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A dare for our developers

morvek01morvek01 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 118 Bounty Hunter
edited May 2013 in PvE Discussion
Here it is,

Make one character of each class. Set each one to level 60. Go ahead and put the best green gear in the game on each character as this would make the character like any average character first starting out in pvp once reaching level 60. Now, here's the dare. Take each character and play it long enough in PVP to get a full set of pvp gear. Use random pug que. It doesn't take long to get the full set. A day or two at most per character. You need to see the state of things yourselves if you have not done so yet with regard to severe PVP imbalance and I'm not talking everyone should be able to do the same things. I'm referring to things like getting one shot for 22k and stunned for 4 seconds and killed that fast when you have 21k hps wearing the full PVP suit. Sure it's give and take, you win some matches and you lose some matches, but is what's happening with regard to class mechanics really what you folks at cryptic wanted for max level PVP matches? Try the same thing at some point in the other brackets as there's a different playstyle involved due to less damage output being done and more strategy needed.

Just a thought that occurred during a pvp match as I was watching numbers. There is really no reason I should do the same damage against a player with 20k hps as I do against a mob with aprox 100k hps. It's something that should be experienced by you folks first hand.
If you can't be constructive in your criticism, go back to world-of-whiners.
Post edited by morvek01 on

Comments

  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    Eh, i'd hate it if they balanced the game for PvP, especially if they tried to make it work 1v1. It's a team effort, just like dungeons, and i'm fine with that.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited May 2013
    morvek01 wrote: »
    Here it is,

    Make one character of each class. Set each one to level 60. Go ahead and put the best green gear in the game on each character as this would make the character like any average character first starting out in pvp once reaching level 60. Now, here's the dare. Take each character and play it long enough in PVP to get a full set of pvp gear. Use random pug que. It doesn't take long to get the full set. A day or two at most per character. You need to see the state of things yourselves if you have not done so yet with regard to severe PVP imbalance and I'm not talking everyone should be able to do the same things. I'm referring to things like getting one shot for 22k and stunned for 4 seconds and killed that fast when you have 21k hps wearing the full PVP suit. Sure it's give and take, you win some matches and you lose some matches, but is what's happening with regard to class mechanics really what you folks at cryptic wanted for max level PVP matches? Try the same thing at some point in the other brackets as there's a different playstyle involved due to less damage output being done and more strategy needed.

    Just a thought that occurred during a pvp match as I was watching numbers. There is really no reason I should do the same damage against a player with 20k hps as I do against a mob with aprox 100k hps. It's something that should be experienced by you folks first hand.






    PvP is just for fun and gigles , they won't balance the game towards pvp any day soon . So if you don't enjoy PvP - don't play pvp problem solved . Or you can learn how to PvP and stop crying . Cool thing is you always have an option .
  • edited May 2013
    This content has been removed.
  • yushirokaneyushirokane Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    morvek01 wrote: »
    Here it is,

    Make one character of each class. Set each one to level 60. Go ahead and put the best green gear in the game on each character as this would make the character like any average character first starting out in pvp once reaching level 60. Now, here's the dare. Take each character and play it long enough in PVP to get a full set of pvp gear. Use random pug que. It doesn't take long to get the full set. A day or two at most per character. You need to see the state of things yourselves if you have not done so yet with regard to severe PVP imbalance and I'm not talking everyone should be able to do the same things. I'm referring to things like getting one shot for 22k and stunned for 4 seconds and killed that fast when you have 21k hps wearing the full PVP suit. Sure it's give and take, you win some matches and you lose some matches, but is what's happening with regard to class mechanics really what you folks at cryptic wanted for max level PVP matches? Try the same thing at some point in the other brackets as there's a different playstyle involved due to less damage output being done and more strategy needed.

    Just a thought that occurred during a pvp match as I was watching numbers. There is really no reason I should do the same damage against a player with 20k hps as I do against a mob with aprox 100k hps. It's something that should be experienced by you folks first hand.

    Totally agree with the op, maybe you have fear that they will imbalance pve, we dont want that either but this one shot fest is not fun as pvp was at lower levels, much more enjoyable. This feels like a shooter lol.
    And please if you dont like pvp guys stop flaming each thread that is pvp involved. We are just asking for a similar experience we had at lower level pvp, like it should be. Imagine how this one shot fest will be with 20 vs 20.
    Ive played lot of pvp games, like Aion, Warhammer Online, the great DAOC, Ultima onlie, wow and a large etc.. and ive never seen a one shot fest, its not fun at all really.
  • alandoril1alandoril1 Member Posts: 116 Arc User
    edited May 2013
    Totally agree with the op, maybe you have fear that they will imbalance pve, we dont want that either but this one shot fest is not fun as pvp was at lower levels, much more enjoyable. This feels like a shooter lol.
    And please if you dont like pvp guys stop flaming each thread that is pvp involved. We are just asking for a similar experience we had at lower level pvp, like it should be. Imagine how this one shot fest will be with 20 vs 20.
    Ive played lot of pvp games, like Aion, Warhammer Online, the great DAOC, Ultima onlie, wow and a large etc.. and ive never seen a one shot fest, its not fun at all really.

    You must have not played Warhammer when Witch Elves could drop you in a second from stealth or when Bright Wizards ran around aoe bombing everything.
  • redwaterxredwaterx Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 130 Bounty Hunter
    edited May 2013
    tfangel wrote: »
    Eh, i'd hate it if they balanced the game for PvP, especially if they tried to make it work 1v1. It's a team effort, just like dungeons, and i'm fine with that.

    forever the voice of reasons in these forums, and i thank you for it. the balancing complaints are murder. there are some things that need... polish, but i don't think an overhaul's necessary by any means.
  • chinzw85chinzw85 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited May 2013
    starbigamo wrote: »
    Funny part is that the classes that are **** in PvP are the same that are **** in PvE! Wow, who would imagine?

    And which classes would those be?
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