Campaign: Gaddi's Metalworks
Quest title: A small dwarvish grudge
Latest Version: 1.22 (release)
Author's In-game handle:
@cphonx
Quest type: Adventure. Story and Combat mostly. A little humor.
Recommended party size: Solo
Duration: About 20 min.
Quest Code: NW-DUI8A8I7R
My first little adventure, hopefully the first of many. Please enjoy.
Changelog
Ver 1.22
Fixed broken sound cues in the estate approach.
Changed the overly long names in some of Gaddi's Dwarves
Ver 1.21
Fixed the event the 2013-06-13 patch broke.
Ver 1.2
Fixed the last of the raiders using the wrong costume by giving them another wrong costume, but one that looks appropriate.
The fairy dust trail now works after you pick up the remains.
Ver 1.10
Another round of spelling and grammar fixes
Clarified Sir Maxwell's info dump to clarify what he knows and doesn't know.
Ver 1.09
Yet more spelling fixes.
Ver 1.08
Metalsmith Courtyard Upgraded. New encounter types, new events, dialogue added.
Non-wandering rats in Metalsmith Courtyard now wander.
Decorations added to Merchant's Quarter.
Added a followup to the much forgotten Manservent of Sir Maxwell.
Spruced up Gaddi's Ironworks again.
More ambient dialogue in Sir Maxwell's estate.
Ver 1.07
Refactored the trip to Protector's Enclave in the middle of the mission. There is a rare bug where entering Protector's Enclave would cause the game to forget the player has the mission. Since I can't fix a bug on Cryptic's end, I just have to avoid trips to the Enclave. Mission now leads to a custom map: Protector's Enclave - Merchant Quarters
Removed the Office of the Scribes. With the merchant guild rep in his own custom map it was no longer needed.
Ver 1.06
Added an abort exit warning to all abort exits missing the warning.
Fixed some incorrect names for the (spoiler) encounters.
Ver 1.05
Yet another pass of spelling corrections. Will my errors never end?
Ver 1.04
Finally figured out to fix that annoyingly hard to target transition into the metalworks.
Changed the backdrop in Metalsmith Courtyard to match the impossible to remove thunder sounds.
Added more doodads to the second pass of Metalsmith Courtyard
Ver 1.03
Fixed the incorrectly handled door to Sir Maxwell's Basement.
Added an abort warning to the abort exit in Sir Maxwell's estate.
Added the missing labels on the skeleton and tomb.
Finally killed the last of erroneous "press F to go to next map" bugs, I think.
Ver 1.02
Moved final chest to prevent a weird bug making the chest inaccessible.
Fixed many spelling and grammatical mistakes
Ver 1.01
Spelling fixes.
Gaddi's Forge looks less barren.
Fixed a possible bad respawn location in Sir Maxwell's Estate
Ver 1.00 (release)
Hurray, it's now released.
Sound cues fixed/added
Ver .91 (beta)
Rebalanced the encounter in Gaddi's Forge
Re-added the missing nasher encounters lost in the May 2nd server crash.
Fixed the missing map transition labels.
Fixed the exit from the graveyard.
Ver .90 (beta) Mission published.
Try my missions:
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Comments
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Rebalanced the encounter in Gaddi's Forge
Re-added the missing nasher encounters lost in the May 2nd server crash.
Fixed the missing map transition labels.
Fixed the exit from the graveyard.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Hurray, it's now released.
Sound cues fixed/added
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Spelling fixes.
Gaddi's Forge looks less barren.
Fixed a possible bad respawn location in Sir Maxwell's Estate
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Moved final chest to prevent a weird bug making the chest inaccessible.
Fixed many spelling and grammatical mistakes
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Fixed the incorrectly handled door to Sir Maxwell's Basement.
Added an abort warning to the abort exit in Sir Maxwell's estate.
Added the missing labels on the skeleton and tomb.
Finally killed the last of erroneous "press F to go to next map" bugs, I think.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Finally figured out to fix that annoyingly hard to target transition into the metalworks.
Changed the backdrop in Metalsmith Courtyard to match the impossible to remove thunder sounds.
Added more doodads to the second pass of Metalsmith Courtyard
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Yet another pass of spelling corrections. Will my errors never end?
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Added an abort exit warning to all abort exits missing the warning.
Fixed some incorrect names for the (spoiler) encounters.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Cool, thanks.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
ATTN: slaidz a.k.a. @Senatis I'm playing your mission now, i'll leave the feedback on your mission's thread.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
>.< a Dwarven Quest! I'll have to check that out
@slaidz: I haven't played this yet but it sounds like a know bug "you have to exit the game and relaunch/ log out till it reappears"
@eulerdmoogle: to fix this bug, you cant travel to (Cryptic) maps after you've sent the player to a custom map.
Ahh hell. *sigh* ((Snip: re-thinking my possible workaround))
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Refactored the trip to Protector's Enclave in the middle of the mission. There is a rare bug where entering Protector's Enclave would cause the game to forget the player has the mission. Since I can't fix a bug on Cryptic's end, I just have to avoid trips to the Enclave. Mission now leads to a custom map: Protector's Enclave - Merchant Quarters
Removed the Office of the Scribes. With the merchant guild rep in his own custom map it was no longer needed.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
My main problem was the dialogue. Personally, I like good dialogue and I think you could have added some more options. Though, it's your quest so you obviously need to do what you think is right. But yeah, the dialogue is really the only thing keeping this from being a 5/5 for me.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
I understand completely. This was my first quest and a lot of it revolves around just seeing what I can do. So is my unpublished second one really, but now I know far more tricks than I did with my first one. I've still got a couple of updates to do with this one before I put it to bed. Minor bugs fixes as they crop up plus some additional decorations.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Metalsmith Courtyard Upgraded. New encounter types, new events, dialogue added.
Non-wandering rats in Metalsmith Courtyard now wander.
Decorations added to Merchant's Quarter.
Added a followup to the much forgotten Manservent of Sir Maxwell.
Spruced up Gaddi's Ironworks again.
More ambient dialogue in Sir Maxwell's estate.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Yet more spelling fixes.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Another round of spelling and grammar fixes
Clarified Sir Maxwell's info dump to clarify what he knows and doesn't know.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Fixed the last of the raiders using the wrong costume by giving them another wrong costume, but one that looks appropriate.
The fairy dust trail now works after you pick up the remains.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Fixed the event the 2013-06-13 patch broke.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Fixed broken sound cues in the estate approach.
Changed the overly long names in some of Gaddi's Dwarves
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)