its already evident for me that I have to wait in order to fully enjoy the playstyle I like - either for the devs to fix my current fave class or to add another. So since thats the case I figured Id ask around here. Is there any info available detailing if(and what) a future class will be using great weapons ?
Tnx in advance
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
its already evident for me that I have to wait in order to fully enjoy the playstyle I like - either for the devs to fix my current fave class or to add another. So since thats the case I figured Id ask around here. Is there any info available detailing if(and what) a future class will be using great weapons ?
Tnx in advance
Avenging Paladin's may use great weapons (the build description recommends them), Tactical Warlord possibly. Anything else would be in the other handbooks which I don't have to hand.
DnD E4 player handbook proposes these paladin RPG archetype guidelines:
- Avenging paladin: great weapon (sword or axe)
- Protecting paladin: sword / hammer + shield
Cryptic will add paladins to complete the base classes and to give clerics their melee version although few clerics will be satisfied with this solution.
Because of their similarity with warriors and clerics, I would not count having paladins or barbarians before late summer or winter.
DnD E4 player handbook proposes these paladin RPG archetype guidelines:
- Avenging paladin: great weapon (sword or axe)
- Protecting paladin: sword / hammer + shield
Because of their similarity with warriors and clerics, I would not hold my breath to have paladins or barbarians anytime soon.
Cryptic will add paladins to complete the base classes and to give clerics their melee version although few clerics will be satisfied with this solution.
Paladin's in 4e aren't melee clerics, they have an entirely different playstyle and prayer set.
Paladin's in 4e aren't melee clerics, they have an entirely different playstyle and prayer set.
Clerics are Leaders, Paladins are Defenders.
You do not have to tell me.
Cryptic is extremely frugal with regard to D&D and will try to satisfy player demands with as few effort and as soon as possible.
its already evident for me that I have to wait in order to fully enjoy the playstyle I like - either for the devs to fix my current fave class or to add another. So since thats the case I figured Id ask around here. Is there any info available detailing if(and what) a future class will be using great weapons ?
Tnx in advance
Avengers (Divine Striker) also use great weapons. Although that is in Player's handbook 2 and likely won't show up for a long time
For great weapons, I would like to see a paladin type, deathknight type, maybe a ranger type? but then how about a hammer or axe shaman? Is beserker/barbarian too close to GWF? How about a monk using a staff/great spear/halbard sort of thing? Maybe Warlord though not sure if that is 2h or not.
Likely ranger would be a 2 weapon and bow type though, though there are some nice 2h range weapons:)
This game definately needs more classes (and a few more races) as soon as possible.
[SIGPIC][/SIGPIC] I am not evil, I am just cursed.
For great weapons, I would like to see a paladin type, deathknight type, maybe a ranger type? but then how about a hammer or axe shaman? Is beserker/barbarian too close to GWF? How about a monk using a staff/great spear/halbard sort of thing? Maybe Warlord though not sure if that is 2h or not.
Likely ranger would be a 2 weapon and bow type though, though there are some nice 2h range weapons:)
This game definately needs more classes (and a few more races) as soon as possible.
I take it you are a WoW player.
Cryptic/PW cannot just make up classes they have to use the ones Wizards describe in their handbooks.
For great weapons, I would like to see a paladin type, deathknight type, maybe a ranger type? but then how about a hammer or axe shaman? Is beserker/barbarian too close to GWF? How about a monk using a staff/great spear/halbard sort of thing? Maybe Warlord though not sure if that is 2h or not.
Likely ranger would be a 2 weapon and bow type though, though there are some nice 2h range weapons:)
This game definately needs more classes (and a few more races) as soon as possible.
A ranger with options for range and melee combat ?
I fear you are too optimistic.
The other classes have been cut down to a cookie cutter minimum.
I think it's a longshot to expect them to include non-core classes until all the core ones have been implemented.
(I still don't get why they made two fighter subclasses instead of one fighter and one paladin).
There is much that can not be understood.
Except when you accept that this game should be a copy of other MMO with D&D label:
- the same basic classes like other MMO
- PvE and PvP
The class system is very different from the D&D E4 basics:
- Crazy gear restrictions
- No common feats.
- The options like Devoted Cleric are the classes in this game but have no meaning in E4.
The class system is very different from the D&D E4 basics:
- Crazy gear restrictions
- No common feats.
- The options like Devoted Cleric are the classes in this game but have no meaning in E4.
Right and wrong,
RIGHT - Gear and non class feats are not implemented also attributes are not used for skills.
WRONG - ALL the classes in this game are suggested subspecs in the official handbook, the Devoted Cleric is as well.
So while this game is only based on 4'th ed all the classes and powers are correct.
WRONG - ALL the classes in this game are suggested subspecs in the official handbook, the Devoted Cleric is as well.
So while this game is only based on 4'th ed all the classes and powers are correct.
There is nothing wrong with what I said.
Like you said, the sub options are just archetype suggestions but remain without strict meaning.
The powers have the same name and maybe a similar behavior (I have not checked).
The paragon path is much too important in this game as well and do not mirror the E4 stuff.
So much freedom and RPG stuff is ignored and lost in this game.
There is nothing wrong with what I said.
Like you said, the sub options are just archetype suggestions but remain without strict meaning.
The powers have the same name and mayby a similar behavior (I have not checked).
The paragon path is much too important in this game as well.
So much freedom and RPG stuff is ignored and lost in this game.
I don't really think we disagree on anything then, I accept the restrictions since this is a MMO.
But I would really like a NWN type game with the new rules, the main point with D&D is having flexibility which is 99% of the fun for me, 4'th does do away with a lot of flexibility already compared to 3.5.
Neverwinter Online Open Beta is an ongoing success
I like the sound of Avenging Paladin. Btw since Im not familiar with actual D&D rules, is it normal that NVW classes can only use 1 weapon ? In many fantasy mmo games fighter classes can dual weild/1h+shield/2h .. Isnt this segregation to GF and GWF a bit artificial?
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I like the sound of Avenging Paladin. Btw since Im not familiar with actual D&D rules, is it normal that NVW classes can only use 1 weapon ? In many fantasy mmo games fighter classes can dual weild/1h+shield/2h .. Isnt this segregation to GF and GWF a bit artificial?
Yes it is but not just a bit.
I do not know how restricting E4 is compared to the predecessors; at least as far as a video game without DM is concerned.
But E4 offers the stuff you expect and more.
I like the sound of Avenging Paladin. Btw since Im not familiar with actual D&D rules, is it normal that NVW classes can only use 1 weapon ? In many fantasy mmo games fighter classes can dual weild/1h+shield/2h .. Isnt this segregation to GF and GWF a bit artificial?
Not normally no, but these are presented as the two suggested builds in PHB 1. GWF focuses more on offense and knockback for damage control whilst GF focuses more on turtling behind a shield. The power selections are also optimized for their differences as well, (Cleave (GF) is a basic melee attack that has a chance to hit another enemy standing next to your target in PHB 1 and is recomended for the Guardian Fighter build, Reaping Strike on the other hand deals bonus damage to half your strength bonus for a 1 handed weapon and your strength bonus for a 2 handed weapon and is recommended for GWF build.
Cryptic is simply choosing to make your characters focus on these builds and not switch between them, you might not notice them as they're limited to Blue+ quality but there are other weapon types in the game other than swords for both classes. They're just rare.
0
lilura138Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Avengers (Divine Striker) also use great weapons. Although that is in Player's handbook 2 and likely won't show up for a long time
Yep I've read of two Avengers using Great Weapons, both in 1480 DR.
Also from PHB2 Barbarian. Swordmages sometimes use Great Weapons but I look for that class to be main hand sword off hand casting spells since its a "Defender" and will be able to tank.
Here is the Assault Swordmage:
Your style of combat focuses on flashy attacks that call up elemental forces and throw your opponents around the battlefield. This method of aggressive swordmage combat spread from Returned Abeir to Toril through the heritage of the anarchs of Shyr. Your attacks use Intelligence, so that should be your primary ability score. Strength should be your second-best ability score, since it enhances your assault powers and keeps your base attack bonus high. Constitution helps your survivability and can be useful if you want to try some shielding swordmage powers. Most assault swordmages use a two-handed weapon (such as a greatsword or a falchion) to deal more damage, though they have a lower AC as a result.
Comments
Avenging Paladin's may use great weapons (the build description recommends them), Tactical Warlord possibly. Anything else would be in the other handbooks which I don't have to hand.
- Avenging paladin: great weapon (sword or axe)
- Protecting paladin: sword / hammer + shield
Cryptic will add paladins to complete the base classes and to give clerics their melee version although few clerics will be satisfied with this solution.
Because of their similarity with warriors and clerics, I would not count having paladins or barbarians before late summer or winter.
Paladin's in 4e aren't melee clerics, they have an entirely different playstyle and prayer set.
Clerics are Leaders, Paladins are Defenders.
You do not have to tell me.
Cryptic is extremely frugal with regard to D&D and will try to satisfy player demands with as few effort and as soon as possible.
Avengers (Divine Striker) also use great weapons. Although that is in Player's handbook 2 and likely won't show up for a long time
Likely ranger would be a 2 weapon and bow type though, though there are some nice 2h range weapons:)
This game definately needs more classes (and a few more races) as soon as possible.
Cryptic/PW cannot just make up classes they have to use the ones Wizards describe in their handbooks.
Currently the core classes are:
Bard
Cleric
Druid
Fighter
Paladin
Ranger
Rogue
Warlock
Warlord
I think it's a longshot to expect them to include non-core classes until all the core ones have been implemented.
(I still don't get why they made two fighter subclasses instead of one fighter and one paladin).
A ranger with options for range and melee combat ?
I fear you are too optimistic.
The other classes have been cut down to a cookie cutter minimum.
But we won't see a Ranger with an option, they will be two distinct classes in NWO.
Archer Ranger and Two-Blade Ranger.
There is much that can not be understood.
Except when you accept that this game should be a copy of other MMO with D&D label:
- the same basic classes like other MMO
- PvE and PvP
The class system is very different from the D&D E4 basics:
- Crazy gear restrictions
- No common feats.
- The options like Devoted Cleric are the classes in this game but have no meaning in E4.
Bard is not a base class in E4 handbook 1.
RIGHT - Gear and non class feats are not implemented also attributes are not used for skills.
WRONG - ALL the classes in this game are suggested subspecs in the official handbook, the Devoted Cleric is as well.
So while this game is only based on 4'th ed all the classes and powers are correct.
I know, neither is Druid.
There is nothing wrong with what I said.
Like you said, the sub options are just archetype suggestions but remain without strict meaning.
The powers have the same name and maybe a similar behavior (I have not checked).
The paragon path is much too important in this game as well and do not mirror the E4 stuff.
So much freedom and RPG stuff is ignored and lost in this game.
But I would really like a NWN type game with the new rules, the main point with D&D is having flexibility which is 99% of the fun for me, 4'th does do away with a lot of flexibility already compared to 3.5.
Merrily, merrily, merrily, merrily, Life is but a dream.
Yes it is but not just a bit.
I do not know how restricting E4 is compared to the predecessors; at least as far as a video game without DM is concerned.
But E4 offers the stuff you expect and more.
Not normally no, but these are presented as the two suggested builds in PHB 1. GWF focuses more on offense and knockback for damage control whilst GF focuses more on turtling behind a shield. The power selections are also optimized for their differences as well, (Cleave (GF) is a basic melee attack that has a chance to hit another enemy standing next to your target in PHB 1 and is recomended for the Guardian Fighter build, Reaping Strike on the other hand deals bonus damage to half your strength bonus for a 1 handed weapon and your strength bonus for a 2 handed weapon and is recommended for GWF build.
Cryptic is simply choosing to make your characters focus on these builds and not switch between them, you might not notice them as they're limited to Blue+ quality but there are other weapon types in the game other than swords for both classes. They're just rare.
Yep I've read of two Avengers using Great Weapons, both in 1480 DR.
Also from PHB2 Barbarian. Swordmages sometimes use Great Weapons but I look for that class to be main hand sword off hand casting spells since its a "Defender" and will be able to tank.
Here is the Assault Swordmage:
Your style of combat focuses on flashy attacks that call up elemental forces and throw your opponents around the battlefield. This method of aggressive swordmage combat spread from Returned Abeir to Toril through the heritage of the anarchs of Shyr. Your attacks use Intelligence, so that should be your primary ability score. Strength should be your second-best ability score, since it enhances your assault powers and keeps your base attack bonus high. Constitution helps your survivability and can be useful if you want to try some shielding swordmage powers. Most assault swordmages use a two-handed weapon (such as a greatsword or a falchion) to deal more damage, though they have a lower AC as a result.