So to start the main reason for this post is to wonder if thats really proper to have enemy arrows and thrown axes home in on you unable to dodge no matter what you try... even dodging doesn't dodge it.. That doesn't seem quite right. I can see that becoming a bigger problem as the game progresses more if thats really the intended outcome...
One other issue i find alot are the quests maps.... Like if you have one quest set and suddenly get two more without finishing the previous then alot of times it stops showing the objective from the first even after selecting it from the journal.
So other than that... I do feel there is alot of a lack of involvement feel yet for the game...the dungeons are nice n all but i hope they get a little more creative with them.... I can see there being a loss of purpose for the game... I do really like the daily quests though... ALot of people mentioned similar things.... I guess one big factor that would be nice is maybe having several routes to take in a dungeon and depending who is in your party depends on which way you go. One example is make it significant for a trickster to be able to disable traps to allow a full party to pass without dying and not just getting injured. Stuff like that
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Even going behind a wall will not block arrows / axes. They just go right through the wall and hit you. Not very realistic.