All I Wanted Was A Drink ( NW-DUAPDDXWP )
At the end of the day you're just looking for a good drink. Instead you find a city thrown into chaos, enemies everywhere, and dark magic. It's up to you to organize a defense, help the people, and find out what is behind this attack. This is the first adventure in an epic series originally told in a good old fashioned tabletop campaign.
This is my second quest released and is much more serious than the first. This quest is supposed to be a struggle, so it will be hard to do alone, but can be done. There are some side quests involved if you choose. I had to create my own city area to do what I wanted to do... Took a long time and 1499/1500 Details later here it is. If I get enough people playing this and liking it, I'll continue with the campaign.
If you are just looking to get your daily foundry done, this might just be too much quest for you.
Comments
Updated some verbage to clarify certain quest goals.
Added respawn point in final map.
Traps fixed.
Elizabeth changed to one way patrol/Escort
Fixed naming on a few people.
Grats
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Mansion of Madness
NW-DMG5882j5
@porpoisealert
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
I did however find your quest in the list after like an hour of looking. I'm having a problem though. It's telling me to go to southlake district, but there's no quest point on the map, and nothing for it on the world map either.?
And sorry porp if you feel my quest is "extremely buggy" and hasn't been "play tested", both concerns which are nonexistent.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
This quest was simply epic throughout. I soloed it on a 23 rogue and there were times when I didn't think I would make it. At first I was like "what the hell, why are there so many" and then I remembered that this was meant to be done in a group. I definitely exploited those people near the temple to the fullest, so I was dreading leaving them, but the next map was pretty fun too. The boss battle in particular was great and definitely felt like a boss battle, though those guys at the end, where were they a minute ago?!
The one part that really stood out was when those monsters spawned. All of them. I was like "Nope, I'm outta here", but my companion decided he wanted to fight them all. He tanked em like a champ though.
You put in a lot of hard work into this and this is one of those quests that should be put in the spot light. You did a fantastic job, but there are a couple things you can correct.
-Alter is called alter 01
-That torch is called static light wall torch
Also, those guys who were boasting about how much fun it is to kill zombies, why were they so afraid? I lured some over to them in hopes of getting aid, but all I could was cowering. Anyway, great job. 5/5.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
WIP
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
WIP
WIP
First area, the junction between paving and grass seems false, too right angly, do not care if that is a made up phrase.
You use the standard names for encounters, make it bespoke.
Pup is great, I wrote that? No idea why?
I got lost when I had to kill people, not fun lost, annoying lost
Nads to search, sorry I have written **** on my review pad
WIP
There were a few object placements that could have been done better. One, in particular (may be the only one) was one of the traps in the hallway in the sewers was detached from the wall, free-floating like. There was also one of those glitchy-looking detail overlaps in the hallway just before the final boss.
The story premise was good. The dialogue often times felt haltingly awkward, not to mention most of the people sounded as if the main character was talking to the same person only in a different skin. There was no variation in their manner of speech and nothing to make them feel like they were their own person. The only one that I felt any sense of this was from Linda, but that was mainly because of the emotional investment she was required to show upon the return of her daughter. The emotes could use a bit of fine-tuning, as well. The bartender for one seemed to be showing his emotes a bit too, soon (course, it could just be it was the wrong emote that I'd expect, I mean he just saw half of his bar transform into undead and there is no shock shown before the fear, it just goes straight to cowering). The final conversation with the guard captain also felt a bit forced, although that could be that he didn't really seem to have his own personality.
Anyway, I hope this helps. And I hope it didn't come off as too critical. Just a bit of polishing to make it feel more natural.
Prologue: Fort Neverember
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Chapter 1: The Gray Portrait
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