Trying to get some glory in to earn some gear and i get teamed up with these muppets.. 4 afkers.... the Enemy team had 2 leavers would of been a easy game if i have a team that would of helped. Atleast i can say i tried!
As there is no way or reporting these clowns here is a screen shot to name and shame!!!! Please do something about this big issue, people like this are ruin it for those of us who want to play the game properly.
Comments
"LF PPL FOR AFK PvP LEVELING 51-60"
The state of the game in this area is pathetic.
Something like that. 0.5 glory per score, 2x multiplier for winning team, totaling in 1k glory per win.
And no, you don't, when you lose, you gain 350 glory , when you win, you gain 750, there's a huge gap.
I'd rather not be alone, because I value friendships more than anything else.
Proud to be a part of Graviora Manent
Or lose in 5 mins for 350. do that 3x in the time of 1 normal match. 1050 guaranteed vs maybe 750.
Also the xp for winning. you get that only once for the normal match, 3x for the losses.
The more I see it, the more I'm debating to get in on it.
At least on my first rogue thats 21 and changed my mind and remade another. I have no intention of playing em and hes just profession fodder/daily foundry/dungeon currently.
so the patch notes say "A change that will automatically remove players from PVP matches if they go AFK"
how does that fix it? if they go afk it just kicks them? and the team stuck with afker are still stuck with 3-5? LOL. its the same as having the afkers IN the game, BEING AFK.
i guess it will just make people have spacebar macros to jump every few minutes.
need to fix the underlying problem as to why there are so many afkers, and thats the fact you are rewarding LOSERS who do NOTHING with far too much glory.
if i run around being a sucky nub am i still going to get the same amount of glory as the guy jumping around in spawn?
the whole way the game rewards pvpers needs to be addressed to fix this issue.
all this "quick fix" does is mean the afk and glory farmers are going to figure out a "quick fix" as well.
the only real fix is to drastically reduce the glory gained for losses, and not give any at all for people who havn't contributed in the game from either:
A. Capping
B. Killing/attempting to kill
C. healing
and increasing the cost of pvp gear would help.
as it stands it takes 10 games afking to get 1 4.2k item. which is about an hour.
so thats 100k glory per day, more with enchants. and you wonder why they do it?
edit: just a few more numbers to put it in perspective.
100k glory per day = 23 items (at 4.2k glory price)
sell at 20k each = 460k AD per day.
and thats just one account. the farmers will be doing this on a massive scale.
How do you lose in 5 min? You still gotta wait for the same timing as well as when you win, regardless of what.
I'd rather not be alone, because I value friendships more than anything else.
Proud to be a part of Graviora Manent
Game ends much faster if no cap zones are contested.
I think they should implement a system where if you don't attack(or heal) anyone for like 1 min you're automatically kicked from the match, you won't be able to access pvp for X hours and also you lose x amount of glory.
Have fun coming back every minute to attack someone if you want to.
I have 704 total glory after 20 matches.
You get more glory at higher levels.
Maybe not...
Only gamemode is built around capturing zones. One of the most important roles in game is the runner. Someone who contests enemy zones and captures when enemy is at some other place. I'd say I've ran around several minutes without fighting a single enemy. Would be stupid to stop capping and run around chasing enemies, if autokick timer was breathing on my neck.