If the game was in actual beta, where exploits are expected and wipes are sure to follow. No one would've had second thoughts about a wipe and everything would have been forgotten by by the actual release.
Instead, they let greet get the better of them, and went ahead and promised something that they shouldn't have just to start raking in cash. History has showed us that games never truly recover from blunders of this gravity this early on. NW's public perception has shifted from "a fun action packed game with a cool foundry" to "a game full of exploits and dupes".
First impressions are everything in this industry, and Cryptioc/PWI just dun goofed.
If the game was in actual beta, where exploits are expected and wipes are sure to follow. No one would've had second thoughts about a wipe and everything would have been forgotten by by the actual release.
Instead, they let greet get the better of them, and went ahead and promised something that they shouldn't have just to start raking in cash. History has showed us that games never truly recover from blunders of this gravity this early on. NW's public perception has shifted from "a fun action packed game with a cool foundry" to "a game full of exploits and dupes".
First impressions are everything in this industry, and Cryptioc/PWI just dun goofed.
It's just a game relax and go out get some friends .
EQ1, WoW, GW2 and D3 would all like to have a word with you.
Never played EQ1 so I couldn't tell you. WoW's had stability issues which are a different beast (and even then still haunts it to this day). D3 is indeed more inline with the what we're seeing in NW, and trust me you don't want people comparing you to D3's release. The had good retail sells because it was the sequel to D1 and D2 IN SPITE of the release fiasco. Any other game that was not D3 would have crashed and burned.
Like I said, I can think of more games that never truly recovered from their early days blunders than those that did.
It saddens me because I think NW is a good game with a now tainted reputation.
Never played EQ1 so I couldn't tell you. WoW's had stability issues which are a different beast (and even then still haunts it to this day). D3 is indeed more inline with the what we're seeing in NW, and trust me you don't want people comparing you to D3's release. The had good retail sells because it was the sequel to D1 and D2 IN SPITE of the release fiasco. Any other game that was not D3 would have crashed and burned.
Like I said, I can think of more games that never truly recovered from their early days blunders than those that did.
It saddens me because I think NW is a good game with a now tainted reputation.
Stability issues?! WoW had the SAME exploits as NWO.
I have never played WoW so I went by what I've heard. I heard it had stability issues, but never heard about widespread exploits, at least not to this magnitude. With that said, the MMO community was different beast 10 years ago. In this day and age you can't afford to **** up this bad.
Well then it seems what was needed to avoid all this is memory and a willingness to learn from other people's mistakes on the part of the developers.
None of this is new in gaming or software development in general, the only question is how cheap did they go in coding the gateway that they got someone with so little experience.
Comments
It's just a game relax and go out get some friends .
Never played EQ1 so I couldn't tell you. WoW's had stability issues which are a different beast (and even then still haunts it to this day). D3 is indeed more inline with the what we're seeing in NW, and trust me you don't want people comparing you to D3's release. The had good retail sells because it was the sequel to D1 and D2 IN SPITE of the release fiasco. Any other game that was not D3 would have crashed and burned.
Like I said, I can think of more games that never truly recovered from their early days blunders than those that did.
It saddens me because I think NW is a good game with a now tainted reputation.
Stability issues?! WoW had the SAME exploits as NWO.
http://www.youtube.com/watch?v=6xhgvouRprw
Just in case you forgot.
I have never played WoW so I went by what I've heard. I heard it had stability issues, but never heard about widespread exploits, at least not to this magnitude. With that said, the MMO community was different beast 10 years ago. In this day and age you can't afford to **** up this bad.
Well then it seems what was needed to avoid all this is memory and a willingness to learn from other people's mistakes on the part of the developers.
None of this is new in gaming or software development in general, the only question is how cheap did they go in coding the gateway that they got someone with so little experience.