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Class balancing

defendordoomdefendordoom Member Posts: 4 Arc User
edited May 2013 in PvE Discussion
Seems to me that the best group to adventure with for end game material is, 2 cleric's(DC), 2 control wizards(CW), and a rouge(TR). The great weapon fighter(GWF) and guardian fighter(GF) are completely useless and are getting booted from queue's because of there uselessness and then you can't even join a game because of the queue system ( you join group and remain in town unable to leave party or join them in dungeon until you relog ). Rouges out dps anyone if there spec'd right and have the best movement speed to avoid aoe's along with ranged attack's. CW's just push mob's off of ledges, and the DC's lays down two circle of protection's and makes the group almost invunerable. GWF can't escape most aoe's with his dash or catch up to other player's on pvp because of the lack of stanima there for never being able to get any damage in and not doing enough even if he gets lucky and catches one off gaurd. GF's can't hold agro. even there level 15 cleric companion pull's agro over them. I realize im not one of the developer's and don't have an idea on the big picture of the game, but why even put these classes in if they cannot be used in end game material? I personly think that double divine circles and pushing mobs off the ledge is a HUGE exploit and must be fixed. What happen to fighting the monsters?
just one last question, WHEN ARE YOU GOING TO BALANCE THE CLASSES OUT?! PLEASE GIVE US AN ETA OR ATLEAST SAY THIS IS HOW WE INTENDED IT SO WE CAN ALL MAKE CW'S, DC'S, AND TR'S??!!
So this is how I view PVE game play, the GF is a tank. the meaning of tank is he gets the aggression of mobs making them attack him not the rest of the party. how do I purpose he does this? by taunting and pulling the monsters towards him making the monsters have to get through him to get to the rest. The CW keeping true to there name they need to control mobs not by pushing them off the ledge all the time, but buy pulling the mobs together and making them unable to attack by knocking them to prone or confusing them or holding them in stasis. DC well it's obvious there the healer they mend wounds, but why does heal pull so much agro and when I use a healing potion the mob's don't seem to notice? in short why do healers pull so much agro? GWF's they are obviously damage dealers that should be there roll. Don't try and make them tanky without a shield. gwf's attack too slow, seem non mobile in battle situations and lack in dps. TR's this class does do good damage and are mobile in battle so they fill the roll of damage dealer pretty well.
Now for the boss's what's with all these add's? The add just keep coming too on some bosses. how I see it we should kill off the add's then fight the boss. Why? Everyone wants to fight the boss and not the things we killed hundreds of to get there. I'm trying to keep it short and haven't even been able to scratch the surface of the non-balanced issues in PVE.
Now on to PVP, you ran into problems here when putting this into the game using the same spec's as your PVE and by trying to balance the PVP content. You nerf'd your PVE and PVP playablility by trying to sneak this in there. I have never seen so many people rage over something it's really funny to me.

P.S The only reason I post this is because I love this game's concept and it's playablity. The art is amazing in this game (everything from the terrain, monster's, and the armour although a bit lacking).
Post edited by defendordoom on

Comments

  • defendordoomdefendordoom Member Posts: 4 Arc User
    edited May 2013
    Me again, Before you question my post I do have a lvl 60 CW, DC, and GWF and have completed all dungeons even castle never. these are just idea's from someone who completed the game.
  • beuneribeuneri Member Posts: 5 Arc User
    edited May 2013
    GWFs seem rather weak I agree, every other class feels fine.
  • gomok72gomok72 Member Posts: 616 Arc User
    edited May 2013
    Could you actually edit and make some paragraphs so this is easier on the old eyebals Defendordoom?
    i actually tried reading your post and got a straight up migraine along with eye strain trying to sort through it.

    I had to chime in on this seeing as a CW is my main, I honestly didn't feel like I was controlling anything with him. Like you said, I blew mobs off the side which pissed people off, Knocked mobs away "which pissed people off.". I did manage to make a nice little spec that gave me some what of control over the mobs that had me CCing them pretty good, but then people cried that my damage was **** and I should reroll.

    First off I think they need to define to people who come to the game and have never in their life played or read a DnD book (we are not WOW mages) and should not be expected to do that type of damage. I want to control things as in pick things up in the air and keep them there during the fight, freeze mobs and keep them froze "had to have a **** load of recovery for this to happen.".

    At some point I hope they get it right but I have to agree with you, the design of some of these classes and their roles have just baffled me so far.

    And I agree with everyone here seeing as I am playing a GWF just to see what people are talking about and they are pitiful as well when it comes to design, they need to up their damage just a bit.
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • nawdlenawdle Member, Neverwinter Beta Users Posts: 49
    edited May 2013
    Ran into that wall of text like a wall of bricks and went no further...
  • warmachine104warmachine104 Member, Neverwinter Beta Users Posts: 20 Arc User
    edited May 2013
    GWF desperately nee additional trait apart from AoE dps, all other classes have more traits.
  • norobladnoroblad Member Posts: 556 Arc User
    edited May 2013
    1 gwf doing aoe on boss adds is of some value, though a second cleric is better. The sheer number of mobs makes aoe important.

    If I can fall to my death, mobs should be able to do the same. So that boils down to one of 3 possible things...
    1) give the mobs a knockback and AI to use it so players fall to death....
    2) stop putting boss fights on the top of mountains (or put up a fence)
    3) reset any boss that falls.
    Of those, #1 would at least make life interesting. #2 is sane. #3 is a kludge.
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