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What about the other issues that you are getting feedback for on forums every day ?

spondgebob1spondgebob1 Member Posts: 14 Arc User
edited May 2013 in General Discussion (PC)
You did +12 hours server downtime to do a rollback asap, but when it comes to fixing classes and gameplay issues u don't care. Do you even read the forums in BETA for feedback?
Threat generating still not working (Let's get all gear off and on before we zone in dungeon so we can do threat, yea right! not working ), GF and GWF getting kicked from +8300 dungeons before they zone in, in fact Why would u want GF in grp when u can replace him with another cleric put down 2x shield on ground and everyone is tank?
Why would you want GWF in group for AOE dps and "off tanking (LOL)" when you can get another Wizard who can throw mobs from cliff?
Post edited by spondgebob1 on

Comments

  • dezstravusdezstravus Member Posts: 2 Arc User
    edited May 2013
    Hey Spondgbob:

    We are still actively collecting feedback. Sure, when there is a major issue, we respond to it, but we are still actively collecting feedback on gameplay issues and will share more updates on that soon.

    I believe that our designers are reviewing the double shield issue. Regarding the second item, I don't have any details to share on that one at this time.

    Thanks!
  • aronwenaronwen Member Posts: 102
    edited May 2013
    dezstravus wrote: »
    Hey Spondgbob:

    We are still actively collecting feedback. Sure, when there is a major issue, we respond to it, but we are still actively collecting feedback on gameplay issues and will share more updates on that soon.

    I believe that our designers are reviewing the double shield issue. Regarding the second item, I don't have any details to share on that one at this time.

    Thanks!
    It's not just about fixing the double clerics, you HAVE to fix the GF issues as well to balance out.
  • sinistrad1sinistrad1 Member Posts: 56 Arc User
    edited May 2013
    Ye, im tired my wizard is just used to throw mobs off the cliffs, i jsut want to play the game, delaing some dmg and cc, not knoking stuff down cliffs.
    [SIGPIC][/SIGPIC]
  • adfi90yoadfi90yo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
    edited May 2013
    also... what about the prices of the stuff in your game?
    More reasonable prices would draw more people into the game.
    Youre just scaring everyone away as it is now.
  • fongadorfongador Member, Neverwinter Beta Users Posts: 264 Bounty Hunter
    edited May 2013
    dezstravus wrote: »
    Hey Spondgbob:

    We are still actively collecting feedback. Sure, when there is a major issue, we respond to it, but we are still actively collecting feedback on gameplay issues and will share more updates on that soon.

    I believe that our designers are reviewing the double shield issue. Regarding the second item, I don't have any details to share on that one at this time.

    Thanks!

    This is going to be hilarious if that gets fixed before the threat and healing aggro issues.
  • fotzikfotzik Member Posts: 0 Arc User
    edited May 2013
    And you haven't fixed the AH exploit issue, the afterfall wasn't fixed witha a 7 hours rollback when it has been in effect for a longer time than that.
  • ro7shadowro7shadow Member Posts: 40
    edited May 2013
    While I agree on double shield I think more consumable style of making dungeons like consuming potions would be much better way than searching for double cleric and making it way easier that way. I disagree on class balance GWF, or GF done myself nearly all dungeons already without the exploits and when I'm making 10k+gs team I enjoy GF, GWF. Double cleric is crucial but still GF, and GWF when geared equally gives the benefit to the team trough many reasons. The reason you don't want 2 clerics and wizards is simple, their single target dmg isn't good enough.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2013
    ro7shadow wrote: »
    While I agree on double shield I think more consumable style of making dungeons like consuming potions would be much better way than searching for double cleric and making it way easier that way. I disagree on class balance GWF, or GF done myself nearly all dungeons already without the exploits and when I'm making 10k+gs team I enjoy GF, GWF. Double cleric is crucial but still GF, and GWF when geared equally gives the benefit to the team trough many reasons. The reason you don't want 2 clerics and wizards is simple, their single target dmg isn't good enough.

    Aww! You're cute! You want it broken both ways ^_^

    As far even more consumables? No. No. No. Never. You already have a ton of consumables, why the heck would you add more? Unless you're saying you want consumables to replace entire classes...which is even more silly.

    Just fix the threat issues with healing and make it so add's come back instantly after being knocked off a cliff. Yeah it's neat that they tried to do something different, but their 'something different' made the GWF useless at the very least. GF seems to be getting left in the dust as well, but since I don't have a GF I don't know the exact reasons behind that one.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • sindofinsindofin Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    aronwen wrote: »
    It's not just about fixing the double clerics, you HAVE to fix the GF issues as well to balance out.

    And balance most of the dungeons, especially epic tier 2. Maybe replace a couple dozen of adds, with interesting boss and trash mechanics, that are fun to tackle with a balanced party setup.
  • cookiebraincookiebrain Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    LOL ESPECIALLY the rogue daily that one hits even A GUARDIAN FIGHTER...
  • cookiebraincookiebrain Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Oh especially the control wizards 7 ICE DAGGER DROP... Every stack of chill adds 3 ice daggers that hit you... one alone does 9k-30k...
  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    dezstravus wrote: »
    Hey Spondgbob:

    We are still actively collecting feedback. Sure, when there is a major issue, we respond to it, but we are still actively collecting feedback on gameplay issues and will share more updates on that soon.

    I believe that our designers are reviewing the double shield issue. Regarding the second item, I don't have any details to share on that one at this time.

    Thanks!

    Weren't you the guy manning the twitter feed most of yesterday? The one who said for 10 hours straight that you guys were "getting closer to an update" that would be posted "soon"? I'm just wondering what kind of "soon" I should be looking forward to is all. Not trying to bash anyone.
    [SIGPIC][/SIGPIC]
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