So I was paying closer attention to my Combat Log today while trying to compare some numbers, and couldn't help but notice that Reaping Strike seems to do damage three times for each fully charged swipe..
[0:06] [Combat (Self)] Critical Hit! Your Reaping Strike deals 1554 (1261) Physical to Plaguechanged Maw.
[0:06] [Combat (Self)] Critical Hit! Your Reaping Strike deals 2091 (1697) Physical to Plaguechanged Maw.
[0:06] [Combat (Self)] Critical Hit! Your Reaping Strike deals 2545 (2065) Physical to Plaguechanged Maw.
This is of course from one hit. At least if the first hit is a crit, they all are, but this is a very strange way to apply damage on one strike.
On a roughly half charged swing I get this...
[0:11] [Combat (Self)] Critical Hit! Your Reaping Strike deals 1178 (1222) Physical to Grue.
[0:11] [Combat (Self)] Critical Hit! Your Reaping Strike deals 1452 (1506) Physical to Grue.
So really, Reaping Strike just tacks on another stronger attack for each second or so you charge it up.
This makes me question if it's really better than, say, Wicked Strikes. I had assumed Reaping Strikes used a base large number and compared damage to armor once, not three times. Just odd. Seems like each 'strike' of RS should have a chance to apply a Student of the Sword stack or a Focused Destroyer stack or a Weapon Master stack if you're gonna divide it this way. Just my opinion, might be too strong, but it's not really any kind of advantage over time.
I'm also curious if each 'attack' in Reaping Strike is taking advantage of, say, the damage buff off of Come and Get It. Seems to, but hard to say.
It says that the damage on RS is roughly 1,500. Is it talking about total, or per charge, or what?
Also, I'd really like it if the charge bar meter from RS was a little more obvious about where the cut-off points for each tick are. I want to know at a glance roughly how charged up it is.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
I've already noticed something wrong with the animation, it seemed that many instances of reaping strike were applied during the entire set of animations played.
I think it's intentional. It has to be. I just assumed that it added a form of 'bonus' damage the longer you charged Reaping Strike up until 'max charge'. Instead, it add's another stronger attack in three segments.
To be completely honest, I think the functionality of Reaping Strike needs to change. Not much, just a little.
Here are my suggestions after thinking about it most of yesterday.
1) Reaping Strike's lowest charge needs to be an on-click execution. This means that if you just tap Reaping Strike, it would execute the smallest of the three charges. Needing to charge for a second before it will do any damage doesn't make sense. If there's a reason for the entire charge time, then space out the other two attacks appropriately. Otherwise, lower the charge time by a second and leave the damage as is.
2) Consider allowing each 'charge' of Reaping Strike to apply Destroyer, Weapon Master, and Student of the Sword stacks. To be perfectly honest, this *might* be OP. Considering that each strike of Wicked Strikes can apply a stack and the overall time it takes to go through each of Wicked Strikes three attacks is roughly the same as the amount of time it takes to charge Reaping Strike, it should be fine. The only caveat is that Student of the Sword probably shouldn't be allowed to apply on each of Reaping Strikes attacks considering each of them auto-crit if the initial attack is a crit. That would be OP, as it would allow three stacks of Student of the Sword in 3.5 seconds, something that is likely not intended.
3) I would really, really like it if Reaping Strike didn't make three attacks at all. A base attack damage with additive bonus damage based on length of charge would be preferable for me.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Pretty sure its cumulative, as in when occasionally you are hitting something and it is giving you a running total of how much damage you did... Seems to be the case with this as well with the combat text you posted. You did 2545 total. I'm new to the game but thats my take on it.
Otherwise Reaping Strike would be utterly useless as it would do as much as one strike from Wicked Strikes in the 3.5 seconds or so it takes to charge.
You can see this for yourself very clearly when attacking any target while looking at your combat window.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Comments
I would like more insight on this matter.
I've already noticed something wrong with the animation, it seemed that many instances of reaping strike were applied during the entire set of animations played.
To be completely honest, I think the functionality of Reaping Strike needs to change. Not much, just a little.
Here are my suggestions after thinking about it most of yesterday.
1) Reaping Strike's lowest charge needs to be an on-click execution. This means that if you just tap Reaping Strike, it would execute the smallest of the three charges. Needing to charge for a second before it will do any damage doesn't make sense. If there's a reason for the entire charge time, then space out the other two attacks appropriately. Otherwise, lower the charge time by a second and leave the damage as is.
2) Consider allowing each 'charge' of Reaping Strike to apply Destroyer, Weapon Master, and Student of the Sword stacks. To be perfectly honest, this *might* be OP. Considering that each strike of Wicked Strikes can apply a stack and the overall time it takes to go through each of Wicked Strikes three attacks is roughly the same as the amount of time it takes to charge Reaping Strike, it should be fine. The only caveat is that Student of the Sword probably shouldn't be allowed to apply on each of Reaping Strikes attacks considering each of them auto-crit if the initial attack is a crit. That would be OP, as it would allow three stacks of Student of the Sword in 3.5 seconds, something that is likely not intended.
3) I would really, really like it if Reaping Strike didn't make three attacks at all. A base attack damage with additive bonus damage based on length of charge would be preferable for me.
The cumulative damage reads out as 6190.
Otherwise Reaping Strike would be utterly useless as it would do as much as one strike from Wicked Strikes in the 3.5 seconds or so it takes to charge.
You can see this for yourself very clearly when attacking any target while looking at your combat window.