Or rather lack there of? While leveling I was told, don't worry after level 30 tanks are required for all the dungeons. And they sort of were. But now at level 60 in T2's I'm seeing more and more groups who complete then with 2 CWs 2 DCs and a TR OR some similar mix.
I'm not trying to raise false alarms so please let me know if I'm off base, but if the game is going to have a trinity, then have it, or else go the GW2 route and don't.
Post edited by will954 on
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praematuraMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited May 2013
Right now many people dont know how to manage threat. As you level up, you get more tools to manage aggro, BUT only one AOE taunt with a 10 sec cd stock. Most of the pulls in groups involve spawning mobs, etc. Also, why does the tanking pet have a more effective mark then it talented. Devs need to give more threat to tanks or people wont use them, as is mostly the case up until 60.
Optimal group is 2xDC's, and then a mix of 3 dps (TR or CW). Sucks. Did they even test this HAMSTER out?
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kirkhodgesMember, Neverwinter Beta UsersPosts: 20Arc User
edited May 2013
I'm less concerned, than just stopped playing. This game has tanks, their called clerics. I applaud cryptic for breaking the mold though and adding a class that does nothing. GF ftw!
Hoping tanks will be tweaked to actually...well..TANK, and btw TANKS are needed in this game, they prove to be annoying in pvp's too, cleric and gf combination can be hard to remove in a capture spot thus preventing the other team to get points
Comments
Optimal group is 2xDC's, and then a mix of 3 dps (TR or CW). Sucks. Did they even test this HAMSTER out?
Optimal group is 2xDC's, and then a mix of 3 dps (TR or CW). Sucks. Did they even test this HAMSTER out?