XP gains becoming optional (via an XP scroll to use or an XP toggle) would destroy your world.
What kind of idiot whine about exp being too good?
This is the problem I am having as well. I would love it if they would double or triple the experience needed per level so I could do all the dailies each day without outleveling everything. Some people have even said it is possible to outlevel solo quests to the point that the quest givers won't even let you have the quests meaning you can never do them. I seriously hope that is not correct or at least that they will eventually allow us to do quests we have outleveled so we can see what they are like even if they give no experience.
Since I don't see them greatly raising the experience per level I would settle for a way to turn experience gain off temporarily, though I am not really a fan of having to do so as it makes me feel like I am wasting potential experience that I would rather be able to use for something productive.
Well there are two reasons. One, some of us find being level capped incredibly boring. End game raids were added to MMORPG's so the 1% of people that were sitting around at the cap would have some pointless treadmill to run on so they would not have to leave the game with nothing to do. End game isn't fun. It is boring and repetitive. The fun part of the game is growing your character, not sitting at a level cap repeating the exact same content over and over to get gear that you will replace as soon as a new dungeon is released.
Two, leveling too fast causes you to miss some of the very limited supply of content that there is. If it is true that you can outlevel the ability to even pick up solo quests then those quests are gone forever. If you level too fast you also miss skirmishes and dungeons. I have still never had a successful run of the mad dragon because as soon as I hit level 35 this level 34 dungeon was something I could no longer queue for. If they made it so that you could join a skirmish or dungeon if you were 5 (or maybe even more) levels above the dungeon level that would help a lot, but as it stands now if you take a few days off from the game and only craft leadership and pray you will probably come back to find you are never going to be able to queue for some content that you outleveled in the meantime.
Even with two ssd's it takes me much longer than five seconds to log in. ctrl-I prays? Thanks for the info.
The kind that don't want their characters to level past content. I have several characters I use just to Invoke and work on Leadership. I'm fine with those guys leveling up past everything. A few more I intend to actually play though. Means I have to choose between doing everything or getting celestial coins and astral diamonds on them and missing out on stuff.
In this game you can easily outlevel content. And then sometimes its just gone. Once you are past the levels for a skirmish you can't do it anymore. I missed out on stuff in one area because I did it in the wrong order. (Knox had quests for 2 areas for me.) When I went back to it I could only do one quest. When I finished the one, the NPCs there would not give me anymore.
*Its really not that big of a deal. Just a little annoying. I don't understand why people freak out when someone asks for a way to turn XP off though.*
Elocin - Renegade Drow - 39 Devoted Cleric of Selune - Mindflayer
Looking for some Dust of Forum Troll Disappearance ? Sprinkle this on any troll to phase shift them out of your plane of existence.
I can't believe people are so dense as to not understand this. Not everyone can play every day. Sometimes they can only spare a couple days per week to really play the game. However, people like to make sure they're at least popping on long enough to keep the celestial tokens from resetting, which means visiting the game for 30 seconds each day. Following me so far?
Now, what happens when you invoke to reset your celestial token timer? You get XP. Even if you would prefer not to.
A lot of players feel the XP rate is childishly low. Everyone I play with has mentioned it. This is not complaining, it is feedback that can be used to launch a decent game..
Quote Originally Posted by roents
It's an "open beta" that can't be wiped even in the midst of multiple economy destroying exploits. FUN