Usually strafing commands are bound to "Q" and "E" to allow smooth side strafing. I find strafing less than ideal in its current configuration.
I use a nostromo game pad for my left hand, having an actual strafing command makes for much smoother movement when assigning strafe commands to NE, SE, SW, NW on the directional controller.
OP, don't get caught in the trap that WoW and other MMO's have forced on you. Using 'Q' and 'E' to 'strafe' are beyond inefficient. Just get used to pressing 'A' or 'D' and let your mouse point you in the direction you want to face.
OP, don't get caught in the trap that WoW and other MMO's have forced on you. Using 'Q' and 'E' to 'strafe' are beyond inefficient. Just get used to pressing 'A' or 'D' and let your mouse point you in the direction you want to face.
OP, don't get caught in the trap that WoW and other MMO's have forced on you. Using 'Q' and 'E' to 'strafe' are beyond inefficient. Just get used to pressing 'A' or 'D' and let your mouse point you in the direction you want to face.
I have no issue with using the current configuration but... If any of you have actually tried the configuration I am suggesting you will find that strafing is much smoother.
For example: my left hand D-controller is currently mapped clockwise: w-e-d-e-s-q-a-q-w ; this type of configuration allows for much smoother game movement. Remember I am using a Razer Nostromo for my left hand and a Razer Naga Epic for my right hand.
Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.
I'm sorry, but that ability DOES NOT currently exist in the game.
I simply had a question as to whether the game engine supports that type of movement..
Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.
I'm sorry, but that ability DOES NOT currently exist in the game.
Yes it does. Really. The A and D keys are bound as strafe movement by default. The are NOT bound as turning which by default is done with the mouse and not by keys at all.
I have no issue with using the current configuration but... If any of you have actually tried the configuration I am suggesting you will find that strafing is much smoother.
For example: my left hand D-controller is currently mapped clockwise: w-e-d-e-s-q-a-q-w ; this type of configuration allows for much smoother game movement. Remember I am using a Razer Nostromo for my left hand and a Razer Naga Epic for my right hand.
Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.
I'm sorry, but that ability DOES NOT currently exist in the game.
I simply had a question as to whether the game engine supports that type of movement..
Either you're trolling, or you have a problem with the representation of your character turning and running during the strafe. I don't see how the later would make any difference tho. The targeting reticle acts just like you were facing forward and the representation of your character turns to face whatever direction it's pointing after you stop moving.
Yes it does. Really. The A and D keys are bound as strafe movement by default. The are NOT bound as turning which by default is done with the mouse and not by keys at all.
Log into the game right now.. touch no other key than A or D.. you will turn and run in that direction.. that is not strafing.
Either you're trolling, or you have a problem with the representation of your character turning and running during the strafe. I don't see how the later would make any difference tho. The targeting reticle acts just like you were facing forward and the representation of your character turns to face whatever direction it's pointing after you stop moving.
Log into the game.. carefully watch your reticle as you use your directional keys while attacking.
Your reticle DOES NOT align with your true target when moving left or right. Period, and no I'm not trolling.
This indeed is TRUE. This is the only action where true Srafing takes place. My main is a GF so I know this to be a fact.
Incorrect. If you want to be pedantic about which way your in game character faces, lots of things allow you to make it face forwards. I even recorded video proof for you.
OK, I did just as you said to humor you. Yes, the CHARACTER from the third person perspective does GRAPHICALLY turn and walk in that direction. But the targetting reticle (the important bit) behaves correctly as strafing. You can argue that the graphics should show sidestepping instead of turning, but the functionality of A and D is correct strafing.
And before you say I should try it in combat, I already did. If I move with the D key my targeting works as though I am strafing (attacking what is graphically on the character's left.)
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weeatdimsumMember, Neverwinter Beta UsersPosts: 0Arc User
Incorrect. If you want to be pedantic about which way your in game character faces, lots of things allow you to make it face forwards. I even recorded video proof for you.
But, since I can't think of a single situation in which it matters which way your in game character faces, I don't see why this thread exists.
Thanks for clarifying that it only works while locked on a target. This is true, but the fact that you cannot strafe while manuevering corners etc. before engaging enemies makes the control scheme quirky in my opinion.
Comments
Usually strafing commands are bound to "Q" and "E" to allow smooth side strafing. I find strafing less than ideal in its current configuration.
I use a nostromo game pad for my left hand, having an actual strafing command makes for much smoother movement when assigning strafe commands to NE, SE, SW, NW on the directional controller.
Has anyone found a way around this?
Actually "A" and "D" are set to turn left and right respectively. This is not a true "strafe" movement.
No, controlling your character in any FPS with WASD has been a standard for decades now.
Listen to this man. He knows his shtick.
I have no issue with using the current configuration but... If any of you have actually tried the configuration I am suggesting you will find that strafing is much smoother.
For example: my left hand D-controller is currently mapped clockwise: w-e-d-e-s-q-a-q-w ; this type of configuration allows for much smoother game movement. Remember I am using a Razer Nostromo for my left hand and a Razer Naga Epic for my right hand.
Let's be perfectly clear: STRAFING is movement where the character STEPS to the right or left WHILE continuing to look forward.
I'm sorry, but that ability DOES NOT currently exist in the game.
I simply had a question as to whether the game engine supports that type of movement..
Seriously, I know this thread is over some heads..
When you press A or D you turn left or right.. that is not strafing.
Yes it does. Really. The A and D keys are bound as strafe movement by default. The are NOT bound as turning which by default is done with the mouse and not by keys at all.
Either you're trolling, or you have a problem with the representation of your character turning and running during the strafe. I don't see how the later would make any difference tho. The targeting reticle acts just like you were facing forward and the representation of your character turns to face whatever direction it's pointing after you stop moving.
Log into the game right now.. touch no other key than A or D.. you will turn and run in that direction.. that is not strafing.
Read this if you aren't sure what strafing really is: http://en.wikipedia.org/wiki/Strafing_(gaming)
That is intentional...GF can strafe when you are blocking. Its part of the game...
Log into the game.. carefully watch your reticle as you use your directional keys while attacking.
Your reticle DOES NOT align with your true target when moving left or right. Period, and no I'm not trolling.
It wouldn't really matter what they're bound to in this game, because they're re-mappable. Change strafe keybindings to Esc and F12, for all I care.
This indeed is TRUE. This is the only action where true Srafing takes place. My main is a GF so I know this to be a fact.
Incorrect. If you want to be pedantic about which way your in game character faces, lots of things allow you to make it face forwards. I even recorded video proof for you.
http://youtu.be/ox2Xs8NMZWo
But, since I can't think of a single situation in which it matters which way your in game character faces, I don't see why this thread exists.
OK, I did just as you said to humor you. Yes, the CHARACTER from the third person perspective does GRAPHICALLY turn and walk in that direction. But the targetting reticle (the important bit) behaves correctly as strafing. You can argue that the graphics should show sidestepping instead of turning, but the functionality of A and D is correct strafing.
And before you say I should try it in combat, I already did. If I move with the D key my targeting works as though I am strafing (attacking what is graphically on the character's left.)
ctrl (autolock key) + A/D
Thanks for clarifying that it only works while locked on a target. This is true, but the fact that you cannot strafe while manuevering corners etc. before engaging enemies makes the control scheme quirky in my opinion.
Thanks for the vid.