The Foundry could save this game if the devs realise it's the best thing going for them. But it needs quite a bit of further development.
In the short term:
They should add some form of categorising so that authors can tag their quests to indicate what sort of mission it is, e.g. pure combat, puzzle, maze, rp etc... Then they make it so that people can search by tag for the types of foundry mission they like.
Change the endgame daily which requires people to do 4 Foundry quests. This severely penalises the deeper more involved missions as people will naturally go for the 15 minute ones to get their daily done. Instead perhaps base it on time spent in the foundry? (e.g. do enough foundry quests so that you have total average duration of 60 minutes or more).
In the longer term:
Allow foundry creators more freedom. Add true branching storylines, boss fights, user-created multi-level maps, custom sound assets and so on.
I've been amazed at the creativity of some of the foundry authors even with the limited tools they have. Give them more!
I think this is a fantastic idea. However, I would rather them fix the AH first. If they did do this for Foundry, most likely the search function wouldn't work anyway... sort of like the AH.
0
karischMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I would like to see the foundry automatically scale to group size, then the soloist, duos and full groups could all enjoy the same content.
I don't feel that the games needs to be saved, but I agree that the Foundry is one of its highlights and has a ton of potential.
All good suggestions, too. Part of the problem is that people are still learning. Many of the quests are simple dungeon crawls, because that is easy to do when you are learning (the one I do as a learning project is also just a dungeon). But there are some that show glimpses of other approaches, like "The 27th Level", which has some neat ideas already.
I definitely agree with the issue of having to do four foundry quests for the daily. I'd prefer if these were four individual dailies, or as you suggested, the average duration (as listed in the catalog) would be taken into consideration. The PvP daily requires four matches, but those are limited to 20 minutes each, so at most you will spend 80 minutes doing them. Some of the story-driven quests are longer than that, and that is just one. For the daily I pretty much always do the short ones so that it's out of the way (like the 27th level one -- it is fast and doesn't focus only on combat).
I don't feel that the games needs to be saved, but I agree that the Foundry is one of its highlights and has a ton of potential.
All good suggestions, too. Part of the problem is that people are still learning. Many of the quests are simple dungeon crawls, because that is easy to do when you are learning (the one I do as a learning project is also just a dungeon). But there are some that show glimpses of other approaches, like "The 27th Level", which has some neat ideas already.
I definitely agree with the issue of having to do four foundry quests for the daily. I'd prefer if these were four individual dailies, or as you suggested, the average duration (as listed in the catalog) would be taken into consideration. The PvP daily requires four matches, but those are limited to 20 minutes each, so at most you will spend 80 minutes doing them. Some of the story-driven quests are longer than that, and that is just one. For the daily I pretty much always do the short ones so that it's out of the way (like the 27th level one -- it is fast and doesn't focus only on combat).
This.
Also, I, for one, think that the foundry is good enough when you're looking for a fun casual quest. However, at maximum level it doesn't include meaningful progression to our characters.
I'd suggest a brand new mode for the foundry more dungeon focused, where the authors would compete against the adventurers with rankings, rewards and shiny stuff.
Also, i know that we have soo many currencies already, but how about a rare currency for completing a foundry quest that can be traded for an epic endgame gear? This will provide another, albeit slower, option for people who struggle to get endgame parties due to lacking gear. Also provides another avenue instead of doing epic dungeons. Also gives incentives to do founrdry quests and create foundry quests.
The foundry needs the ability to nest subquests and branch into different conditional expressions depending on choices made in dialogs. More than one resurrection object and more than one quest objective chest should be available. It should be simpler to set 'enemy/neutral/friend' properties in NPCs. Finally, since the difficulty of the opposition is already calculated, the quality and quantity of treasure should factor quest difficulty when awarding treasure.
Lo, the mighty Oak: Just a little nut who stood his ground.
Also, i know that we have soo many currencies already, but how about a rare currency for completing a foundry quest that can be traded for an epic endgame gear? This will provide another, albeit slower, option for people who struggle to get endgame parties due to lacking gear. Also provides another avenue instead of doing epic dungeons. Also gives incentives to do founrdry quests and create foundry quests.
A foundry currency could also be a good way of operating the daily rather than number of missions (or my suggestion, time), since longer, more complex missions could award more currency.
Imagine it was possible to make PvP Content in the foundry.
If you ever played Starcraft 1+2 or Warcaft 2+3(frozen throne), maps like : Footmen Frenzy, EnfoS, DotA, HeroLineWars are just some of the possibilities.
I would love it !
0
calaminthaMember, Neverwinter Beta UsersPosts: 0Arc User
Also, I, for one, think that the foundry is good enough when you're looking for a fun casual quest. However, at maximum level it doesn't include meaningful progression to our characters.
After an 1 1/2 hour long epic quest you are rewarded with... a WHITE shield! Finish two more epic quests to get your daily astral diamonds.
Another thought, the Foundry could do with a publish in 'test mode', as the test characters provided within the Foundry itself are very lacklustre, so currently you need to publish your quest to test it properly.
If single player modules can be made, along with a robust henchman system, just like with NWN of old that might save it. And yes I have little desire to interact with this community in any way.
Comments
Recruitment is CLOSED!!
All good suggestions, too. Part of the problem is that people are still learning. Many of the quests are simple dungeon crawls, because that is easy to do when you are learning (the one I do as a learning project is also just a dungeon). But there are some that show glimpses of other approaches, like "The 27th Level", which has some neat ideas already.
I definitely agree with the issue of having to do four foundry quests for the daily. I'd prefer if these were four individual dailies, or as you suggested, the average duration (as listed in the catalog) would be taken into consideration. The PvP daily requires four matches, but those are limited to 20 minutes each, so at most you will spend 80 minutes doing them. Some of the story-driven quests are longer than that, and that is just one. For the daily I pretty much always do the short ones so that it's out of the way (like the 27th level one -- it is fast and doesn't focus only on combat).
This.
Also, I, for one, think that the foundry is good enough when you're looking for a fun casual quest. However, at maximum level it doesn't include meaningful progression to our characters.
I'd suggest a brand new mode for the foundry more dungeon focused, where the authors would compete against the adventurers with rankings, rewards and shiny stuff.
/2 cents
A foundry currency could also be a good way of operating the daily rather than number of missions (or my suggestion, time), since longer, more complex missions could award more currency.
If you ever played Starcraft 1+2 or Warcaft 2+3(frozen throne), maps like : Footmen Frenzy, EnfoS, DotA, HeroLineWars are just some of the possibilities.
I would love it !
After an 1 1/2 hour long epic quest you are rewarded with... a WHITE shield! Finish two more epic quests to get your daily astral diamonds.
Yep, the chest reward may as well not be there, most of the time the mob drops are better.
The game doesn't need saving, what it does need is less over the top exploitation and griefing within it's community