Without the cleric able to do double dmg against undead and a chance to banish daemons, not to mention the total missing Sorcerer or Barbarian then to me this is NOT any form of D&D I have ever played either on the table top or on the net. I do not know what Cryptic or Perfect World think they have it is NOT D&D and should stop saying it is until they fix it.
Post edited by themightycthulhu on
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Comments
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Barbarian is not one of the base classes for 4th edition, which is what this game revolves around.
Cleric does not do double damage to undead, however they are supposed to be able to turn 1 undead per encounter, this probably could not be fused to the game properly and is why it was left out.
The classes stick fairly close to the player handbook versions, some things had to be adjusted for balance etc for an mmo of course. On top of all of this however you have to remember for the most part the only thing D&D tabletopish about this game is the artwork/names/and other general IP rights. This is an MMO not a tabletop game. The only game I have ever seen come truely close to the tabletop version was DDO, and it is mostly a cult game, hardcore 3.5 fans love it, but most gamers feel it is very slow and repetetive.
What you mean Elf and Halfling is not a class? No save vs deathray? Where's my THAC0? Chainmail me up!
It's D&D alright. It says so right on the.. Uhm.. Box? Now befor I light my torches and starts hosing the lamp oil, be a good little trollthulhu and scamper off into the post-2000 editions world you came from, despite your handle, and I'll return to snuggling my Basic Roleplaying (kicking D&Ds rear-end since 1980).
Actually the sorcerer as a class is not part of D&D originally either; however the barb class was and is. I would also like to know about resistances and weapon dmg versus enemies that require certain special bonuses and elemental effects to be effective. "Don't lower planar denizen have natural resistance to many forms of attacks?"
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited May 2013
You haven't played 4th Edition D&D have you? Neverwinter Nights Online is based on the 4th Edition rules. Not the prior edition rules.
Oh and more classes are coming but aren't out yet.
The only game I have ever seen come truely close to the tabletop version was DDO, and it is mostly a cult game, hardcore 3.5 fans love it, but most gamers feel it is very slow and repetetive.
R u kidding me.....lol!!!
DDO; which I played for years was so imbalanced and had the worst community of gamers I ever encountered. I have an extensive(25 yrs)of D&D experience and the only game that came close were the SSI games, NWN series, and the baldur's gate series which all felt like D&D in principle. DDO did offer an expansive array of character opts...way too many unD&D character opts. Heavily saturated in buffs, stats and overpowered builds.......stat tomes PLEASE!!! Not to mention all the bugs...after 5 years the bugs should of been eradicated for the most part.
The only game I have ever seen come truely close to the tabletop version was DDO, and it is mostly a cult game, hardcore 3.5 fans love it, but most gamers feel it is very slow and repetetive.
R u kidding me.....lol!!!
DDO; which I played for years was so imbalanced and had the worst community of gamers I ever encountered. I have an extensive(25 yrs)of D&D experience and the only game that came close were the SSI games, NWN series, and the baldur's gate series which all felt like D&D in principle. DDO did offer an expansive array of character opts...way too many unD&D character opts. Heavily saturated in buffs, stats and overpowered builds.......stat tomes PLEASE!!! Not to mention all the bugs...after 5 years the bugs should of been eradicated for the most part.
"No DDO with eberrooon is not even close to D&D!"
Interesting...
I came back to DDO with update 7 I think and found the current player base one of the most pleasant, friendly and accommodating player base in any MMO I ever played.
Even in the pugs I ran, was no squabbling of looting.
I even became a subscriber. Only stopped due to comp went down.
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walkyrienMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I have not used 4th edition D&D but I know the rules and clerics doing double damage against undead does not affect the "balance" as there should not be balance in a PvE game and as players are not undead it does not affect PvP. It has vbeen a basic fact from the very first D&D in 1974 that some magics, both arcane and divine do double damage to certain monsters. To change that is to change the very core of D&D and no matter how much money perfect World paid they can't do that and say this is Dungeons and Dragons because it is not.
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
Since when did clerics deal double damage to undead? I cannot recall any edition of D&D where that was the case. Clerics have the ability to Turn Undead, which was an instakill ability until the early beta versions of D&D Next. It has since gone back to an instakill anti-undead ability in the current playtest version.
In PnP 4e, though, clerics have a lot of radiant powers, and undead usually take extra damage from radiant powers. Lance of Faith in PnP is particularly good at taking down undead critters.
I think the larger things that really take away from the D&D flavor are:
No alignments
No skills
No reflex/will/fortitude defenses
No rituals
No non-combat spells/utility powers
Health pools/damage in the thousands
No d20 for combat/No dice for damage
Being able to have a crit chance greater than 5%
NO SKILLS!
Leveling up to 60
I wish choice of God meant more, especially to a cleric.
On the plus side I kinda like that you have to roll for your stats, even if it just forces you to press reroll until you get the distribution you want.
It's a fun game, but it's definitely just a actiony theme-park-MMO with a D&D skin. Nothing inherently wrong with that, but I wish they had done more to capture the game's mechanics.
THIS IS NOT DnD. There are GIRLS playing Neverwinter. Unless they fix that glitch, I will continue to cry about un-important stuff on the forums. Like all classes 'cept mine is OP in PvP. and the other ****
There are many elements of D&D missing from this game, hopefully as time goes on more of these missing elements will be brought into the game. I am willing to give them a chance to incorporate more D&D into the setting, but not an indefinite time period.
As far as D&D is concerned mmo's won't ever truly capture the tabletop feel because it's not like really playing with other people who are sitting right across the table from you.
The first time I played D&D we were rolled three characters and chose the best of the three, then rolled one 6 sided die to see how much money we had, outfitted as we could and then started out... and got killed, but it was fun.
In fact just making it to level ten was hard. Undead were scary and a +4 magical weapon was like having Excalibur in your hand.
As these games go from the table to the computer to mmo's they tend to lose something, It would be nice to really have to have people roll their characters though, one die at a time and that's what they have to work with... make them use their imagination some, be creative with their warrior who has a 3 intelligence or a wizard who cant take a hit from a kitten without collapsing, but has the ability to memorize every spell on the face of the earth.
that was one of the things I like about the table top game, you rolled your character then picked the class he best fit and had to try to make it work.
Just hitting the reroll button over and over till you get what you want isn't really rolling your character and it makes every ones character pretty much just like everyone else's.
Neverwinter is in the Forgotten Realms, which is a setting in Dungeons and Dragons.
Barbarians? Didn't exist until Unearthed Arcana came out for AD&D back in 1985 (it previously existed as a class published in Dragon magazine, but not in an "official" AD&D sourcebook until 1985).
Sorcerers? 2003 3rd edition PG.
Clerics doing double damage to undead? No idea what you are even talking about.
Here's the deal: When D&D came out, people played it. When they released Greyhawk, Blackmmor, Eldritch Wizardry, and/or Gods, Demigods, and Heroes, people started crying "This ain't MY D&D" as if they were somehow the authority on what D&D was or should be.
It's D&D because it says that it is D&D. That's how it works.
Heck, I played a D&D game that would only let me select between a human archer, a dwarf fighter, or a female elf wizard, but it was a D&D game because it had the D&D name on the front.
So if you want to play "your" D&D then gather a group of people together and DM a game for them using the rules that you want to and none that you don't.
This game is what THIS D&D is.
If you remain here you do so of your own free will. If you do not like the game, then I do not see why this should be the case.
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daowaceMember, Neverwinter Beta UsersPosts: 0Arc User
Really, think of this like a 'movie' that is 'based on' something else.
Neverwinter is 'based on' 4th edition D&D - and that's it. They use the names of classes, powers, monsters, etc. But that's pretty much where the similarities end.
If you guys wanna play REAL D&D, then get around a table (or a virtual table - there are many varieties available) and PLAY. But jumping into ANY MMO and thinking it will be like playing the 'real thing' is silly.
Without the cleric able to do double dmg against undead and a chance to banish daemons, not to mention the total missing Sorcerer or Barbarian then to me this is NOT any form of D&D I have ever played either on the table top or on the net. I do not know what Cryptic or Perfect World think they have it is NOT D&D and should stop saying it is until they fix it.
This game could have done so many great things. There were many aspects in DDO that worked well when translating D&D into a computer format. 4th edition was also a very good expression of D&D to MMO format. While its not my favorite per say (I prefer pathfinder after 3.5) Its still fun.
However there are things in an MMO D&D game that are important. Even more so in Neverwinter. Non combat skills were something useful. Not just a means to craft parts.
I expected a more robust character creation system like in DDO.
I expected a points buy stat system instead of a multiple guaranteed sets of "random" number.
I wanted skills to effect my character. Jump making me jump higher, swim making me swim faster, arcana making me get lore and solve puzzles. There was an entire aspect of D&D that was missed in this game.
Well of course it's not D&D. Even D&D hasn't been D&D since it was run by TSR (RIP E. Gary Gygax). Of course, this is just one man's opinion, as is pretty much everything you read on the Internet, in particular on gaming forums. One thing though: to the comment (paraphrasing) "I haven't played 4th edition, but I know the rules..." In point of fact, by your own admission, you DON'T know rules (of 4th edition, upon which the game is based). By the way, I don't either, also having never played 4th edition.
Personally, I'm stuck in the past, with the Advanced D&D rule set (i.e. the one published in 1978). I had and probably still have the original Player's Handbook, Monster Manual, and Dungeon Master's Guide, as well as MM2, Fiend Folio, and Deities & Demi-Gods. I've played a little 3rd edition, and enjoyed it as far as it goes, but it will never replace the thousands of hours I spent rolling a 20 sided "to hit armor class 0". Good times man, good times.
BTW, Peark (character name- you know who you are), if you're still out there, and by some weird cosmic chance you happen to read this, Marlock says, "whatup?" Still got a single-digit handicap?
Comments
Cleric does not do double damage to undead, however they are supposed to be able to turn 1 undead per encounter, this probably could not be fused to the game properly and is why it was left out.
The classes stick fairly close to the player handbook versions, some things had to be adjusted for balance etc for an mmo of course. On top of all of this however you have to remember for the most part the only thing D&D tabletopish about this game is the artwork/names/and other general IP rights. This is an MMO not a tabletop game. The only game I have ever seen come truely close to the tabletop version was DDO, and it is mostly a cult game, hardcore 3.5 fans love it, but most gamers feel it is very slow and repetetive.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
It's D&D alright. It says so right on the.. Uhm.. Box? Now befor I light my torches and starts hosing the lamp oil, be a good little trollthulhu and scamper off into the post-2000 editions world you came from, despite your handle, and I'll return to snuggling my Basic Roleplaying (kicking D&Ds rear-end since 1980).
Oh and more classes are coming but aren't out yet.
[SIGPIC][/SIGPIC]
It's called a license.
PWI paid Wizards of the Coast to use words. That's it. Nothing more.
R u kidding me.....lol!!!
DDO; which I played for years was so imbalanced and had the worst community of gamers I ever encountered. I have an extensive(25 yrs)of D&D experience and the only game that came close were the SSI games, NWN series, and the baldur's gate series which all felt like D&D in principle. DDO did offer an expansive array of character opts...way too many unD&D character opts. Heavily saturated in buffs, stats and overpowered builds.......stat tomes PLEASE!!! Not to mention all the bugs...after 5 years the bugs should of been eradicated for the most part.
"No DDO with eberrooon is not even close to D&D!"
Neverwinter Nights Online? Did I miss something?
Interesting...
I came back to DDO with update 7 I think and found the current player base one of the most pleasant, friendly and accommodating player base in any MMO I ever played.
Even in the pugs I ran, was no squabbling of looting.
I even became a subscriber. Only stopped due to comp went down.
http://nw-forum.perfectworld.com/showthread.php?203512-This-is-not-D-amp-D-barely-D-amp-D-like
But it is what it is, and it's pretty **** good.
In PnP 4e, though, clerics have a lot of radiant powers, and undead usually take extra damage from radiant powers. Lance of Faith in PnP is particularly good at taking down undead critters.
Taking a break from Neverwinter indefinitely...
No alignments
No skills
No reflex/will/fortitude defenses
No rituals
No non-combat spells/utility powers
Health pools/damage in the thousands
No d20 for combat/No dice for damage
Being able to have a crit chance greater than 5%
NO SKILLS!
Leveling up to 60
I wish choice of God meant more, especially to a cleric.
On the plus side I kinda like that you have to roll for your stats, even if it just forces you to press reroll until you get the distribution you want.
It's a fun game, but it's definitely just a actiony theme-park-MMO with a D&D skin. Nothing inherently wrong with that, but I wish they had done more to capture the game's mechanics.
The first time I played D&D we were rolled three characters and chose the best of the three, then rolled one 6 sided die to see how much money we had, outfitted as we could and then started out... and got killed, but it was fun.
In fact just making it to level ten was hard. Undead were scary and a +4 magical weapon was like having Excalibur in your hand.
As these games go from the table to the computer to mmo's they tend to lose something, It would be nice to really have to have people roll their characters though, one die at a time and that's what they have to work with... make them use their imagination some, be creative with their warrior who has a 3 intelligence or a wizard who cant take a hit from a kitten without collapsing, but has the ability to memorize every spell on the face of the earth.
that was one of the things I like about the table top game, you rolled your character then picked the class he best fit and had to try to make it work.
Just hitting the reroll button over and over till you get what you want isn't really rolling your character and it makes every ones character pretty much just like everyone else's.
Neverwinter is in the Forgotten Realms, which is a setting in Dungeons and Dragons.
Barbarians? Didn't exist until Unearthed Arcana came out for AD&D back in 1985 (it previously existed as a class published in Dragon magazine, but not in an "official" AD&D sourcebook until 1985).
Sorcerers? 2003 3rd edition PG.
Clerics doing double damage to undead? No idea what you are even talking about.
Here's the deal: When D&D came out, people played it. When they released Greyhawk, Blackmmor, Eldritch Wizardry, and/or Gods, Demigods, and Heroes, people started crying "This ain't MY D&D" as if they were somehow the authority on what D&D was or should be.
It's D&D because it says that it is D&D. That's how it works.
Heck, I played a D&D game that would only let me select between a human archer, a dwarf fighter, or a female elf wizard, but it was a D&D game because it had the D&D name on the front.
So if you want to play "your" D&D then gather a group of people together and DM a game for them using the rules that you want to and none that you don't.
This game is what THIS D&D is.
If you remain here you do so of your own free will. If you do not like the game, then I do not see why this should be the case.
Guess all I have left to look forward to is the battle cleric or a paladin.
PC specs: http://forum.daow.net/viewtopic.php?f=6&t=4#p99
This is an open beta. Start treating it like one.
Neverwinter is 'based on' 4th edition D&D - and that's it. They use the names of classes, powers, monsters, etc. But that's pretty much where the similarities end.
If you guys wanna play REAL D&D, then get around a table (or a virtual table - there are many varieties available) and PLAY. But jumping into ANY MMO and thinking it will be like playing the 'real thing' is silly.
I guess first edition wasn't real D&D, then.
However there are things in an MMO D&D game that are important. Even more so in Neverwinter. Non combat skills were something useful. Not just a means to craft parts.
I expected a more robust character creation system like in DDO.
I expected a points buy stat system instead of a multiple guaranteed sets of "random" number.
I wanted skills to effect my character. Jump making me jump higher, swim making me swim faster, arcana making me get lore and solve puzzles. There was an entire aspect of D&D that was missed in this game.
Personally, I'm stuck in the past, with the Advanced D&D rule set (i.e. the one published in 1978). I had and probably still have the original Player's Handbook, Monster Manual, and Dungeon Master's Guide, as well as MM2, Fiend Folio, and Deities & Demi-Gods. I've played a little 3rd edition, and enjoyed it as far as it goes, but it will never replace the thousands of hours I spent rolling a 20 sided "to hit armor class 0". Good times man, good times.
BTW, Peark (character name- you know who you are), if you're still out there, and by some weird cosmic chance you happen to read this, Marlock says, "whatup?" Still got a single-digit handicap?