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Game engine support strafe movement?

alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
edited May 2013 in PvE Discussion
Strafing has to be one of the most important and fundamental methods of character control in any action combat game be it a FPS or MMO.

Why is this functionality not included?

Does anyone know if the game engine even supports it, or if it will be added at some point?
Post edited by alpha1protocol on

Comments

  • zeuseason411zeuseason411 Member Posts: 107
    edited May 2013
    I have no problem 'strafing' in this game.
  • zanthe25zanthe25 Member, Neverwinter Beta Users Posts: 207 Bounty Hunter
    edited May 2013
    erm default is mouse to turn A & D to strafe, what game are you playing?
  • alaric63alaric63 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    The "A" and "D" keys are set up to Strafe as default? I'm not sure what you mean.
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    I have no problem 'strafing' in this game.

    Usually strafing commands are bound to "Q" and "E" to allow smooth side strafing. I find strafing less than ideal in its current configuration.

    I use a nostromo game pad for my left hand, having an actual strafing command makes for much smoother movement when assigning strafe commands to NE, SE, SW, NW on the directional controller.

    Has anyone found a way around this?
  • eycezeycez Member Posts: 27 Arc User
    edited May 2013
    While they are at it they should add the ability to jump
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    alaric63 wrote: »
    The "A" and "D" keys are set up to Strafe as default? I'm not sure what you mean.

    Actually "A" and "D" are set to turn left and right respectively. This is not a true "strafe" movement.
  • knarrwinkelknarrwinkel Member Posts: 3 Arc User
    edited May 2013
    Usually strafing commands are bound to "Q" and "E" to allow smooth side strafing.

    No, controlling your character in any FPS with WASD has been a standard for decades now.
  • flybynight2112flybynight2112 Member Posts: 17 Arc User
    edited May 2013
    OP, don't get caught in the trap that WoW and other MMO's have forced on you. Using 'Q' and 'E' to 'strafe' are beyond inefficient. Just get used to pressing 'A' or 'D' and let your mouse point you in the direction you want to face.
  • moradinsballsmoradinsballs Member Posts: 11 Arc User
    edited May 2013
    I must be special cause I strafe all the time.
  • primerib41primerib41 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 48
    edited May 2013
    Agreed, the controls in this game are vastly superior to WoW and I expect most games to adopt the way WASD, camera, targeting works in this game.
  • eccideccid Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    OP, don't get caught in the trap that WoW and other MMO's have forced on you. Using 'Q' and 'E' to 'strafe' are beyond inefficient. Just get used to pressing 'A' or 'D' and let your mouse point you in the direction you want to face.

    Listen to this man. He knows his shtick.
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    OP, don't get caught in the trap that WoW and other MMO's have forced on you. Using 'Q' and 'E' to 'strafe' are beyond inefficient. Just get used to pressing 'A' or 'D' and let your mouse point you in the direction you want to face.

    I have no issue with using the current configuration but... If any of you have actually tried the configuration I am suggesting you will find that strafing is much smoother.

    For example: my left hand D-controller is currently mapped clockwise: w-e-d-e-s-q-a-q-w ; this type of configuration allows for much smoother game movement. Remember I am using a Razer Nostromo for my left hand and a Razer Naga Epic for my right hand.

    Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.

    I'm sorry, but that ability DOES NOT currently exist in the game.

    I simply had a question as to whether the game engine supports that type of movement..
  • toyeverdaletoyeverdale Member Posts: 91
    edited May 2013
    Yes, strafing exists. Just set them in your keybindings. Because I keep looking forward when I step left and or right.
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    Yes, strafing exists. Just set them in your keybindings. Because I keep looking forward when I step left and or right.

    Seriously, I know this thread is over some heads..

    When you press A or D you turn left or right.. that is not strafing.
  • darklock101darklock101 Member Posts: 52
    edited May 2013
    Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.

    I'm sorry, but that ability DOES NOT currently exist in the game.

    Yes it does. Really. The A and D keys are bound as strafe movement by default. The are NOT bound as turning which by default is done with the mouse and not by keys at all.
  • adenosine3padenosine3p Member Posts: 8 Arc User
    edited May 2013
    I have no issue with using the current configuration but... If any of you have actually tried the configuration I am suggesting you will find that strafing is much smoother.

    For example: my left hand D-controller is currently mapped clockwise: w-e-d-e-s-q-a-q-w ; this type of configuration allows for much smoother game movement. Remember I am using a Razer Nostromo for my left hand and a Razer Naga Epic for my right hand.

    Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.

    I'm sorry, but that ability DOES NOT currently exist in the game.

    I simply had a question as to whether the game engine supports that type of movement..

    Either you're trolling, or you have a problem with the representation of your character turning and running during the strafe. I don't see how the later would make any difference tho. The targeting reticle acts just like you were facing forward and the representation of your character turns to face whatever direction it's pointing after you stop moving.
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    Yes it does. Really. The A and D keys are bound as strafe movement by default. The are NOT bound as turning which by default is done with the mouse and not by keys at all.

    Log into the game right now.. touch no other key than A or D.. you will turn and run in that direction.. that is not strafing.

    Read this if you aren't sure what strafing really is: http://en.wikipedia.org/wiki/Strafing_(gaming)
  • hatey0hatey0 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited May 2013
    Seriously, I know this thread is over some heads..

    When you press A or D you turn left or right.. that is not strafing.

    That is intentional...GF can strafe when you are blocking. Its part of the game...
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    Either you're trolling, or you have a problem with the representation of your character turning and running during the strafe. I don't see how the later would make any difference tho. The targeting reticle acts just like you were facing forward and the representation of your character turns to face whatever direction it's pointing after you stop moving.

    Log into the game.. carefully watch your reticle as you use your directional keys while attacking.

    Your reticle DOES NOT align with your true target when moving left or right. Period, and no I'm not trolling.
  • quarashi123quarashi123 Member Posts: 1 Arc User
    edited May 2013
    Strafing has to be one of the most important and fundamental methods of character control in any action combat game be it a FPS or MMO.

    Why is this functionality not included?

    Does anyone know if the game engine even supports it, or if it will be added at some point?

    It wouldn't really matter what they're bound to in this game, because they're re-mappable. Change strafe keybindings to Esc and F12, for all I care. ;)
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    hatey0 wrote: »
    That is intentional...GF can strafe when you are blocking. Its part of the game...

    This indeed is TRUE. This is the only action where true Srafing takes place. My main is a GF so I know this to be a fact.
  • adenosine3padenosine3p Member Posts: 8 Arc User
    edited May 2013
    This indeed is TRUE. This is the only action where true Srafing takes place. My main is a GF so I know this to be a fact.

    Incorrect. If you want to be pedantic about which way your in game character faces, lots of things allow you to make it face forwards. I even recorded video proof for you.

    http://youtu.be/ox2Xs8NMZWo

    But, since I can't think of a single situation in which it matters which way your in game character faces, I don't see why this thread exists.
  • roadkillaroadkilla Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    my n52 works fine.
  • darklock101darklock101 Member Posts: 52
    edited May 2013
    Log into the game right now.. touch no other key than A or D.. you will turn and run in that direction.. that is not strafing.

    Read this if you aren't sure what strafing really is: http://en.wikipedia.org/wiki/Strafing_(gaming)

    OK, I did just as you said to humor you. Yes, the CHARACTER from the third person perspective does GRAPHICALLY turn and walk in that direction. But the targetting reticle (the important bit) behaves correctly as strafing. You can argue that the graphics should show sidestepping instead of turning, but the functionality of A and D is correct strafing.

    And before you say I should try it in combat, I already did. If I move with the D key my targeting works as though I am strafing (attacking what is graphically on the character's left.)
  • weeatdimsumweeatdimsum Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I'm just going to put this here:

    ctrl (autolock key) + A/D
  • alpha1protocolalpha1protocol Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 84
    edited May 2013
    Incorrect. If you want to be pedantic about which way your in game character faces, lots of things allow you to make it face forwards. I even recorded video proof for you.

    http://youtu.be/ox2Xs8NMZWo

    But, since I can't think of a single situation in which it matters which way your in game character faces, I don't see why this thread exists.

    Thanks for clarifying that it only works while locked on a target. This is true, but the fact that you cannot strafe while manuevering corners etc. before engaging enemies makes the control scheme quirky in my opinion.


    Thanks for the vid.
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