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Maps and Spawn Points

lordben501lordben501 Member Posts: 0 Arc User
edited May 2013 in The Foundry
I've run into an issue with the quest I'm currently building, and it has raised some questions that I hope someone here can answer. Here goes:

1) Can you reuse a map? For example, in my quest, the player starts in a temple. After they do something, I want them to be able to return to that temple. Do I have to duplicate the map, or is there a way to tie that map back into the story?

2) Can you have more than one spawn point in a map, or are you limited to just one? For example, if I have a forest area with a building and cave, can a player exit the building, go in the cave, and then return that that map from the cave at a different spawn point?


Does anyone have a link to any good documentation for the Foundry? Or, does any even exist at this point?

Thanks in advance.

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    1: If you leave a map, you have to duplicate it if you wish to use it again, you can not return to the same map.

    2. The answer for question one answers this since you can't return to the same map. Theoretically you could build a split map with sections unconnected to each other, and then use teleporters to send the player to different spots.

    "Does anyone have a link to any good documentation for the Foundry? Or, does any even exist at this point?"
    There's a manual that's stickied. It's not going to get updated though, as the person that made it left NWO. There's a FAQ around somewhere as well, but not stickied.
  • lordben501lordben501 Member Posts: 0 Arc User
    edited May 2013
    Thanks for the information. I was afraid that was the case. I'll look for the manual that's stickied.
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