Removing the Grey Mask
Rise of Shadovar Campaign
NW-DJ56XFK6G
You have been contacted by a secret organization within Neverwinter's military to undertake a mission. The mission, if you choose to accept it, is to eliminate one of Neverwinter's thieves guild leaders. See Guard Frinko for further details.
This is the introduction to the
Rise of Shadovar campaign. It is set within current Forgotten Realms lore. This campaign seeks to have four+ parts upon completion with a new module coming as I can get them done. Target is for 2 weeks after final release of previous quest in the campaign.
It is intended for solo players. I advise bringing potions.
Your initial play through will probably be 45 minutes+ (yes its a bit long).
This quest has moderate roleplay, heavy combat, and light humor.
Optional side areas add more story plot/lore.
#roleplay #combat #solo #zogvarnoka
Thanks for trying out my quest.
Comments
I'll give yours a try when the servers come back up.
Still need some constructive criticism if anyone has time. Looking to fine tune and polish things up before starting on the second part.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
My recommendations for Removing the Grey Mask:
-During the first conversation with Guard Frinko, the part that says "The guard looks nervous" is not in OOC when the rest of the sentence is.
-Numerous times throughout the foundry, there is no blank line between the OOC and chat. Separating OOC and chat would improve readability.
-Coro Jimpop states that "And before you ask, it only works to leave the headquarters not to get in.". This is a run-on and needs to be split up differently. I would recommend writing it as "And before you ask, it can only be used to leave the headquarters, not to get in.". Or even better, "And before you ask, it can only be used to leave the headquarters; you can't gain entrance by using it.".
-"GM note: you hear what sounds like common room ahead" should be "GM Note: You hear what sounds like a common room ahead" or "GM Note: You hear what sounds like the common room ahead".
-"Get the key off the table" as the only statement when you find the key is a bit weak. I would change it to something like [OOC]You notice an old brass key lying on the table[/OOC] Pick it up? Yes/no options for the player, "yes" answer giving you the key and advancing the story.
-A Crying Girl has an OOC that states "The girl looks on the brink of tears again". This would sound better as "The girl looks to be on the brink of tears again" or "The girl appears to be on the brink of tears again".
-The small bag of gems and a note reads "Greymask I have to agree with you...". Greymask needs a comma after it.
-The barrel with the body parts gives the message "The meat in this barrel is starting to rot by the smell. And... yea you're sure now. Its either elvish or human appendages." There are several problems with this. I would recommend changing it to: [OOC]Based on the rancid smell of the meat in this barrel, it must be starting to rot. On closer inspection, you realize the meat is actually human or elvish appendages.[/OOC].
I look forward to reading your thoughts on my foundry. The shortcode is in my signature.
I'll be sure to give your quest a try
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
Added some more details and effects.
Fixed grammar and spelling.
Fixed issue with the little girl.
Cave still might have pathing issues. Not much I can do there as it is a Cryptic issue.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
*Added even more details.
*Sewers have been redone and modified. Shortened a bit as a result.
*Cave is redone. Fixed the warping issue. Companions work correctly in it now.
*Took out some areas in the thieves guild to make it smaller and easier to get around.
*Added sounds in preparation for the upcoming patch.
*Added some more lore/plot objects.
*Minor bug and grammar/spelling fixes.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.