As the title says I am a tad perplexed that dodging is a que'd action. Not exactly an "active" dodge if it has to wait for the current action to finish.
My point is if you hit and action button and your character starts the animation, dodging should abort that action if you use it. I notice allot in dungeons my Cleric will start to cross his arms at the beginning of the sun burst spell. Right at that moment a pretty little red circle pops up at my feet. I try to dodge but the sunburst is already in motion. By the time it ends it is too late and I take the hit.
I try to think of it like fighting in today's world. Lets say you have an enemy in your scope, about to stop breathing and steady for the shot. Then all of a sudden here comes a grenade. Your not going to be like "OH look a grenade. Well I've already started this so I guess I'll just take the blast and see if I make it." No you will be like "Oh sh*t a grenade." and drop what your doing an run like hell hoping to drop behind cover before it detonates.
So in a nutshell, I feel dodge should dodge and not be the next action after your current. May not be the case for every class. Hell could just be me. Who knows.
Post edited by mic281 on
0
Comments
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2013
I agree.. all attacks should be cancel-able. I hate when an enemy dies and I have to sit there watching a combo attack play all the way through...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
0
chaoticracerMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited May 2013
I agree. I play a lot of GW2 along with this game and I just can't get used to it since you can do it in GW2. I still find myself trying to dodge when I can't knowing full well it won't let me anyway.
"Wars do not determine who is right, only who is left."
0
lollieMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
They built it like this so you die more often in the endgame dungeons and have to buy the healthstones and rez scrolls.
Working as intended. Don't expect a "fix", you'd need to talk to the accountants.
It's what I would do if I was an unscrupulous Chinese Overlord of a gaming empire intent on counting my moneys.
responses like this make me wonder why the speaker even bothers playing games.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
0
kimberixMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I think this was discussed with a developer a while ago, and they dressed it up along the lines of 'we wanted to make combat more strategic and to give the players a decision as to whether to risk another attack on a mob, or choose to move out of the way'.
I do agree the way they have done it seems a bit strange as some of the red circles appear and activate during an animation giving no real strategy at all - how was I supposed to choose between doing damage and dodging a circle that didn't exists half a second before?
With my critic's hat on, I'd suggest it has more to do with making their simplistic boss fights of red circles and adds a little more awkward.
Comments
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Working as intended. Don't expect a "fix", you'd need to talk to the accountants.
hahaha, I was wondering if I would ever start seeing the Diablo 3 Real Money Auction House type conspiracy theories here
It's what I would do if I was an unscrupulous Chinese Overlord of a gaming empire intent on counting my moneys.
responses like this make me wonder why the speaker even bothers playing games.
[SIGPIC][/SIGPIC]
I do agree the way they have done it seems a bit strange as some of the red circles appear and activate during an animation giving no real strategy at all - how was I supposed to choose between doing damage and dodging a circle that didn't exists half a second before?
With my critic's hat on, I'd suggest it has more to do with making their simplistic boss fights of red circles and adds a little more awkward.
Only some attacks not all, Deulest flurry is one of them, if in the last part you cant stop it till its over