Ok, everyone is ranting one side or the other of everything that’s going on, threatening this and that. In case anyone here is new to MMOs, then welcome to what happens when a very bad bug is caught after release (er extended open beta in a free to play game). Everyone wants to make the decision for the company on how it should be handled, and if it’s not their way then, “They are going to take their ball and go home!” Boo hoo!
Here’s the reality, I don’t care who you are, what you’ve done, or how elite your toon is, the most you have played this toon is still less than 30 days! If you are a “power gamer”, and don’t want a wipe because of what you’ve achieved, TOO BAD! Do it again, and this time do it without the possible errors and exploits! If you’re not a “power gamer” and you are mad that people used errors and exploits to shoot past you, Boo hoo to you too if they don’t wipe!
I’ve been playing MMO’s since 1991, and no I’m not some loser that lives in his mom’s basement and doesn’t work but still tells the “women” that his mom lives at home with him so he can take care of her because that’s the kind of guy he is. I’m a responsible business owner, with a wife and four kids, who has done everything in MMOs from power play end game, to causal play depending on life and the things that go on. And this is my take on things; take it for what it is, after all this is the internet do the Epens are getting bigger and bigger:
EQ1 was a great game, there were a lot of exploits and some crazy things happened, but up until the market took a dump I truly enjoyed it. The major thing that kept that game fun and alive is one thing other games like, yes I’ll say it, WoW did, which was to keep introducing new content to keep Power gamers involved, but not too fast as to out run the casual gamer. In the beginning, people loved MMOs because all of the time they spent in game was never tossed aside when the credits rolled like console games, and it gave us an opportunity to show off what we did. This is why titles and “Epic/Legendary” Items were really almost impossible to achieve, because it took effort to ACHIEVE them!
The potential of this game is beyond that of any game out, or that has been out, because of player made content, and the countless D&D books and D20 concept material out in the market today. True the foundry needs a lot of work, and yes, I have a quest made with over 40 hours of work into it, so a wipe would hurt, but if I did it once, it will be easier to do a second time! With this game they could recreate months of play time by simply adding a new type of mob to the foundry, a new race/class to the game, or even a new specialization. So to be honest anyone saying they are quitting depending on the decision they make to resolve the issues I say this, GFYS, you’d be gone in 90 days anyway when the next shinny thing bounced across your path! A true gamer, someone who plays because they enjoy it should have only one concern with the situation at hand, and that’s the economy. Truth of the matter is this; they don’t need roll backs, or anything else. I don’t care of 500 accounts have 100mil AD, in 2 months it will be spread around, as long as they stop the problems! Thing is, though that much would hurt the economy, that isn’t the case. They have already said they have banned some of the accounts, and addressed AD issues with others; I highly doubt that anyone with a ton of AD will be left unless they have a very valid reason to have it. I would be more worried about all of the guardian packs who got 600k AD with their account.
Wall of text summary:
If you are QQing, then quit, you’d be leaving in 90 days anyway
If you are a gamer, you appreciate what this game will bring long after this mess is forgotten
If you exploited, deal with the consequences
If they don’t wipe and you QQ, make your own game investing your own money, then you can call the shots
And finally, STFU and enjoy the game. If you want to show you are the best, the show it, deal with whatever happens and still come out on top!
merlin420idMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Im old school as well, starting with UO and EQ1. Exploits happen, devs fix it, economy eventually stabalizes. Same thing here. I agree this is a great game with a TON of potential. Hope PWE doesnt screw it up.
I've played virtually every MMO released since EQ1...and many of them (both subscription based or FTP) have provided me with thousands of hours of enjoyment. Stormreach really got me excited for a true-to-gamebase mmo (sadly, it was nothing like how I envisioned it), but nevertheless, Neverwinter has shown me a glimmer of that ideal.
If the economy is your primary concern, I suggest you quit now and save yourself the headache. A little research into MMO economies proves that they are all unstable and ridiculously easy to upset...for a while...
If losing all of your work up to this point is what has you freaking out, well...isn't time invested into a game like this sort of the point? I mean, you play the game to PLAY the game, and if starting over somehow causes you to lose interest in the game, I feel like you probably weren't really involved with it in-depth anyway.
Fervent, you know what's up, and I salute you and your post.
0
paradoxic369Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
I too have played a whole bunch of MMOs. The special thing about MMOs that other games dont have is it's epic open world maps and community. The people and the things you do in the game are what makes MMOs fun.
To be honest I really hope Cryptic solves this problem once and for all, so i can play with my friends and live life like I never could in reality. Riding horses, exploring dungeons, fighting bosses, all these things make up the world only gamers can enjoy.
I am a founder, yes, only because I see potential in a game with community based content and I feel that it needs funding as it is a F2P game.
The reason I continue to wait and not quit this game is because of the countless hours of enjoyment that can be provided despite the few hours delayed solving problems or even a wipe. I love games, who doesn't? I think its worth waiting for, and even if the wipes wipe out everything, we can always do it again.
Just more hate and anger spewed in a know it all attitude from the opposite side of the coin.........prolly would have been best for you to vent on some house cleaning maybe take that angst out on your spouse in a positive way or fly a kite....
but hey if you blood pressure is lower now more power to ya.
Today we fight the GAULS......monstrous and HAIRY beyond reason.
Good post. I'm an old-timer, too. Started in 1993 playing EQ1 with co-workers. We all got DAoC when it came out. Our company folded and we all went our separate ways. I moved to EQ2 and it has been my primary game ever since. I've played many others from time to time just to try them out. Been in one closed beta and several open betas.
As a software developer (not MMORPG related), myself, I understand what they are going through. During the primary development the base code is created. it's configured with data (art, computer generated character characteristics and movement data, quest sequence data, to name just an infinitesimal amount) and it is tested by the developers in their development environment. Most problems found are normally fixed and a beta is scheduled. During development the developers tend to "follow the rules" as they understand them so a lot of problems will be hidden that will come out during beta when "real-world" users begin to pound on the system. It never fails!! That is the purpose of beta, to get real-world users pounding on the code. The open beta is more like what we regular online system developers call the stress-test. When you have thousands of users pounding away on the system at the same time. All kind of bugs will be discovered; many of them related to the high volume of concurrent users and a lot more regular bugs because there are a so many more users going places or doing things that others haven't done before.
In a system as complex as a MMORPG, developers cannot possibly conceive of all the possible interaction between every object in the system. There will be holes and those holes WILL BE FOUND by some user because they will perform some action or trigger an event that will involve an unforeseen interaction between objects and a bug or exploit will have been discovered. Now what that user does after making the discovery is what matters.
I, myself, join a closed or open beta for a chance to play a new game early and help find those bugs, analyze them as best I can and report them then move on. I see it as a job that's fun. On the other hand, there are those who get on just to play and exploit when they can. Well, at least they are helping create high traffic volume to help load-test.
I see messages on the forums from people wanting the developers to hurry and get the servers back up. I don't know how PWE has their network configured but as a developer, I can't get anywhere near the production servers in our network. I send a tested and approved installation file to the production support team to install on the production servers. If there is a production problem they can't solve, they send me copies of log and dump files for analysis. To fix the problem, I need to recreate the problem in my development environment because if I can't recreate it, how can I possibly determine the cause and tell if I've fixed it. This all takes that magic word... TIME. It's especially difficult if all you have to go on is, "it's broken!" and that's all anybody knows.
This game has come a long way and, though it still has a few rough edges, has great potential.
Not to be a nitpicker, but EQ1 came out in '99. UO (considered by it to be the first modern MMORPG) in 97. Hell, the Internet as we know it really didn't start taking off until 95-ish. Not discounting any MUD/MUSH time - they were the precursor to UO - just making sure we keep the bookkeeping in order.
Comments
If the economy is your primary concern, I suggest you quit now and save yourself the headache. A little research into MMO economies proves that they are all unstable and ridiculously easy to upset...for a while...
If losing all of your work up to this point is what has you freaking out, well...isn't time invested into a game like this sort of the point? I mean, you play the game to PLAY the game, and if starting over somehow causes you to lose interest in the game, I feel like you probably weren't really involved with it in-depth anyway.
Fervent, you know what's up, and I salute you and your post.
To be honest I really hope Cryptic solves this problem once and for all, so i can play with my friends and live life like I never could in reality. Riding horses, exploring dungeons, fighting bosses, all these things make up the world only gamers can enjoy.
I am a founder, yes, only because I see potential in a game with community based content and I feel that it needs funding as it is a F2P game.
The reason I continue to wait and not quit this game is because of the countless hours of enjoyment that can be provided despite the few hours delayed solving problems or even a wipe. I love games, who doesn't? I think its worth waiting for, and even if the wipes wipe out everything, we can always do it again.
but hey if you blood pressure is lower now more power to ya.
As a software developer (not MMORPG related), myself, I understand what they are going through. During the primary development the base code is created. it's configured with data (art, computer generated character characteristics and movement data, quest sequence data, to name just an infinitesimal amount) and it is tested by the developers in their development environment. Most problems found are normally fixed and a beta is scheduled. During development the developers tend to "follow the rules" as they understand them so a lot of problems will be hidden that will come out during beta when "real-world" users begin to pound on the system. It never fails!! That is the purpose of beta, to get real-world users pounding on the code. The open beta is more like what we regular online system developers call the stress-test. When you have thousands of users pounding away on the system at the same time. All kind of bugs will be discovered; many of them related to the high volume of concurrent users and a lot more regular bugs because there are a so many more users going places or doing things that others haven't done before.
In a system as complex as a MMORPG, developers cannot possibly conceive of all the possible interaction between every object in the system. There will be holes and those holes WILL BE FOUND by some user because they will perform some action or trigger an event that will involve an unforeseen interaction between objects and a bug or exploit will have been discovered. Now what that user does after making the discovery is what matters.
I, myself, join a closed or open beta for a chance to play a new game early and help find those bugs, analyze them as best I can and report them then move on. I see it as a job that's fun. On the other hand, there are those who get on just to play and exploit when they can. Well, at least they are helping create high traffic volume to help load-test.
I see messages on the forums from people wanting the developers to hurry and get the servers back up. I don't know how PWE has their network configured but as a developer, I can't get anywhere near the production servers in our network. I send a tested and approved installation file to the production support team to install on the production servers. If there is a production problem they can't solve, they send me copies of log and dump files for analysis. To fix the problem, I need to recreate the problem in my development environment because if I can't recreate it, how can I possibly determine the cause and tell if I've fixed it. This all takes that magic word... TIME. It's especially difficult if all you have to go on is, "it's broken!" and that's all anybody knows.
This game has come a long way and, though it still has a few rough edges, has great potential.