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Skirmish & Dungeons: how about changing leveling system?

ilgiambrailgiambra Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
First thing, forgive me because i'm italian and i'm probably going to make some language mistakes

I really enjoy to play NW with my friends, but the time is not the same for everyone and we often find ourself to have different level characters. This doesn't sound a big problem, unless you want to make skirmishes, dungeons or even sometimes PVP together. That's because, as all of you knows, skirmishes (and in a smaller part dungeons and PVP) are based on your level: from level X to level Y you got a skirmish, and you got a different one from level Y to level Z. And of course this means even the smallest level difference can forbide you to play skirmishes together.

Moreover, there is no way to play previous skirmishes. This can be really annoying when you have to make more than one skirmish to get your astral diamonds, because the daily quest (from level 30, i think) requires you to make twice the SAME skirmish.

I think the solution is easy and is already provided by the PVP and Foundry mechanics: high level characters could still play lower-level skirmishes by just leveling up the enemies, in an automatic way (as foundry already do). If necessary, even low-level characters teaming up with the higher ones could be leveled-up in a way similar to the pvp one.

What do you think guys? Can this be a simple solution?

PS: Could it be even applied to Dungeon Delves? I know you can replay a dungeon by phisically reach it, but it's a little unconfortable
Post edited by ilgiambra on

Comments

  • ilgiambrailgiambra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    mmm seriously? Is just a bad idea? or just noone cares? :P
  • gummibear2gummibear2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31 Arc User
    edited May 2013
    just lvl all players up or down to the lvl of whatever dungeon and skirmish. This likely would shorted qeues as well since there be a bigger pool of players to draw from
  • mysianamysiana Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    I think it would be easier to "downlevel" the higher characters to fit the zone. If you level up the players and monsters you run into the problem of the lower level characters not having the right tools to be able to do the encounters (either they lack the feats or the powers).

    I do agree, though, that being level restricted makes it hard to play with your friends when you want. I know that physically walking to the dungeon can be a pain, but at least it's available.
  • auferoaufero Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Whichever method they use to fix this, the level restrictions are a real pain. In general, by the time I complete an area and get the story quest for the final dungeon, I can't queue for it anymore.
  • vasiok97vasiok97 Member Posts: 9 Arc User
    edited May 2013
    I agree this should be fixed.it's really annoying to miss some skirmishes because they didn't even tell us the max lv to run it so we lv up without realizing and end up losing the queue
  • vasiok97vasiok97 Member Posts: 9 Arc User
    edited May 2013
    Bumping this so they can see it
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