Name: The Lich Queen's Challenge
ID: NW-DEDSKHOIP
Foundry spotlight
thread available.
I have made a pretty (hopefully) atmospheric quest (even the noticeboard description is in-character) that has a few puzzles, a few skill-based challenges (not very punishing so not annoying) and a bit of optional dialogue with different outcomes. To say more would probably spoil the experience.
A few lore-like notes are scattered (in places you will find them), one of which gives a nice hint for the first puzzle.
Can YOU defeat the Lich Queen's Crypt? Have fun!
PS: I've played a LOT with triggers and the limitations of the editor, which should hopefully show.
PPS: I have not put any music as I prefer ambiance for immersion. However, currently due to the Foundry sound bug most (not all) of the sounds cannot be heard (you probably won't hear the ghost whispers when examining a corpse and the paper sound while reading a note before they fix the bug). Also keep in mind when you pull the levers a nice cogwheel sound should be heard. In the labyrinth (don't worry, it's pretty small) there is a chain-rattling ambient sound that currently does not work.
PPPS: Changes due to feedback:
v1.1
- The invisible wall in The Crags now is usable like a door. It requires the item you have to find to be in your inventory to let you through.
- Statues in the climbing challenge give an additional hint.
v1.2
- Improved enemy pathfinding in labyrinth.
- Added miscellaneous sounds and effects including boss music.
- Changed how The Crags "lock" works.
- Added some more content at the end including improved final battle.
- Fixed invisible trap in Caverns Level 1.
Comments
Objective: Enter the crypts, when attempting to interact with the entrance is says you have missed something.
I have killed all enemies in the area, investigated all items (including the key hidden at the top of the tree). But that message never goes away, so unable to continue.
If there is some "hidden" objective, then you have left no clues in any of the dialog (diary, bodies etc)
It did not disappear when i got the key (assuming you mean the key in the tree, below the guard who fell to their death?) sadly, restarted the mission did the same, but oddly if you stand at the right angle (squished up tight to the rocks) it works.
No other clues / visual hints about what to do in this room?
On the whole, it is a fun little quest.
The invisible wall which blocks the entrance to the crypts seems a little hit and miss (I tried 4 times to test this). Sometimes it will vanish when you get the key, other times it wont or you have to stand at very odd angles. Do you have it set to "inverse visible if player has item?"
Maze 1: Nice layout, good to have a small explorable area.
Crypt level 2: The jumping puzzle. Your statues seem a little hit and miss, most of the time I was just falling through them. Not able to use them a jumping platforms.
I couldn't reproduce the bug you mentioned with it not disappearing, but still just to be sure I changed how the invisible wall works. Now you interact with it like with a door and it requires the key being in your inventory. I did try using "inverse visible if player has item" but it just made the wall disappear completely no matter if you had the key.
I also added a hint to the statues. Now they say "The statues in this room have footprints on their arms and heads." This should solve the ambiguity with the climbing challenge.
Nice visual changes xenopz1.
I had ran into a similar problem in my quest, and basically came to the conclusion that never should enemies, required interactions, and tight spaces ever be in the same proximity.
I'm going to try to re-run it again right away, as it seems to be a very well made quest. The little tidbits of info and lore spread throughout are great, and the story is easy to get into.
I'd appreciate it if you tried my quest.
Here is the feedback page: http://nw-forum.perfectworld.com/showthread.php?279091-My-first-quest-in-2-versions-Story-and-Epic
Here is the link to the campaign: NWS-DNSXY8Z2F
*edit oh, i almost forgot - your quest needs music!
I have fixed the issue with the spiders getting stuck.