Are the various Skill Nodes related to specific Professions? That is, if I needed to find/farm for a certain resource (say Brightleaf), would I only look in Nature Skill Nodes (and therefore want to stock up on Nature Kits)? Or is it completely random across all Skill Nodes for all Resources?
I know each of the classes gets a skill so that character can always open a specific Skill Node, but the Professions span the Classes so you need Kits. Since I don't recall what Resource came from what type of Skill Node, I'm at a loss here. Hoping someone knows how this goes.
I hope there is a bias at the very least, else why bother to have differing Skill Nodes? It's a fair amount of work to code for the differences and work up the visuals, etc.
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