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Another **** rogue question!!!

therron243therron243 Member Posts: 18 Arc User
edited May 2013 in The Thieves' Den
I'm trying to decide on the best ability score rolls for a Half Orc TR. Is there any certain amount of STR, DEX, or Charisma I should be trying to hit???

Hypothetical: If I rolled with just 20 dex, would I be able to hit 50% crit with T2 gear (along with other feats and such as well, of course)? Charisma looks like it would be a great stat if I could get it to 20 at least.

Say I rolled the 16/12/16. Racials would make it 18/14/16. Adding the auto +2 from leveling this leaves me 20/16/18. That leaves me 8 points to spend were I want them. this could add up to 22/20/20. Would this be a good starting point or do I need more strength if Im planning on using Disciple of Strength??

Thanks for the replies in advance everyone!!! Together we can get TR min/maxed!!!

And I didn't curse in the thread title. Apparently a four letter word that sounds like food is something I can't say :-P
Post edited by therron243 on

Comments

  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    You always want to max STR with the level up.

    Cha vs Dex imho comes down to if you PvP or not. If yes, I would go Dex. If no, then I would go Cha.

    The reasoning being that burst damage wins in PvP. Sustained will only give the enemy time to turn the tables.
    Also, Charisma increases companion stats. A well geared Cat or Stone can give ~2.7k+ stats. Add 10% (cha 24 vs 14) to that and you're looking at 270 stats.

    Cha and Dex were close before, but I think this really pushes it into the favour of Cha for a purely PvE rogue.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • therron243therron243 Member Posts: 18 Arc User
    edited May 2013
    So would an 18/13/13 starting roll and then just pumping STR and DEX be more beneficial if I did both pve and pvp??? I would still only get to 26/21/15. 16/16/12 only gets me to 24/24/14. Considering you can get combat advantage when someone is stunned in pvp. (I'm no good with MMO math) I guess I cant imagine the 2% extra damage from STR and the +4% crit would outweigh a 6% increase in combat damage. I guess I feel like there isn't a significant difference between 50% crit and 54% crit. I could be wrong though.
  • casia345casia345 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    Ability score rolls for rogue are kindof messed up.
    The giant flaw being dex is the least valuable stat of str, cha, and dex.
    And with ability score rolls not being random. and you having no real control of where the stats go. we are limited in our selection.
    We are forced to make dex our highest rolled stat.
    http://neverwinter.gamepedia.com/Ability_Score_Rolling

    In theory, the best would be the 15 "primary" rolls, as that would free up stats for str and cha. however, it doesnt work like that, those points go into int, wis, con.

    16,14,14 is a good roll. however it potentially wastes a point in int. (granted even 1 point in int, might be better then a point in dex...
    16,16,12 is another good roll. the 12 cha is weak... but it does come with a 16 str. which is good.
    16,15,13 is good too. this one, moves a point from cha to str. and it moves a point from wisdom to con.

    All 17 and 18 dex rolls. meh. this gives you 13s in str/cha. or at best 14 in str. these are all inferior.
  • nibenay78nibenay78 Member Posts: 0 Arc User
    edited May 2013
    It seems to me that anything that enhances defensive traits is useless in any class at the moment. Hence the Main focus is to get dmg and more dmg...? I'd like to roll up a defensive rogue with a 12-16-16 stat that would do well when having combat advantage. But it seems to me that str overrides any other stat at high levels?
  • inexistinexist Member Posts: 0 Arc User
    edited May 2013
    casia345 wrote: »
    Ability score rolls for rogue are kindof messed up.
    The giant flaw being dex is the least valuable stat of str, cha, and dex.
    And with ability score rolls not being random. and you having no real control of where the stats go. we are limited in our selection.
    We are forced to make dex our highest rolled stat.
    http://neverwinter.gamepedia.com/Ability_Score_Rolling

    In theory, the best would be the 15 "primary" rolls, as that would free up stats for str and cha. however, it doesnt work like that, those points go into int, wis, con.

    16,14,14 is a good roll. however it potentially wastes a point in int. (granted even 1 point in int, might be better then a point in dex...
    16,16,12 is another good roll. the 12 cha is weak... but it does come with a 16 str. which is good.
    16,15,13 is good too. this one, moves a point from cha to str. and it moves a point from wisdom to con.

    All 17 and 18 dex rolls. meh. this gives you 13s in str/cha. or at best 14 in str. these are all inferior.

    The 16, 14, 14 set does not waste a point in Int. It actually gains an extra point. Count up all the stats past 10 for the primary stats. The 16, 16, 12 you mentioned all equal 14. 6+6+2 = 14, but the 16, 14, 14, plus the one in Int is actually 15 points. 6+4+4+1(Int)=15. In my opinion that stat set is superior. That's why I chose it on my TR. But this is a pattern for your primary stat. The higher your Dex, the more points you sacrifice. Look at the 18, 13, 13. It's total is 14 as well, but it gets -2 Wis bringing it's total to 12. Want that 20 Dex? Gotta pay some stats for it.
  • casia345casia345 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    inexist wrote: »
    The 16, 14, 14 set does not waste a point in Int. It actually gains an extra point. Count up all the stats past 10 for the primary stats. The 16, 16, 12 you mentioned all equal 14. 6+6+2 = 14, but the 16, 14, 14, plus the one in Int is actually 15 points. 6+4+4+1(Int)=15. In my opinion that stat set is superior. That's why I chose it on my TR. But this is a pattern for your primary stat. The higher your Dex, the more points you sacrifice. Look at the 18, 13, 13. It's total is 14 as well, but it gets -2 Wis bringing it's total to 12. Want that 20 Dex? Gotta pay some stats for it.
    hrm, yeah, they are not all even. ffs... cryptic..

    16 14 14 11 10 10 =75
    16 16 12 10 10 10 =74
    16 15 13 11 11 9 =75


    17 14 13 10 10 10=74

    That then, I would say
    16 15 13 11 11 9
    16 14 14 11 10 10
    are the two best. not sure exactly which is THE.
  • lilacflame2013lilacflame2013 Member Posts: 28 Arc User
    edited May 2013
    therron243 wrote: »
    So would an 18/13/13 starting roll and then just pumping STR and DEX be more beneficial if I did both pve and pvp??? I would still only get to 26/21/15. 16/16/12 only gets me to 24/24/14. Considering you can get combat advantage when someone is stunned in pvp. (I'm no good with MMO math) I guess I cant imagine the 2% extra damage from STR and the +4% crit would outweigh a 6% increase in combat damage. I guess I feel like there isn't a significant difference between 50% crit and 54% crit. I could be wrong though.

    Personally I think that is way too low: as Dex is your number 1, whatever number you roll, you automatically get an extra 1 added to it when you log in to play your character. But you really need at LEAST a 15 Strength, and if you can get a higher con than 13 go for it. Con keeps you alive!

    Sincerely
    Lilacflame
    Don't Mess with the Affairs of Dragons for you are Crunchy and Good with KETCHUP!!:p
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    casia345 wrote: »
    hrm, yeah, they are not all even. ffs... cryptic..

    16 14 14 11 10 10 =75
    16 16 12 10 10 10 =74
    16 15 13 11 11 9 =75


    17 14 13 10 10 10=74

    That then, I would say
    16 15 13 11 11 9
    16 14 14 11 10 10
    are the two best. not sure exactly which is THE.

    16, 15, 13, 11, 11, 9. IF you can get a roll where 9 is Wisdom (or Constitution).
    I rolled a lot, but the 9 always went to Int or I never got other stats the way I wanted.

    Always go for STR 16+2. For second I would go Dex, since you can't always have CA on bosses.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • therron243therron243 Member Posts: 18 Arc User
    edited May 2013
    Thanks for the replies everyone
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