Hello everyone, after taking some time testing commands, I've finally discovered how to replicate holding down Ctrl with another button.
Example using Right Mouse Button: /bind RButton +HardTargetLock
HardTargetLock 1 will lock onto the target, HardTargetLock 0 will return control to you. +HardTargetLock will lock onto the target while the key is pressed, and return control when the key is released.
I hope that helps!
(I have also posted this on Reddit.)
Post edited by Unknown User on
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kerlaaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Thanks this will surely help with single target heals.
Thanks i was looking for that for hours. How you thought about Hard wut? ;D
I also need commands to rebind keys in foundry.
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nimayiaMember, Neverwinter Beta UsersPosts: 19Arc User
edited May 2013
I tried to lock it to my Mouse Button 5 as toggle cuz with my mouse it would be sweet to have a lock target toggle at the tip of my finger.
The command doesn't seem to work. Is there a console or a way in which i should format the command? Cuz i tried /bind Mouse Button 5 ++HardTargetLock and no response. =\
Help?
/bind Mouse Button 5 ++HardTargetLock and no response. =\
Help?
I don't think "Mouse Button 5" is the correct name for the keybind. You need to know what the game calls it, otherwise you're binding the command to a non-existent key.
Go into the in-game Keybind options, and bind something to Mouse 5. Then use /bind_save_file filename.txt to export it. Open the newly created file, and you'll see all the new/changed keybinds, one of which will be for Mouse5. Use that as the variable. It's best to make a unique file name if you don't know where your install directory is, as it will be easier to find.
I have tried this and cant seem to get it to work. I attempted to bind to several different buttons, but it still remains bound to control.
It won't unbind control unless you actually unbind control, but assuming you're putting in a legitimate button for the bind, the new button should work.
To reiterate, the following will not do anything: /bind RightButton +HardTargetLock /bind Right Mouse +HardTargetLock /bind RMB +HardTargetLock
That's because neither RightButton, Right Mouse, or RMB are recognized by Neverwinter.
Only /bind RButton +HardTargetLock will bind it to your right mouse button, because Neverwinter knows what RButton is. This is code we're dealing with, you need the right variable or it won't do anything.
I tried to lock it to my Mouse Button 5 as toggle cuz with my mouse it would be sweet to have a lock target toggle at the tip of my finger.
The command doesn't seem to work. Is there a console or a way in which i should format the command? Cuz i tried /bind Mouse Button 5 ++HardTargetLock and no response. =\
Help?
Try just simply Button5. I have Button5 bound to "+up" to jump and Button4 bound to "InteractAndLoot" (normally F in game) and those correspond to the 2 thumb buttons on my mouse. The extra buttons on the mouse and how they are recognized by the system is usually controlled by your mouse driver. So you might check there, if just using generic ButtonX doesn't work, to see how they are mapped.
Go into the in-game Keybind options, and bind something to Mouse 5. Then use /bind_save_file filename.txt to export it. Open the newly created file, and you'll see all the new/changed keybinds, one of which will be for Mouse5. Use that as the variable. It's best to make a unique file name if you don't know where your install directory is, as it will be easier to find.
Where in the install directory is the new file placed?
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Grace, Tiefling Devoted Cleric
"Do what you can, with what you have, where you are. Then leave the rest to Batman."
I also need commands to rebind keys in foundry.
The command doesn't seem to work. Is there a console or a way in which i should format the command? Cuz i tried /bind Mouse Button 5 ++HardTargetLock and no response. =\
Help?
I don't think "Mouse Button 5" is the correct name for the keybind. You need to know what the game calls it, otherwise you're binding the command to a non-existent key.
Go into the in-game Keybind options, and bind something to Mouse 5. Then use /bind_save_file filename.txt to export it. Open the newly created file, and you'll see all the new/changed keybinds, one of which will be for Mouse5. Use that as the variable. It's best to make a unique file name if you don't know where your install directory is, as it will be easier to find.
It won't unbind control unless you actually unbind control, but assuming you're putting in a legitimate button for the bind, the new button should work.
To reiterate, the following will not do anything:
/bind RightButton +HardTargetLock
/bind Right Mouse +HardTargetLock
/bind RMB +HardTargetLock
That's because neither RightButton, Right Mouse, or RMB are recognized by Neverwinter.
Only /bind RButton +HardTargetLock will bind it to your right mouse button, because Neverwinter knows what RButton is. This is code we're dealing with, you need the right variable or it won't do anything.
Just to confirm, this definitely works. So
/bind Lctrl ++HardTargetLock
will set the the usual left control button to toggle target lock. Or obviously any other button you decide to substitute in.
Mouse Button 5 is "Button5"
Try just simply Button5. I have Button5 bound to "+up" to jump and Button4 bound to "InteractAndLoot" (normally F in game) and those correspond to the 2 thumb buttons on my mouse. The extra buttons on the mouse and how they are recognized by the system is usually controlled by your mouse driver. So you might check there, if just using generic ButtonX doesn't work, to see how they are mapped.
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