I'm trying to see if I'm missing something. I just saw that the level 4 "Gather Astral Diamonds" rare task is available, which grants 40 profession xp and 400 astral diamonds in 8 hours. Compared to this is the level 4 "Protect Caravan" common task, which grants copper, 40 profession xp, regular xp, and 200 astral diamonds in 2 hours.
From a pure profit/hour standpoint, Protect Caravan seems to blow the rare task out of the water. The only conceivable reason I can see to bother with Gather Astral Diamonds is if you won't be able to queue up new tasks every 2 hours. Which seems like a fair tradeoff, but it seems kinda underwhelming for a "rare" task. I'd think that this kind of tradeoff would just be available by default, and the "rare" task would be an improved version that's only available for a limited time.
Am I missing something and Gather Astral Diamonds is better in a way I'm not seeing? Are rare tasks supposed to "better" than common tasks? Or are they just meant to be alternatives that aren't really better or worse and I'm just getting caught up in the rare/common thin?
If you are max level and don't care about the XP, only the AD...and you are just going to sleep (for some 8 hours), then you would choose the rare one clearly. It is just there to fill in that gap.
For leadership, it seems like 50% of missions fill in the extra time slots, and only the other 50% are actually useful from a reward standpoint.
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d4rkmage99Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 8Arc User
edited May 2013
It seems like in all cases with Leadership, the longer tasks are significantly worse as far as bang for your buck goes. That said, I agree that rare tasks should actually provide some kind of incentive to use them besides going to bed and needing to blow 8 hours on a task. I'm having a way easier time leveling Leadership than the others though. I never have the resources needed, so it's just gather pelts/ore 100 times, then make 2 shirts and very, very slowly raise the bar. But that's probably because the guys I'm trying the armor professions with are pretty low level.
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voqarMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
If you're max level, you probably wouldn't be running level 4-6 blue missions...
I've wondered about this kind of thing too, and the fact that level 2 missions can give the same xp as level 6 missions and whatnot.
I've considered that there might be some kind of scaling by level or something to make the higher level missions worth doing and I'm hoping the UI is just whacked.
Who knows though.
To say that crafting in this game is different and wonky is putting it mildly. It's somewhat reminiscent of the system in SWTOR (minions doing jobs for you) but in a lot of ways seems rough or chaotic.
In most MMORPGs it's tough to keep your crafts up with your character level to be able to make useful stuff for yourself but it's even more brutal in this game unless you pay cash or are active 24/7 (sorta doable with gateway, which I think is lame, but at least it can be done).
It makes perfect sense to me. You should get rewarded more for playing more. The 1 hour task requires you to play more so you should get a bigger reward.
I think your issue is that you see blue and the word rare and assume that should give you better loot. It doesn't do that but it gives you a better reward in terms of time management.
I think your issue is that you see blue and the word rare and assume that should give you better loot. It doesn't do that but it gives you a better reward in terms of time management.
That's part of it. It just seems strange to me that the option that's only available for a limited amount of time only gives a niche benefit, or a fair tradeoff. Is 4x the time for 2x the AD gains really such a valuable option that it should only be available a limited amount of time? It'd make more sense to me if the 2 hour and 8 hour options were both common and always available to be chosen, and the limited "rare" option would be an improvement over those options in some way. But if this is how it's intended to work then I'm not going to get worked up over it, I was more concerned over if I was missing something
To say that crafting in this game is different and wonky is putting it mildly. It's somewhat reminiscent of the system in SWTOR (minions doing jobs for you) but in a lot of ways seems rough or chaotic.
It's not super new! Crafting in this game is a baby-food version of the duty officer system in STO. I'm assuming that as time goes on (assuming that they game survives and doesn't explode into zombie-producing irradiated bits of pure evil like is being described by some forum posters) it will be made more fun.
For example:
It may just be my ignorance but I don't notice the choices for missions (or tasks, jobs, whatever they're called) changing much with the character's environment, like they do in STO.
I've looked around for some detailed write-ups about NW's crafting, but I guess it's both too new and too basic to have had much written about it yet.
Oh good, I'm glad it's not just me who can't figure it out. I have the luxury of being able to keep a gateway window open at work, and come check on it from time to time as projects do their things. I have leadership up to level 7 and still just run the protect caravan over and over as it seems to be by far the most worthwhile.
Most people don't know about the gateway so it makes sense for them. Even if you do know, if you are going to sleep you may as well hit the 8 hour one. They are underwhelming but not totally useless.
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vinru821Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Its like stupid farmville lol.. old reference I know.
Comments
I've thought the same, & am hoping someone can explain where we're both wrong.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
For leadership, it seems like 50% of missions fill in the extra time slots, and only the other 50% are actually useful from a reward standpoint.
I've wondered about this kind of thing too, and the fact that level 2 missions can give the same xp as level 6 missions and whatnot.
I've considered that there might be some kind of scaling by level or something to make the higher level missions worth doing and I'm hoping the UI is just whacked.
Who knows though.
To say that crafting in this game is different and wonky is putting it mildly. It's somewhat reminiscent of the system in SWTOR (minions doing jobs for you) but in a lot of ways seems rough or chaotic.
In most MMORPGs it's tough to keep your crafts up with your character level to be able to make useful stuff for yourself but it's even more brutal in this game unless you pay cash or are active 24/7 (sorta doable with gateway, which I think is lame, but at least it can be done).
I think your issue is that you see blue and the word rare and assume that should give you better loot. It doesn't do that but it gives you a better reward in terms of time management.
That's part of it. It just seems strange to me that the option that's only available for a limited amount of time only gives a niche benefit, or a fair tradeoff. Is 4x the time for 2x the AD gains really such a valuable option that it should only be available a limited amount of time? It'd make more sense to me if the 2 hour and 8 hour options were both common and always available to be chosen, and the limited "rare" option would be an improvement over those options in some way. But if this is how it's intended to work then I'm not going to get worked up over it, I was more concerned over if I was missing something
It's not super new! Crafting in this game is a baby-food version of the duty officer system in STO. I'm assuming that as time goes on (assuming that they game survives and doesn't explode into zombie-producing irradiated bits of pure evil like is being described by some forum posters) it will be made more fun.
For example:
It may just be my ignorance but I don't notice the choices for missions (or tasks, jobs, whatever they're called) changing much with the character's environment, like they do in STO.
I've looked around for some detailed write-ups about NW's crafting, but I guess it's both too new and too basic to have had much written about it yet.
Tomatoes - 1 hr = $50
Potatoes - 3 hrs = $125
Apples - 5 hrs = $200
Pineapples - 12 hours - $400
They want you on all day everyday!!!