Hey developers fantastic game and im simply in love with the foundry tool so keep up the good work
Since the game is in beta atm and thus have "allot" of down time i wondered if it would be possible to seperate the foundry from the game servers so that when there is down time ppl can work on there player made content.
if the map editing or at least the play map got disabled it would still allow us to create dialog etc.
dunno just seems like a great use for otherwise "wasted" game time :P
Cheers
Setorian
Comments
But I agree, foundry as an offline tool would be fantastic.
Chapter I - The Cult of Kairos (NW-DJFINX9KB)
Chapter II - The Halls of Mortality (NW-DOE3ZC671)
Chapter III - Paradox ( Soon )
My Art Site: www.dam3d.com
GJ^
They could easily require the main servers be up for any Foundry "publishing."
Even if they allowed publishing to a Foundry specific server, they could easily automate it to publish to online servers without any manual intervention.
Encounter Matrix | Advanced Foundry Topics
I could be wrong, but it would seem like most of the assets and the client would be available on the local computer, and that the only thing that really requires logging in is account verification, publishing, saving, and getting the statistics (plays, tips, reviews, etc.)
The only one of those things really necessary for building is the saving part. It would also seem to me that there wouldn't really be any downside to saving a work-in-progress off-line, except that when the user went to publish it, you might have to do some additional verification and file checking. (This would also allow the potential for other developers to make adventure building tools). Additionally, it would seem that this could cut down on server space required to house the multitude of unfinished adventures in addition to the thousands of published adventures.
Once an adventure is published, then it's a little more difficult, and probably wouldn't be available offline.
Probably a pipe dream, but it would probably allow foundry users to spend a bit more time working on their content.
The Foundry does a lot of sanity checking for you, if you allow for upload of files you open up for a lot of potential issues. As a developer you simply can not trust the end user with stuff like this, you also have to check those files for anything that might break a database link (or do something worse).
For what it's worth, I am a developer, just not for mass media games, and yes, there would have to be verification, but I doubt it would be much more than what currently happens under the hood when a project is published. Not saying it wouldn't take work to implement, however.
Keep in mind you'd still be using the Foundry, and while you'd open it up to other developer writing tools for editing the project files, ultimately it would still have to be successfully loaded into the Foundry before you could even think of publishing.
Edit: As an example, Everquest 2 has player housing... publicly available instances where you can add and position furniture objects. Initially you were limited to placing objects on a surface, at their default size. Eventually they added x,y,z positioning, rotation and scaling. Then they added the ability to save the layout (in XML format), edit the file and re-upload. Other developers then made tools to modify these files. Then players could upload those files and the instance would rebuild to the layout (provided the objects specified were there). Yes, it's a simpler case because it's just object positioning, and it was an easy to use file like XML, but it's not impossible to do.
I'd love this feature, but I don't see it coming any time soon.
Well that would certainly make it more difficult, if not near impossible without major work.
However, I was under the impression the stream-on-demand was more a way of updating content only when necessary so as not to have huge patch/launch day downloads. Art, objects, and other assets would be huge to always be stream-on-demand, not just in active memory, but also bandwidth. I'd need to check the actual install files, but 13+ GB on the hard drive would lead me to think otherwise, especially since after turning off patch on demand, I just have a big patch file to download, then virtually no content streaming in the game.
Perhaps the foundry is different, but I doubt it.