Hey guys/gals, I wish there was more variety to the pvp content in Neverwinter but alas I have to make do with what's available. I also agree that CW are currently overpowered and the glacial knife daily needs to be tweaked down in damage. I hope you all enjoy the video and please let me know what you think.
L60 Control Wizard PvP Video! <--- Link
L60 Control Wizard PvP Feat/Power Guide <--- Link
Ty!
Comments
PC specs? Sony Vegas or After Effects to render?
Edited with Sony Vegas 12 professional / Recorded with Fraps!
PC is a Maingear - i7-3960x / 32 GB Ram / 3x GTX 680s / 1200 PSU -
I'll release a video highlighting all the details.
Thx, the gear doesn't make a big difference - it's the weapon / armor enhancements that are awesome.
Stats themselves give very minor gains - but do make a difference if they're all properly capped out.
Biggest difference is the enchantments!
Shadow Weaver Set - Court Magister Weapon Combo
Slavemaster Rings / Belt
Fugitive Neck
Plague Fire (45% Defense Debuff - great DPS boost)
For the offensive slots you can go Silvery (Recovery) Azure (Crit) or Radiant (Power) - My recovery is soft capped from gear and power scaling sucks so I chose Azure stones for Offensive slots cause crit is awesome.
Now for the defensive slots you can go Silvery (Deflect) Azure (Defense) or Radiant (HP) - Again I prefer the raw HP over the other stats, there have been some close fights where the HP stones have given me the advantage over my enemies.
In the utility slot I use Dark (Movement) as this is the only viable stone to use... Unless you want glory / xp bonus that the others provide.
In terms of soft caps I'm content with recharge bonus / crit above 40% - beyond that diminishing returns get worse but I don't think there is a "hard" cap on stats but your gains at higher numbers won't be that great.
In the end it comes down to what you feel comfortable using! Use your imagination and be creative, in the current state the builds are sort of "bottle-necked" but in the future I hope they add more versatility to the different paths.
whats better vorpal or plague fire enchantment?
Gear helps but skill is more important. My gear is average I would say and I am #1 every match and win about 9/10 and it is mainly because I kill the whole team. The only thing that can stop you is chain entangles or entangles and rogues back stabbing you.
Good job though and now I have confidence there are other good players out there. I was starting to get worried.
Under gear is nonsense. I can put on all blues and greens and kill everyone. Gear helps but it is not mandatory. I was super worried when I first hit 60 that I would get destroyed cause I had no purple items. After the first match that was over with when I dominated yet again with way lower GS then everyone.
Learn how to time you dodges better and what order and when to use certain skills.
I've had a bad experience using Shard spell, half the time it doesn't even work properly. Repel on the other hand is a situational ability that can be very good if use properly. I have more an aggressive play-style and I prefer to keep the enemies close and off balance by utilizing heavy damage and quick CC. The gear in this game is also not completely over-tuned, because of all the soft caps on stats there isn't much of a big difference between low level sets, and high level sets (sides the set bonus).
What does give you advantage are the enchantment stones (weapon/armor) / utilizing the right build that works for you / and blink - most people do not utilize their teleport enough and that's what gets them killed, you have to preemptively avoid enemy attacks to avoid their CC/Big hits while keep damage output / cc on them to keep them pressured. Use what works for you, I swap in different abilities all the time, these are just the ones I use most of the time.
I also like how the stomping works in this game - it royally SUCKED in Guild Wars, person went down and become a raid boss that you had to burn down lol.
Yup repel is pretty good IF it's used properly, sometimes I'll be overwhelmed by a group of enemies and an enemy mage will repel me to safety. Majority of mages I fight use the spell improperly and it actually works against them.
PvP is in sad shape when someone can be crit for 90-100% of their health. It takes no skill to nearly one shot someone with an IMBA spell.
You mean gear score? It's at 12408.