60 GWF, almost exclusively a pvp player in whatever game I play, but I obviously have been trying to run end game dungeons for gear supplements, as well. I only feel like GWF is slightly underpowered, and I love the feeling of having utility (being top dog feels good, too, but I'd roll CW/TR if I wanted to play something "op")
The suggestion is this, and it's not absolutely class related, MAKE BEING PRONE GRANT COMBAT ADVANTAGE. It's how it works in real DnD (it also gives bonuses to ranged defenses, but we can ignore that for now). It makes sense, if I just kocked you on your ***, my attacks should be stronger until you get your **** together. Not only would it increase the damage of whoever knocked them down, but everyone attacking them, effectively a team/party buff.
GWF has a whole mess of abilities that knock prone, and I feel like it would help a lot with the horrible single target DPS that people cry about.
At the very least, it couldn't be a game-breaking buff. Thoughts?
Post edited by glohkamp on
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perfectindigoMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I don't know about other classes, but GFs have a lot of skills that can knock things prone. Giving combat advantage on all of those may change the numbers too much. It seems worth looking into but it might impact balance too much.
Maybe add a feat or modify an existing one to provide bonuses against prone enemies. Or, if getting bonuses to all attacks is too powerful, have it apply only to certain powers.
the suggestion is good, but it will do nothing for the pve raids at end game, why knock one target prone when a CW can just blackhole and blast them all off the ledge.
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