Step 1: DO NOT send 4 people to your base to capture the hill. Yes the 300 points are nice and all but you leave the teammate with enough common sense out to dry and if the other team sends 4 people to the middle hill (like you should) Then were already at a huge disadvantage.
Step 2: DO NOT run around the map trying to gather up as many kills as you can. You DO NOT win the game by getting kills. CAPTURE a hill and DEFEND it. You need 2 hills to be gaining more points than the other team.
Step 3: STOP running your mouth in the pvp zone chat the entire match. All that time you spend trash talking you could be helping your team defend/capture a hill.
Step 4: NEVER charge a hill with more than 1 person on it ALONE. Try to get at least you teammate to go with you otherwise your going to get spanked unless your extremely skilled.
I know for most of you that these steps are painfully obvious but you do not understand how many times i get put into a team of idiots that do these exact things over and over again. It is so tempting to just sit in the spawn and not play when your literally the only person trying to win. /endrant
Aye, agree with most of the steps. It's fairly easy if you focus on the objectives. Tell people you're taking or 1 or 3 or they should, not 3 random people because you'll lose mid.
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
Aye, agree with most of the steps. It's fairly easy if you focus on the objectives. Tell people you're taking or 1 or 3 or they should, not 3 random people because you'll lose mid.
LOL this does not work. I have stated before ok we have 2 of x class maybe gwf, please gwfX1 go get 1 the rest to mid. As I happily trot off to mid and get facerolled I turn around to find all 4 people at 1.
I agree with #1 the most, so many idiots do this. #2,#3, meh.
#4, I disagree with. I've kept the entire enemy team busy at their point while my team captured points, and by the time I revive, I can go back easily to the mid and help defend before or when they start fighting at mid.
Maybe because the pvp in its current state is random and unbalanced
True dat. Also the current system is heavy handed. It forces people to go thru the motion of doing something just so they can maximize their daily AD yields.
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Level brackets is one thing, at level 60 I suggest some kind of Tier brackets, either matched up based on gear score or pvp wins or something a little more balanced.
The PvP daily should be removed, maybe make a second foundry daily instead or something. That will help lighten some of the AFKers, but the ones that AFK for the free glory....
The new system may kick, but last night I kept running into this same AFKer and all he did was jump every now and then, bypassing the kick. The glory reward should be based on score. Get less than 750 score, maybe even 1000, no glory reward. We need to make AFKing/sitting in the spawn not rewarding to prevent players from doing it.
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godlevelMember, Neverwinter Beta UsersPosts: 4Arc User
Comments
LOL this does not work. I have stated before ok we have 2 of x class maybe gwf, please gwfX1 go get 1 the rest to mid. As I happily trot off to mid and get facerolled I turn around to find all 4 people at 1.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
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#4, I disagree with. I've kept the entire enemy team busy at their point while my team captured points, and by the time I revive, I can go back easily to the mid and help defend before or when they start fighting at mid.
True dat. Also the current system is heavy handed. It forces people to go thru the motion of doing something just so they can maximize their daily AD yields.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
The new system may kick, but last night I kept running into this same AFKer and all he did was jump every now and then, bypassing the kick. The glory reward should be based on score. Get less than 750 score, maybe even 1000, no glory reward. We need to make AFKing/sitting in the spawn not rewarding to prevent players from doing it.