Hey, just played through it. I like it, here's a rundown of what I liked and didn't like:
Liked:
The opening gates
Puzzle + Trap aspect
Didn't like:
Bland rooms
Constant key/unlock mechanic
Room sizes
Suggestions:
First, I think the rooms should be bigger, especially the ones with beams. It's too easy to get stuck between beams/columns right now. Also, at least as a cleric, one of the rooms toward the start was a little hard because of the number of mobs. They weren't the little easy guys either, so unless you're a class with really good defense or have a lot of AoE it can get overwhelming quick. On the other hand, later rooms were extremely easy. Lastly, the rooms were a bit bland. Most of them just seemed like someone threw up rubble everywhere haha. It's cool to have a few like that but mix it up a bit with the decor and it will be a lot more visually enjoyable.
PS: Turn the waypoint off for "find the treasure" objective. Seeing the blue glow on the minimap as well as the trail makes finding it... well, not hard at all.
Comments
Liked:
The opening gates
Puzzle + Trap aspect
Didn't like:
Bland rooms
Constant key/unlock mechanic
Room sizes
Suggestions:
First, I think the rooms should be bigger, especially the ones with beams. It's too easy to get stuck between beams/columns right now. Also, at least as a cleric, one of the rooms toward the start was a little hard because of the number of mobs. They weren't the little easy guys either, so unless you're a class with really good defense or have a lot of AoE it can get overwhelming quick. On the other hand, later rooms were extremely easy. Lastly, the rooms were a bit bland. Most of them just seemed like someone threw up rubble everywhere haha. It's cool to have a few like that but mix it up a bit with the decor and it will be a lot more visually enjoyable.
PS: Turn the waypoint off for "find the treasure" objective. Seeing the blue glow on the minimap as well as the trail makes finding it... well, not hard at all.