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Foundry glitch - backdrop sound

ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
edited May 2013 in The Foundry
Just wondering, my backdrop sounds are not playing at all in my foundry tests. Will these actually be there during the published mission? As in, is it a glitch only in testing or will these sounds not make it to live?

Not a big deal, can always place a sound marker. Just wondering.
Post edited by Unknown User on

Comments

  • cudd1ycudd1y Member Posts: 25 Arc User
    edited May 2013
    http://nw-forum.perfectworld.com/showthread.php?240001-Sound-FX-Vanish-when-published

    Some FX and some Music doesn't work at all even in edit mode, but even if it gets through it won't work when publish.
  • hercul33thercul33t Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 190 Bounty Hunter
    edited May 2013
    Sound markers do not work. Only some room sounds work.
    Dr. Herc trilogy NWS-DHDPDVTMA
  • h2orattyh2oratty Member, NW_CrypticDev, Neverwinter Beta Users, Cryptic Developers, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    This is a known bug and should be fixed in a large foundry update coming - for now to get ambient sound or music to play open up a room property tab and choose the sound there. The placeable sounds are not firing off correctly at this point until patched.
  • lemonkingilemonkingi Member Posts: 0 Arc User
    edited May 2013
    At least you guys know about it, I use it extensively in my mission. >_>
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    ranncore wrote: »
    Just wondering, my backdrop sounds are not playing at all in my foundry tests. Will these actually be there during the published mission? As in, is it a glitch only in testing or will these sounds not make it to live?

    Not a big deal, can always place a sound marker. Just wondering.

    OT, who is that in your avatar? I always think of Patrick Stewart when I see that.
  • waeolwenwaeolwen Member Posts: 59 Arc User
    edited May 2013
    zovya wrote: »
    OT, who is that in your avatar? I always think of Patrick Stewart when I see that.

    That's cause it is Patrick Stewart :P
    h2oratty wrote: »
    This is a known bug and should be fixed in a large foundry update coming - for now to get ambient sound or music to play open up a room property tab and choose the sound there. The placeable sounds are not firing off correctly at this point until patched.

    This is most excellent news!
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited May 2013
    zovya wrote: »
    OT, who is that in your avatar? I always think of Patrick Stewart when I see that.

    It's Patrick Stewart, but the dialogue says, "Use the force, Harry. ~Gandalf"

    It's a pretty funny pic heh. I could send you a full sized one if you want.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited May 2013
    h2oratty wrote: »
    The placeable sounds are not firing off correctly at this point until patched.

    If I place them in my mission, will they fire off after the patch hits? Without having to go back into a published quest to edit it?

    I can understand if that is "unknown."
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    ranncore wrote: »
    It's Patrick Stewart, but the dialogue says, "Use the force, Harry. ~Gandalf"

    It's a pretty funny pic heh. I could send you a full sized one if you want.

    No, that's ok. Glad to know it's Patrick Stewart though. I love that dude.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited May 2013
    h2oratty wrote: »
    This is a known bug and should be fixed in a large foundry update coming - for now to get ambient sound or music to play open up a room property tab and choose the sound there. The placeable sounds are not firing off correctly at this point until patched.

    This only work for interior maps however. For exterior maps, there is no work around to make either place able sounds or Backdrop sounds work.

    There are some exceptions.

    If the sounds is ATTACHED to another object, such as animals, fire, etc, then that sound will work.
    bdayaffair_zps6675e60e.png
  • varnavarna Member Posts: 0 Arc User
    edited May 2013
    h2oratty wrote: »
    This is a known bug and should be fixed in a large foundry update coming - for now to get ambient sound or music to play open up a room property tab and choose the sound there. The placeable sounds are not firing off correctly at this point until patched.

    I really appreciate someone on the Dev side updating us on this issue. I literally have a mission that is more or less ready to publish and I won't do it until this sound bug is fixed due to how extensively I use placed audio, so it's a big issue for me.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited May 2013
    varna wrote: »
    I really appreciate someone on the Dev side updating us on this issue. I literally have a mission that is more or less ready to publish and I won't do it until this sound bug is fixed due to how extensively I use placed audio, so it's a big issue for me.

    Actually, we were updated on the issue that is was being fixed in the Foundry closed beta...sometime back before BW3, and several times since then.

    No offense, Cryptic, but I will believe it when I see it (or hear it I supposed)
    bdayaffair_zps6675e60e.png
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