So have no problems for a good bit but I have these 2 issues with the foundry and not sure how to submit a ingame ticket on them. First my mouse will lock up sometimes when I go to place items in the dungeon which makes me have to restart my system with ctrl/alt/delete then restart system. This is not to bad cause after I do that it saves where I left off but I can't place items for more then 10 mins after I log back into the foundry it does the locked mouse thing again.
Second issue is I can not seem to link one map to the next with out it making me use the worldmap icon thing this ones driving me nuts because I have a over land map that leads to a dungeon but its not working so it makes me link to the world map then back to the next map which I want it to go from one right to the other. So if some one can explain why its doing that great.
1. Alt F4 or CTRL-S will unlock your mouse when it freezes up. Caused by dragging items onto the map too quickly from the sidebar from what we can tell.
2. Not sure what that issue is, I can't really follow what seems to be going on by your description, sorry.
"The Grey has Risen, Book One" - NW-DDK8N6EYP
"No Prey, No Pay" - NW-DG2XDJH84
1. Alt F4 or CTRL-S will unlock your mouse when it freezes up. Caused by dragging items onto the map too quickly from the sidebar from what we can tell. 2. Not sure what that issue is, I can't really follow what seems to be going on by your description, sorry.
Yeah I can understand the highlighted sorry, what I am saying is when I make it to where you go from one map to another by use of a door it should load the next map. Mine is making me choose a spot on the world map to place an Icon instead of allowing the player to move say from the outside world like a village to a crypt or cave.
And thanks for the other advice above will see if that helps.
I believe one of the objectives required on maps is to indicate where on the world map the next step in your quest is located; however, as long as the map transition points to an internal (rather than overworld) map, the transition should take the player to the next map that you indicated. For instance, if you have a door from a village to a crypt, the game will give you a story objective exclamation point indicating that the new map needs a location on the overworld map, and you won't be able to publish until this is handled. However, once that is done (and the location is purely arbitrary, but for the sake of the story keep it consistent), your door should take the player to the map you indicated.
If this isn't working, ensure that you're creating the correct types of maps, and that the "use overworld map" isn't checked.
"The Grey has Risen, Book One" - NW-DDK8N6EYP
"No Prey, No Pay" - NW-DG2XDJH84
#2: Just make sure the "Use world map" is checked false and the transition should work correctly when it is played. You'll still have to choose a world map icon while developing the quest. But when it is played it will transition correctly,; as per your example from the village to the crypt without going to the world map.
Removing the Grey Mask NW-DJ56XFK6G My first installment in the Rise of Shadovar Campaign.
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
It's making you give a world map location so the player has a point to return if they leave the quest for any reason.
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2. Not sure what that issue is, I can't really follow what seems to be going on by your description, sorry.
"No Prey, No Pay" - NW-DG2XDJH84
Yeah I can understand the highlighted sorry, what I am saying is when I make it to where you go from one map to another by use of a door it should load the next map. Mine is making me choose a spot on the world map to place an Icon instead of allowing the player to move say from the outside world like a village to a crypt or cave.
And thanks for the other advice above will see if that helps.
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If this isn't working, ensure that you're creating the correct types of maps, and that the "use overworld map" isn't checked.
"No Prey, No Pay" - NW-DG2XDJH84
#2: Just make sure the "Use world map" is checked false and the transition should work correctly when it is played. You'll still have to choose a world map icon while developing the quest. But when it is played it will transition correctly,; as per your example from the village to the crypt without going to the world map.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.