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Skirmishes - Need to be repeatable the same way Dungeons are.

jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
edited July 2013 in General Discussion (PC)
Give us a physical location to go to in order to start a Skirmish when we've outleveled the queue.

let the Skirmishes accessed in this way scale to the level of the group.

Give us level 60 normal and hard mode versions of every skirmish in the game.

please?
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Post edited by jaymadiv#8056 on

Comments

  • cyrclecyrcle Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    jmadfour wrote: »
    Give us a physical location to go to in order to start a Skirmish when we've outleveled the queue.

    let the Skirmishes accessed in this way scale to the level of the group.

    Give us level 60 normal and hard mode versions of every skirmish in the game.

    please?

    Would be nice, as I cannot finish a few of my achievements due to outleveling queue for a few skirmishes. :mad:
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    jmadfour wrote: »
    Give us level 60 normal and hard mode versions of every skirmish in the game.

    This would be nice, especially since there is what, one at cap? More variety is always good. Everything else seems to have either hard modes or scales (foundry), not being able to do them is baffling.
  • allaerraallaerra Member, Neverwinter Beta Users Posts: 838 Bounty Hunter
    edited May 2013
    cyrcle wrote: »
    Would be nice, as I cannot finish a few of my achievements due to outleveling queue for a few skirmishes. :mad:

    Ditto.

    /10 char
  • pasainpasain Member Posts: 53
    edited June 2013
    Bump

    I don't know why skirmishes have been overlooked in the scaling. It seems like a heck of alot of instances that would be great to run 2-3 times when they take 20 mins or so that just get missed, skipped or forgotten. Seems like alot of wasted unused content to me.

    I would also like to see these scaled to 60 and available to run as a quick daily AD return. 1 hour of skirms for 4k AD sounds pretty fair. So perhaps the longer ones could get a double count towards 2-3-4 count on a level 60 daily quest. while the 15 min ones count as 1. I think 3 would be plenty. 2 is probably not enough for a daily, while 4 is too many. so 1 short one and 1 longer one would equal 3 count on a daily mission or 3 short ones for the same effect.

    Scale the mobs but leave them as a t1 one style instance with t1 jewels perhaps. Possibly only rewarding jewels when the skirm event is on.

    Again seems like alot of valid content that is just left to rot.
  • lambentcrusaderlambentcrusader Member Posts: 17 Arc User
    edited June 2013
    cyrcle wrote: »
    Would be nice, as I cannot finish a few of my achievements due to outleveling queue for a few skirmishes. :mad:

    Yep same here. I did my part by re-iterating this concept in "feedback" portion of the forum board. Hopefully they will fix this soon!
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    /signed for adding level 60, repeatable versions of the Skirmishes, (with appropriately adjusted rewards). I'm kinda sick of fighting mindflayers at this point...
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  • runebanerunebane Member Posts: 0 Arc User
    edited June 2013
    bioshrike wrote: »
    /signed for adding level 60, repeatable versions of the Skirmishes, (with appropriately adjusted rewards). I'm kinda sick of fighting mindflayers at this point...

    Their is a problem with this idea though. The other day I waited 40 minutes in queue for the mindflayer skirmish. If they added more 60 skirmishes without something like a daily bonus to concentrate players it would further divide us. The level 60 skirmish queue would be completely useless.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    runebane wrote: »
    Their is a problem with this idea though. The other day I waited 40 minutes in queue for the mindflayer skirmish. If they added more 60 skirmishes without something like a daily bonus to concentrate players it would further divide us. The level 60 skirmish queue would be completely useless.

    Well, that's already the case with the dungeons, no? Either way, they could simply rotate the available skirmish, then, or make it available for level 60 premade groups.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • foxfire444foxfire444 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    I love the idea of a physical location to queue for skirmishes, even if it was the NPC that gives that skirmish's specific quest. Lvl 60 skirmishes of each one would be great as well, and there could always be a "first available" or "random" skirmish option, in addition to the specific skirmish daily.

    My biggest complaint is the impossibility of gaining achievements once you out-level a skirmish, at least give us some method to get the ones we missed. I for one was trying to reach my boyfriend's level so we could play together, and since we've both missed the first skirmish (and he missed the second as well) neither of us wants to play until we can find a way to get them.
  • tidalwave082tidalwave082 Member Posts: 0 Arc User
    edited July 2013
    Same here. I'll never understand Cryptic. Three different games run on the same server or network on the same engine, practically by the same people (give or take a couple) and yet they can't create any "company standard" of any kind. In STO you can log out to character select, CO doesn't have that and for some reason NWN didn't have it at first either. Both STO and NW have a foundry, CO does not, and now this. Both STO and CO have scaling queded events and task forces, either by changing YOUR level temporarily or by placing you in a copy of the event within YOUR lvl limits. The code is clearly there and this is a huge over sight all around. There's no reason why this should be happening, especially if friends wanna play together and experience your story and world as a group, it means they have limit their activity so they don't out level each other, which is even more difficult for someone like me who's been playing since beta, but my friends haven't. There are other parts to it, but if one game has it and it's been a good idea, then they should ALL have it. So far the only standard is almost everything being about the Zen store and having an in game currency one can trade for Zen and vice versa.

    Please Cryptic, jump on fixing this, this especially hurts players who bought or got XP boosts before knowing all the achievements, titles, secrets your game had and even more some beta testers.
    cyrcle wrote: »
    Would be nice, as I cannot finish a few of my achievements due to outleveling queue for a few skirmishes. :mad:
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